Author Topic: Aces High and Warbirds fill Air Warrior void?  (Read 2018 times)

Offline 1K0N

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Aces High and Warbirds fill Air Warrior void?
« Reply #15 on: November 22, 2004, 11:53:16 AM »
The kill macro's were fun though I will admit, names instead of numbers was a nice map feature...
 Back then you could talk to your buddies and remember the great fights we had over the carrier lex and hornet in big pac, now we just have numbers to talk about... but those are very measley things... To resurrect AW would take a million dollars and a year, for a product that is out of date graphics engine wise and a userbase that was vaporised by EA...

IKON

Offline Charon

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Aces High and Warbirds fill Air Warrior void?
« Reply #16 on: November 22, 2004, 01:33:22 PM »
Quote
I also have to say I find it a bit amusing to see some say that AW was more fun when I find the current AH "game" and online community a literal clone of AW (in it's last days from 1997 on up).
Westy


Quote
Honestly latter years of AW game play was just as bad as in AH currently. The main difference was that they were smaller hordes because of a smaller user base. You had a reasonably better chance of getting a good fight in before being jumped by 10 guys...
HUN


I would agree generally with both sentiments. AH is becoming more and more like the "Gamestorm Big Pork" arena. Which is sad for me since that was the main reason I left AW for AH in the first place. IMO though, it is still easier to find a good fight in AH than was the case in the last year or so of Gamestorm AW. The hoards are bigger, but the action is more concentrated so each side can't totally hide in a corner and milkrun for tours at a time. It does take a little work and a good eye on the map, and a country change if needed to have consistant fun (for what I consider fun). Still worth the $15/month in the face of scattered competiton with their own significant issues.

Doesn't compare remotely to SVGA (DOS) era AW though (nor did Gamestorm). Not just nostalgia, but the gameplay (with the centrals/neutrals concept) was superior, IMO and the attitude more focused on the A2A fight. Land grab was a means to the end - get closer to the A2A fighting.

Charon
« Last Edit: November 22, 2004, 01:44:19 PM by Charon »

Offline humble

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Aces High and Warbirds fill Air Warrior void?
« Reply #17 on: November 22, 2004, 02:46:08 PM »
Quote
Originally posted by Westy
For me Aces High filled the void AW created LONG before AW actually expired.

 I also have to say I find it a bit amusing to see some say that AW was more fun when I find the current AH "game" and online community a literal clone of AW (in it's last days from 1997 on up).

Nostalgia must come with rose colored glasses  for some...  :)


Yup....

I flew AW from 1993 to 9/99 when I came pver to the AH beta....

All the "problems" you see here had already surfaced in AW at the time. Back in the "good old days" AH that is, this was far and away the best & toughest place to fly. AH started to go down hill when they went to the "easy mode" FM in 1.4. Basically it dumbed the game down so some of the "bury the stick in the belly" guys would hang around instead of scooting back to AW or WB's. I think the AH2 FM is much much better overall...but not as good as the original.

The primary "problem" now is simply #'s related with the exception of the "hit bubble" restrictions AW had for face shots...

Tilt has it right. If AW came back today, the game would NOT have the same community that it once did many years ago

Yup....

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Offline IronDog

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Aces High and Warbirds fill Air Warrior void?
« Reply #18 on: November 22, 2004, 07:19:54 PM »
AW was a lot of fun.My support remains with AH,I enjoy it immensley,even tho I'm driving myself towards a complete breakdown,trying to get more performance squeezed out of my puter:D

IronDog

Offline Stang

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Aces High and Warbirds fill Air Warrior void?
« Reply #19 on: November 22, 2004, 07:28:28 PM »
Wb's sucks  :p

Offline KurtVW

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Aces High and Warbirds fill Air Warrior void?
« Reply #20 on: November 22, 2004, 07:34:57 PM »
You know... You guys are clinging to a dead dream.

First of all, and lets be frank... AW - All versions were buggy and night-mareish on even the meanest fast computers around.. The AH software is far ahead of AW in every way.

Kesmai and its later iterations never kept with the times and kept the product modern... It fell more and more behind with each release.  AH may yet run into the same problem as even today it requires a hell of a computer to run a graphics engine that isn't exactly blowing anybody's socks off...

HT says the engine can do a lot more though, and I'm willing to be patient and see if he's right.

But lets get to the Game Play issue... It seems there is a common agreement in this thread that the game play and the players in AW were far superior in fun-factor and community..

Yes - Absolutely... That is 100% true.  HOWEVER, it will never happen again, and this is why;

Back in those days, Internet (or any other form of multiplayer) was a niche.. Only a very limited audience... Today every game is internet playable... The audience is huge..  So no longer to we see only the most dedicated flight simmers in the game.. You now have simmers, FPSers (quake), little kids, old men, pilots and nonpilots all looking for their own unique brand of good time.

The only way to reproduce what you found in AW is to find a like minded squad, and ally with other like minded squads and forget all the 'quake' pilots.

