Author Topic: Don't get it -- what's wrong with MA?  (Read 2923 times)

Offline Tinpot

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Ok
« Reply #15 on: October 22, 2004, 12:02:15 PM »
Should have read more carefully. Is toD (tour of Duty) an new game?

Now don't bite my head off but more historical maps in the MA and different plane sets for each country would help with a limit on the numbers each country could sign up.

Still be a furball still be fun to capture feilds and be more fun capturing places with real names.

AvA in air warrior was like that and was great.

This game is pretty but Aw was great too.

Offline Mak333

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Don't get it -- what's wrong with MA?
« Reply #16 on: October 22, 2004, 12:04:23 PM »
Tour of Duty is not a new game.  Its going to be made by Hitech Creations.  It's a new game in the sense that it will be based more on historical accuracy.  But its still going to have the same flight model and such as AH2. - I think.
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Offline Octavius

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Don't get it -- what's wrong with MA?
« Reply #17 on: October 22, 2004, 12:05:49 PM »
Imagine an arena with missions, AI, historical matchups, training, careers, medals, and no fantasy chess piece warfare... Think of it as an 'online boxed sim'.  

Here is a small FAQ that briefly describes the Tour of Duty posted by Pyro a while ago:  http://www.hitechcreations.com/forums/showthread.php?s=&threadid=77265
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Offline Darkish

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Don't get it -- what's wrong with MA?
« Reply #18 on: October 22, 2004, 12:12:40 PM »
One difference that stands out for me is not the horde, but what the horde does.  Each country has one, but unfortunately they rarely meet.  For some reason the idea of a good fight is no longer uppermost in many players minds' and an overwhelming force against a weak/ non-existant foe is favourable.

MA play often reminds me of dogs fighting over scraps.

However, it is understandable.  In a lethal environment there is greater saftey in numbers.  No matter that it's a game, guys just don't want to get shot down.  Unfortunately this leads to developing survival rather than fighting skills (which I'm under the impression this game is all about).

So here's the thing - how can MA be evolve to encourage/reward fighting.

 A couple of weeks ago the hordes did meet (bish/nit I think) in OZ resulting in a cat5 furball and one of the greatest fights I've been since AH2 realeased.  More please.
« Last Edit: October 22, 2004, 12:15:38 PM by Darkish »

Offline Tinpot

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Sounds great
« Reply #19 on: October 22, 2004, 12:14:40 PM »
Sounds realy good as long asa you can walk on. This is only a passtime not a simulated life! Having to turn up at set times is a real pain. But if you can walk on should be good.

Offline 214thCavalier

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Don't get it -- what's wrong with MA?
« Reply #20 on: October 22, 2004, 12:15:39 PM »
Tinpot thats is exactly the problem with the CT.
Getting the critical number of players needed online to tempt others in.
Too many times as i log on i see 2 or 3 logged into the CT, i dont even bother checking it out unless theirs at least 8 playing.
But if theres anything like 20 people logged in then i will not bother with the MA .

From memory the TOD is expected to roll flights approx every 30 mins.
« Last Edit: October 22, 2004, 12:18:52 PM by 214thCavalier »

Offline Tinpot

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Hey darkish
« Reply #21 on: October 22, 2004, 12:16:35 PM »
What about the idea I proposed earlier

"Now don't bite my head off but more historical maps in the MA and different plane sets for each country would help with a limit on the numbers each country could sign up."

Wouldn't that work?

Offline Mak333

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Don't get it -- what's wrong with MA?
« Reply #22 on: October 22, 2004, 12:17:53 PM »
Historical Accuracy would be the solution.  To have a "non-bullchit environment" lol.  I agree with Darkish completely.  The MA is a bunch of fightin over scraps.  There is no real tactics in fighting your enemy.  There is no sense in creating complicated plans cus one way or another, you will in the end be fighting over scraps.  CT is much different but very few play there.  If CT had a consistency of a good 50 players in at one time, it would be awesome.  Would be a blast.  This way there would be competition, there would be strategic moves.
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Offline Darkish

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Don't get it -- what's wrong with MA?
« Reply #23 on: October 22, 2004, 12:31:53 PM »
Tinpot - The MA is a place where you can take any ride (eny permitting ;) ) and do what ever you want with it, and the Combat Theatre is the place for historical matchups.  I'm totally in favour of this and believe that a limited plane set has no place here.  The problem, as I understand it, is that people are not doing what they should.

