Saw, try going very fast. Helps a lot, because enemy won't be able to move as much and you'll require less lead. Of course he can break turn from you.
If you go fast, up the convergence setting to 50-75 yards more than you usually have - the bullets will have travelled more than y350 (if you're 350 behind the enemy when you fire) due to his relative speed.
Also, go only for one sort of gun - don't jump between Hisps and lw 20mm's. Jumping from LW to hisps isn't bad, since hisps are ez mode gunnery, but the other way around leads to (pun unintended) one using too little lead.
My advice; high closure speed, firing from close range
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StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}