Author Topic: F4U1C needs to be removed  (Read 1037 times)

Offline Yeager

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F4U1C needs to be removed
« on: October 14, 2000, 03:23:00 PM »
HT and Pryo, you guys goofed big time bringing this thing into the game!

Ive just nearly had it with the UFO crap this thing pulls.  Flop turns (reverses) gurggles (stalls out) and gains speed on me when I fly straight by it with NO LOSS of E...what the hell?  Follows me and kills me with uber sucking dweeb cannon at maximum range.  When I get into a good position in a fight with it, it flops about in a pitiful fashion, then recovers, follows me, gains on me, shoots at me in a hail of dweebery, gets a ping and I die.  Over and over and over.

Check the FM data, if its bad fix it!
If it correct, well.....what the hell.
Get rid of it!

No other ride is as dweebful as this thing and you Chog pros are without respect!  Gamers like battle on mars....crypes!

Its a dweebmaker in the extreme!
Its a gamers wetdream and without peer
in any decent simulation.

Ive gone long and hard to ignore this thing.  I realize HTC needed a golden child to draw the in dweeb hordes but it really subtracts painfully from alll the good things that have happened with AH.

Can u tell?  I dont piss and whine like a lot of people.  Ive been happy mostly but Im getting very irritated with this thing!

Very......

And lazs, I dont care about charts and graphs! I dont carry them with me when I enter the virtual world of AH.  All I know is this FM, this dweebery called the F4U1C is becoming destructive to my continued enjoyment.

I loved the 1D and was tickled when it came in, but when they annoucnced the 1C I said to myself, I said "oh no.... "

Kevin

[This message has been edited by Yeager (edited 10-14-2000).]
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline RAM

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F4U1C needs to be removed
« Reply #1 on: October 14, 2000, 03:46:00 PM »
Agreed.

Offline AKDejaVu

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F4U1C needs to be removed
« Reply #2 on: October 14, 2000, 03:57:00 PM »
 
Quote
Ive just nearly had it with the UFO crap this thing pulls. Flop turns (reverses) gurggles (stalls out) and gains speed on me when I fly straight by it with NO LOSS of E...what the hell?

Haven't noticed this any more than with any other aircraft since 1.04 came out.  I fly the 1D this tour, but flew the 1C last tour and I cannot remember a single time that I caught a p51 in a flat run.

As for the plane being uber...

AKDejaVu has 5 kills and has been killed 1 time in the F4U-1D against the F4U-1C.

Granted.. I'd have a few more kills against them if .50s were a tad more lethal on snapshots, but there is nothing uber about the plane.

AKDejaVu has 5 kills and has been killed 1 time in the F4U-1D against the P-51D.

Wow.. just as many kills against P-51s.  I do notice that most of my kills against both aircraft come from the other pilot not paying attention.  Seldomely can I catch either if the pilot doesn't want me on his 6.  I find that rings true with most aircraft in the arena.

AKDejaVu has 3 kills and has been killed 0 times in the F4U-1D against the N1K2.

I post this stat because I've seen more N1Ks than any other aircraft in the arena.  I just can't catch the buggers.. and if I do.. they seem to be able to take incredible amounts of lead without taking damage.

AKDejaVu has 2 kills and has been killed 3 times in the F4U-1D against the Ostwind.

Now we see just why we need the F4u-1C in the arena.  Very few other aircraft are effective against the Osty.

The F4u-1C can't do anything the Typhoon or the N1K2 can't do.  F4u-1Cs are one of the easier cannon equiped aircraft in the arena to deal with.  I prefer going up against one over a N1K or Typhoon any day.  Can't really remember the last time I saw a 190.

The spits are pretty predominant too.  I think I've seem more spits airborne this tour than I have since Tour3.  They seem to be everywhere.  Spits and N1Ks.  Turning is paying off once again.

AKDejaVu

Offline Vermillion

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F4U1C needs to be removed
« Reply #3 on: October 14, 2000, 04:08:00 PM »
The only thing that is even near "uber" about the -1C is the cannons, which are the best in the game.

Otherwise the plane is quite average.

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Vermillion
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funked

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F4U1C needs to be removed
« Reply #4 on: October 14, 2000, 04:11:00 PM »
I really don't see what the issue is.  The only C-Hogs that kill me are ones I don't see.

Offline Fishu

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F4U1C needs to be removed
« Reply #5 on: October 14, 2000, 04:14:00 PM »
Those F4u C's has some funny issues.. but I think that 'removing' it is out of options.
It should be altered a bit...
So far it does at least behave better than D hog and turn tighter too.
At least I feel take-off 'alot' different in D than C. (D is harder to take-off)
Here I can't say either that Tiffie wouldn't be miraculous.. that plane is a monster also.

