Saintaw
You can't shoot very well?!! Don't worry...neither could most other WW2 fighter pilots. A2A gunnery is the single most difficult skill a fighter pilot has to learn.
I can't do this in '25 words or less'! Here are the basics!
You have three problems to solve: (1) You must be in range. (2) You must be 'in plane'. (3) You must have the correct lead.
In AH, these things are not easy to recognize. You can use the range icon to help figure out firing range, but I have found that trying to read an icon while I am also trying to solve the other two variables is tough to do. One solution...use target relative size as a cue. Most AH a/c have about the same dimensions. You can pick a gunsight design that is intended to be used as a size measuring device...one's with circles are good. Use the TA to practice trailing one of the drones at your chosen convergence range while you film. Then go back and stop the film when you have the range right. Compare the size of the target to the sight dimensions. Memorize that relationship!
Next, the 'in plane' problem. Here I am talking about getting the bullet stream into the plane of motion of the target at firing range. Because of gravity drop, this is usually not the same as you being in the target's plane of motion. When in a turn, you must hold the center gunsight reference...usually called the 'pipper', ie, the 'dot'...above the target's flight path. See this figure:
Finally, you have to solve the lead problem...and this is the toughest part of the gunnery issue. The lead angle is going to primarily vary with angle off and range.
Try to keep angle off to a minimum. BFM yourself into a six o'clock position with a small amount of closure. Don't even think about firing until you have 'camped' yourself at the target's six. In doing so, you will be in a minimal angle off position.
One trick I use is to maneuver into the general six position without using the gunsight in my visual scan. Ignore the sight and just fly to the target's six. Then, once you are in position, bring the sight into your scan and move it into position.
And what exactly is that position?
Use back stick to move the pipper forward. Bank gently into the target to move the pipper 'up' relative to the target's flight path. Note the overall size of the target. Put the pipper above the target's flight path by an amount equal to about half of that overall size. This is only an approximation, but it will get you started in the right position. In doing this, you have added a small gravity drop correction.
Now, let's fine tune the lead angle. Use back pressure to move the pipper forward. Use the same overall target size picture. Move the pipper until it is about two of these 'size pictures' ahead of the target. NOTE: This lead value is the most critical part of the lead angle problem. There is no one answer. The technique I'm describing is good for low angle off situations. As angle off increases, so does the amount of lead required. For angles off exceeding about 45 degrees, you will probably lose sight of the target below your nose when you try to pull lead.
Lastly...you must stabilize prior to firing. Don't just pull the pipper into position and fire. Use the idea of 'track - shoot- track'. Fly the pipper into position, then stabilize. Then hold the pipper steady and fire a good burst...one second at least. Then release the trigger and continue to track your firing picture. This 'track - shoot - track' idea will help you with pipper control.
All of this is explained and illustrated in detail in my A2A gunnery articles in the Air Combat Corner at
www.simhq.com Good luck.
Andy
[This message has been edited by Andy Bush (edited 12-03-2000).]