Author Topic: CV Hiding  (Read 1965 times)

Offline SlapShot

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CV Hiding
« Reply #15 on: August 24, 2004, 10:02:31 AM »
The only way that I would agree with the "lose the port - lose the CV" would be if ...

HT could tell/sense that the CV was indeed being used as an offensive weapon ... active multiple launching of planes could determine that the CV is being used and not despawn back to the port.
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CV Hiding
« Reply #16 on: August 24, 2004, 10:18:48 AM »
Not a hijack, just a comment... you know what really makes people whine? Bring 2 or 3 CV groups together then take them close to an enm base! Ooooh, the poofy ack gods love that! :D

Offline whels

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CV Hiding
« Reply #17 on: August 24, 2004, 10:32:39 AM »
Quote
Originally posted by Zanth
I like the sound of this concept.



easy fix,  when port is taken,  CV respawns automaticly
to who owns port say in 4 hours.  give u time to retake port
to keep CV  or us it vs a base.  after 4 hours its gone.


Use it cause ur gona lose it.


why CVs are hiden?
sometimes just for spit but most of the time is
stratigicly better for your side, then using it for
base attacks on some maps.  example:

Ndisles
P14 cv 13,  p21 cv 20, p42 cv 41, p32 cv31
are all front line base, within (usually) 30 mins sail to enemy base.
so every 30 mins ur using resources to fight a CV attack, especially with CVs 13 20 and 41, more with A10/CV13 then rest.

when u own a10  Cv13 is used to attack every 20-30 mins like clock work.  when u take the port and get CV, then hid it. you basicly free up the 20 or 30 guys having to defend 10 constantly,
to fight/help else where. so tacticly its better to get CV out of area
and keep it from falling back to the enemy.

several maps have CV situations like this.

Offline rpm

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CV Hiding
« Reply #18 on: August 24, 2004, 12:09:12 PM »
Quote
Originally posted by SlapShot
73,

My idea would prevent the CV hog from controlling multiple CVs and hiding the multiples. I have seen instances where 1 person does have command of all the "hiding" CVs and there is no way to wrest control from them.

How many times have you been flying off a CV (probably not alot u LW weenie ... :D) and come to find out that the guy who has control is no where near the CV group, and no one can take control of the CV to move it when bombers are inbound ... and the CV is lost.

This would also prevent dweebs from taking control of the cv then disappearing on tour resets when scores are 0. It happens every time.
50 mile range would work well.
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Offline 68Hall

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CV Hiding
« Reply #19 on: August 24, 2004, 12:46:05 PM »
Okay,

I'm a newbie here, but not to real amphibious ops, nor to real warfare. The reality of strategic war and it's planning is that, to win in the long term you must not only kill the enemy on the battlefield, but you must also destroy his ability to return the battlefield with weapons, weapon supplies, troops, troop supplies, and all other materiels and resources with which to kill you. In essence, you must deprive your enemies of the resouces to kill you.
If you disagree, then ask yourself why strategic bombing exists. Why did the Brits work so hard to sink the Turpits and the Bismark? They sure didn't "RESPAWN". In our game, if it sinks, you get it back. Well thats not very real now is it? If a CV is no longer yours, because you and your team failed to secure it, (usually preoccupied with personal furballing) than eat crap and die. You had it. You didn't appreciate and secure your resources, now they're gone.
If you have to fly a zillion miles to recon, in order to sink, and reclaim it, than I would suggest that you study the men who flew Catalinas, and the guys at Midway. They did that all the time, many of them NEVER came back, because their own ships were too valuable, and the time to regain them too long, to allow the enemy to walk away with their cv's. You just have to get bored for awhile. The hard part is that you then have to get the aforementioned furballers to pretend to be a team, and go get it back.
The price of losing a cv in a game, where the object is to conquer and command territory, should be extremely severe. They respawn like Fleas in this game. Theoretically you just kissed off 2500 of your own men, Millions of dollars in WWII cash, recruitment and training of an entire crew, aircraft etc. Theoretically, it should take about a year to build and sail another one. (in the very best circ). So it should take something like 2 days to get one back after sinking.
That said cv's seem a bit weak in this game. Destroyers are useless, in terms of AA, and just try to sink the New Jersey with 1 bomb or torp. These ships had fire crews, vastly larger tf shielding, and a helmsman to initiate defensive maneuvering. Up the re-spawn time drastically, thus making it more valuable. Make the task force equivalently more formidable, so they can't be sunk by one pass in a 110, (GAWD thats friggin ridiculous), adn you will cure the issue of Asset Denial.
So, defend it if you want it. Find it if you lose it. Sink it when you find it. And stuff it if you don't like it.
(This thread was started by a good teammate. No disrespect to you. I just disagree, and hopefully made my case without offense.)   It's just a game, but losers suk!
:aok
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Offline Stang

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CV Hiding
« Reply #20 on: August 24, 2004, 12:48:59 PM »
If this game wasn't all about the landgrab and porking and hording and augering we wouldn't have this crap.  Gimme my reset perks! Hide the Cv's so I get my only perks of the camp quicker!    :mad: :mad: :mad: :mad: :mad: :mad:

Offline Arlo

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CV Hiding
« Reply #21 on: August 24, 2004, 12:49:10 PM »
Quote
Originally posted by gofaster
Lose the port, lose the carrier.


Aye.