Offline Suave1

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F4U1C needs to be removed
« Reply #6 on: October 14, 2000, 04:16:00 PM »
I notice 1.04 f4u's seem to have a better sustained low speed turning ability than p38's .

Offline -duma-

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F4U1C needs to be removed
« Reply #7 on: October 14, 2000, 04:32:00 PM »
Yes, but if you take out the C then the D pilots won't look as superior. Keep it in!  

Offline rosco-

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F4U1C needs to be removed
« Reply #8 on: October 14, 2000, 05:31:00 PM »
 Just came from the arena, got 1 hog, made 2 auger "no kill awarded" and although I thought to myself "how does he have the E to do that?" I was never worried. Actually I love the chog, 90% of the time they go for the HO, and blow any chance of a good fight.
 Makes me all warm and tingly inside   The other 10% of the time just makes it more interesting.


Offline -aper-

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F4U1C needs to be removed
« Reply #9 on: October 14, 2000, 05:47:00 PM »
Yeager

It's not a problem of F4U-1C, but the problem of new FM.

I've also noticed this:
You got the six (150-200 yards) of your opponent waiting for good solution for shot. Suddenly he got spin and you forced to overshoot. He quickly recovers then from spin just 100 yards behind you and shreds your plane. So you didn't make any mistake but was shot down by the guy who got spin trying to evade your fire.

In real life getting spin was the way to loose fight but definitely was not the way to get advantage. So this unrealistic spin recovery strongly needs to be reworked ASAP.

Offline StSanta

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F4U1C needs to be removed
« Reply #10 on: October 14, 2000, 07:02:00 PM »
I find N1K's much more bothersome than F4U-C's.

There are so many kidieniki drivers that when I see a chog, I am actually pleasantly surprised!

chogs are 109 food. N1K's are freaking UFO's  .

I do agree that spin recovery of chog is a bit odd.



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Offline Minotaur

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F4U1C needs to be removed
« Reply #11 on: October 14, 2000, 07:55:00 PM »
I hunt the F4U's and the N1K2's relentlessly during my fighter sweeps.  The ONLY good F4U is a downed F4U.  A HAPPY Niki is a flamed Niki.

I got to admit though, the F4U-1C really excels at ground attack.  I love JABO so I use it often.  

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Offline flakbait

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F4U1C needs to be removed
« Reply #12 on: October 14, 2000, 09:10:00 PM »
I was flying around offline, intentionally spinning aircraft. I over-loaded a 109 G10 with gondolas, full fuel, and a 250kg bomb. Once in the air I hit the camera and tried to spin it. The first time it didn't want to spin, and I had to force it into spinning by pulling up hard. The second time it went into a funny wing-slide, then snapped into a hard port spin. The clincher: from just 2 turns I could not only recover, but punch WEP and zoom climb away!

I did this in the C and D hog as well, minus film. I remember reading on Joe Baugher's page that the Hog, of what ever model, required 12 turns MINIMUM to recover from a spin. Funny, I recovered in just 2. Stick forward, opposite rudder, wait a second then punch WEP. Power on or off it made no difference, I could consistantly recover from a spin in just 2 turns. Here's the list I tested:

109 G10
109 G6
F4U-1D
F4U-1C
A6M5b

All were tested in both gross overload conditions [full fuel, max ammo, plus anything I could hang off the wings] and clean. The Zeke could never spin consistantly, and both 109s didn't want to spin unless I forced the issue. The Hogs spun, but it took a little coaxing before they'd do it. In every case, I could recover in 2 turns, add full power, and in the A/C with WEP I could zoom above 10k. That's the alt I started the spins at.

In gross overload conditions every aircraft should be prone to spin. Not to mention damn hard to get out of it. Not too long ago I got into a nose-up spin while driving a fully loaded Yak. Flaps down, stick forward, opposite rudder; 3 turns later I was pulling the flaps in and diving away at nearly 400 mph.

This has got to be fixed.



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Flakbait
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Flakbait
19 September 2000

Offline Suave1

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F4U1C needs to be removed
« Reply #13 on: October 14, 2000, 09:50:00 PM »
The only plane I have ever been able to spin in aces high is the p51, and the only time I was able to recover it took 10,000 ft .

Offline Fishu

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F4U1C needs to be removed
« Reply #14 on: October 15, 2000, 12:04:00 AM »
Only planes I've ever got into spin that I haven't been able to recover has been P-38 with one engine and Yak.
Both have gone into somewhat impossible spin.
Spin where does not seem to have any difference what engine is doing or controls.
Plane falls tail end first..