They are not flying around having a blast.

Offline vorticon

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Don't get it -- what's wrong with MA?
« Reply #24 on: October 22, 2004, 12:55:25 PM »
its little more than a bunch of burned out "oldies" pining for there "golden days" if your having fun, keep doing it, the first year of play is always the best, so make the most of it.

Offline Yeager

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Don't get it -- what's wrong with MA?
« Reply #25 on: October 22, 2004, 12:56:50 PM »
Geeze...ToD isn't out yet?

Whats it going on...two years?
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Offline Kev367th

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Don't get it -- what's wrong with MA?
« Reply #26 on: October 22, 2004, 01:01:56 PM »
Darkish I seem to remember the Cat 5 furball was at 144 on OzKansas. Was Bish CV against Knit field. Yup it was a scream.
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Offline DoKGonZo

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Don't get it -- what's wrong with MA?
« Reply #27 on: October 22, 2004, 01:14:15 PM »
The reason Hordes don't often meet is that they're not intended to. The whole point is to gain overwhelming local superiority so you can capture/vultch with the least chance of failure. With bases so close, any attempt at Horde-busting (i.e. a defensive sweep) just gets swallowed up by numbers once the fight drops to around 5K.

Offline humble

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Don't get it -- what's wrong with MA?
« Reply #28 on: October 22, 2004, 01:32:07 PM »
Simaril....

You need to recognize a few things to understand the dynamics...

1) 95% of the community doesnt whine....

2) The "Whiners" fall into 3 groups.....

 a) old farts like me who grew up in the "knights of the sky" era where combat was mainly between a few and a big furball had 6 guys on a side:)

 b) The stratmongers who could emasculate a side by mobilizing a % of the "good guys" and then roll up a map

 c) the noobs who cant fly anything thats not faster and better and are hampered by the eny

Now the highlight for group A was back in Beta and the early tours, group B ruled up until a year ago (maybe two). As the "horde" evolved it diminished gameplay for the 1st two groups and the "lagay/runstang/doradweeb" period began. It's not the fault of the player simply the reality that learning ACM in a 1 on 10 enviornment isnt going to happen...and flying a slow plane in a 10 on 1 enviornment isnt good either.

The game is evolving and the dinosours are unhappy...simple as that.

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Offline Guppy35

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Don't get it -- what's wrong with MA?
« Reply #29 on: October 22, 2004, 01:38:52 PM »
Quote
Originally posted by humble
Simaril....

You need to recognize a few things to understand the dynamics...

1) 95% of the community doesnt whine....

2) The "Whiners" fall into 3 groups.....

 a) old farts like me who grew up in the "knights of the sky" era where combat was mainly between a few and a big furball had 6 guys on a side:)

 b) The stratmongers who could emasculate a side by mobilizing a % of the "good guys" and then roll up a map

 c) the noobs who cant fly anything thats not faster and better and are hampered by the eny

Now the highlight for group A was back in Beta and the early tours, group B ruled up until a year ago (maybe two). As the "horde" evolved it diminished gameplay for the 1st two groups and the "lagay/runstang/doradweeb" period began. It's not the fault of the player simply the reality that learning ACM in a 1 on 10 enviornment isnt going to happen...and flying a slow plane in a 10 on 1 enviornment isnt good either.

The game is evolving and the dinosours are unhappy...simple as that.


Seems like I heard this said about another online flight sim in a galaxy far far away :)

Remembering that golden time and having a smaller version of it in AH2 at present.  Not sure why I'm having so much fun.  Could be my expectations are not that high or maybe I'm not taking it nearly as seriously as I used to

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