Offline slimm50

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CV Hiding
« Reply #22 on: August 24, 2004, 01:02:05 PM »
Quote
Originally posted by whels
easy fix,  when port is taken,  CV respawns automaticly
to who owns port say in 4 hours.  give u time to retake port
to keep CV  or us it vs a base.  after 4 hours its gone....


That long? Maybe 45 min, at most, I think.

Offline Reschke

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CV Hiding
« Reply #23 on: August 24, 2004, 01:04:12 PM »
Quote
Originally posted by JB73
taking command should be used they way it is designed. taking the CV and heading it in a better line around those PT spawns for example. the whole rank takes command is in place so that people who have played the game longer and understand the gameplay can run the CV... sometimes away from impending danger.


Just because some person can play the game 8+ hours a day doesn't mean that they understand the gameplay. Neither does the fact that someone has been playing the game for X number of months/years.

My vote is for Slapshots idea.
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Offline NoBaddy

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CV Hiding
« Reply #24 on: August 24, 2004, 01:19:31 PM »
Howz bout this...?

If you lose the port a CV is attached to, you can move it to another friendly port and attach it there. This would take away the reason people 'hide' CV's.
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Offline SlapShot

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CV Hiding
« Reply #25 on: August 24, 2004, 01:55:14 PM »
Quote
Originally posted by ehall391
Okay,

I'm a newbie here, but not to real amphibious ops, nor to real warfare. The reality of strategic war and it's planning is that, to win in the long term you must not only kill the enemy on the battlefield, but you must also destroy his ability to return the battlefield with weapons, weapon supplies, troops, troop supplies, and all other materiels and resources with which to kill you. In essence, you must deprive your enemies of the resouces to kill you.
If you disagree, then ask yourself why strategic bombing exists. Why did the Brits work so hard to sink the Turpits and the Bismark? They sure didn't "RESPAWN". In our game, if it sinks, you get it back. Well thats not very real now is it? If a CV is no longer yours, because you and your team failed to secure it, (usually preoccupied with personal furballing) than eat crap and die. You had it. You didn't appreciate and secure your resources, now they're gone.
If you have to fly a zillion miles to recon, in order to sink, and reclaim it, than I would suggest that you study the men who flew Catalinas, and the guys at Midway. They did that all the time, many of them NEVER came back, because their own ships were too valuable, and the time to regain them too long, to allow the enemy to walk away with their cv's. You just have to get bored for awhile. The hard part is that you then have to get the aforementioned furballers to pretend to be a team, and go get it back.
The price of losing a cv in a game, where the object is to conquer and command territory, should be extremely severe. They respawn like Fleas in this game. Theoretically you just kissed off 2500 of your own men, Millions of dollars in WWII cash, recruitment and training of an entire crew, aircraft etc. Theoretically, it should take about a year to build and sail another one. (in the very best circ). So it should take something like 2 days to get one back after sinking.
That said cv's seem a bit weak in this game. Destroyers are useless, in terms of AA, and just try to sink the New Jersey with 1 bomb or torp. These ships had fire crews, vastly larger tf shielding, and a helmsman to initiate defensive maneuvering. Up the re-spawn time drastically, thus making it more valuable. Make the task force equivalently more formidable, so they can't be sunk by one pass in a 110, (GAWD thats friggin ridiculous), adn you will cure the issue of Asset Denial.
So, defend it if you want it. Find it if you lose it. Sink it when you find it. And stuff it if you don't like it.
(This thread was started by a good teammate. No disrespect to you. I just disagree, and hopefully made my case without offense.)   It's just a game, but losers suk!
:aok


All very valid points ... if this was a REAL war ... but it's not.

My sig tells it all ... from HT's perspective.

Hiding CVs takes away from the fun aspect of this game. It's an asset that should be used to promote fighting and conflict. The more fighting/conflict, the more FUN ... YMMV.
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Offline KaK3MAW

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35mile max distance from land
« Reply #26 on: August 24, 2004, 02:02:55 PM »
If  a CV  moves farther than 35 or 50miles max from any part of home port land it  is considered in" HIding mode" and automatically goes to the holder of the home port. Use it or Lose it!!!!!

Offline Kev367th

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CV Hiding
« Reply #27 on: August 24, 2004, 02:09:24 PM »
Like NB's idea, move it to a friendly port and it becomes attached to that one.
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Offline SlapShot

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Re: 35mile max distance from land
« Reply #28 on: August 24, 2004, 02:12:06 PM »
Quote
Originally posted by KaK3MAW
If  a CV  moves farther than 35 or 50miles max from any part of home port land it  is considered in" HIding mode" and automatically goes to the holder of the home port. Use it or Lose it!!!!!


Well ... if you own a CV and someone else takes the port and you have it steaming, offensivly, to attack another base, and you pass the 2 sector radius ... you lose it ? Contradiction ... you're trying to use it, but you lose it.
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Offline JB73

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Re: 35mile max distance from land
« Reply #29 on: August 24, 2004, 02:12:29 PM »
Quote
Originally posted by KaK3MAW
If  a CV  moves farther than 35 or 50miles max from any part of home port land it  is considered in" HIding mode" and automatically goes to the holder of the home port. Use it or Lose it!!!!!
thats 1 -2 sectors tops. 1 sector is 25 miles.

512x512 maps are over 30 sectors across, and having CV's attached to a even 50 mile radius of their port would almost completely negate a reason to have them in AH
I don't know what to put here yet.