If AW came back today it would be bloat-ware and we all know it, so lets just enjoy what we have.

Offline FT_Animal

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Aces High and Warbirds fill Air Warrior void?
« Reply #21 on: November 22, 2004, 07:36:56 PM »
I second that.



Quote
Originally posted by Elfie
Exactly why the fun factor was much higher imo.

Offline Ramesis

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AW back :)
« Reply #22 on: November 22, 2004, 07:59:00 PM »
I really liked AW..flew RR most if not all the time..Started I think
with AWII .. not sure ..was about 5 yrs ago... I would have to say though AW at that time couldn't hold a candle to AH... and after EA treatment of AW I not go back with EA as the owner.. hehehe I almost never post in here but read often.. so you hit my button on this one :)
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Offline FT_Animal

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Aces High and Warbirds fill Air Warrior void?
« Reply #23 on: November 22, 2004, 08:06:33 PM »
Ya BUT, AW was NEVER about amazing graphics, so that point is moot. While they were pushing for superior graphics just before it folded, graphics was second to the game promoting pure fun. Everything staff or GAs did, me included, was promote *fun* at every turn. The more the players had fun, the more the community bonded, even during scuffling.

It was one of the first games where the players didn't keep everything that made game play more winable as secrets. In those days, gamers kept what kept them on top secrets. In AW almost everyone helped everyone else get better performance, and with better performance fun was there.

AW, if it returned, would never be the same game without the people who ran it behind it again. The game didn't make itself, it was the way it was setup to be played is what made it fun, and those people deserve just as much credit as the files for the game itself.

Without those people Like Kelton, Blue Baron, Moggy, Mage, Culero, Grey Eagle etc.. that game would have been just another sim when the others came to be. You had many minds behind it's concept, with the focus on FUN first, graphics second.

I don't think AW's return would be much more then just another sim unless it was setup the same exact way, with improvments.

The only thin AW needed at the time was a new graphics engine, which was being built when it was shot dead by EA.suck .

Owell, life goes on. AH is the King Biscuit now, everyone needs to get on the "have fun, promote fun" bandwagon.

Anim


Quote
Originally posted by KurtVW
You know... You guys are clinging to a dead dream.

First of all, and lets be frank... AW - All versions were buggy and night-mareish on even the meanest fast computers around.. The AH software is far ahead of AW in every way.

Kesmai and its later iterations never kept with the times and kept the product modern... It fell more and more behind with each release.  AH may yet run into the same problem as even today it requires a hell of a computer to run a graphics engine that isn't exactly blowing anybody's socks off...

HT says the engine can do a lot more though, and I'm willing to be patient and see if he's right.

But lets get to the Game Play issue... It seems there is a common agreement in this thread that the game play and the players in AW were far superior in fun-factor and community..

Yes - Absolutely... That is 100% true.  HOWEVER, it will never happen again, and this is why;

Back in those days, Internet (or any other form of multiplayer) was a niche.. Only a very limited audience... Today every game is internet playable... The audience is huge..  So no longer to we see only the most dedicated flight simmers in the game.. You now have simmers, FPSers (quake), little kids, old men, pilots and nonpilots all looking for their own unique brand of good time.

The only way to reproduce what you found in AW is to find a like minded squad, and ally with other like minded squads and forget all the 'quake' pilots.

If AW came back today it would be bloat-ware and we all know it, so lets just enjoy what we have.





Quote
Originally posted by KurtVW
You know... You guys are clinging to a dead dream.

First of all, and lets be frank... AW - All versions were buggy and night-mareish on even the meanest fast computers around.. The AH software is far ahead of AW in every way.

Kesmai and its later iterations never kept with the times and kept the product modern... It fell more and more behind with each release.  AH may yet run into the same problem as even today it requires a hell of a computer to run a graphics engine that isn't exactly blowing anybody's socks off...

HT says the engine can do a lot more though, and I'm willing to be patient and see if he's right.

But lets get to the Game Play issue... It seems there is a common agreement in this thread that the game play and the players in AW were far superior in fun-factor and community..

Yes - Absolutely... That is 100% true.  HOWEVER, it will never happen again, and this is why;

Back in those days, Internet (or any other form of multiplayer) was a niche.. Only a very limited audience... Today every game is internet playable... The audience is huge..  So no longer to we see only the most dedicated flight simmers in the game.. You now have simmers, FPSers (quake), little kids, old men, pilots and nonpilots all looking for their own unique brand of good time.

The only way to reproduce what you found in AW is to find a like minded squad, and ally with other like minded squads and forget all the 'quake' pilots.

If AW came back today it would be bloat-ware and we all know it, so lets just enjoy what we have.

Offline RookieCAF

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Aces High and Warbirds fill Air Warrior void?
« Reply #24 on: November 22, 2004, 08:11:53 PM »
I'm sorry, Mage was an A-hole.

Offline Lizard3

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Aces High and Warbirds fill Air Warrior void?
« Reply #25 on: November 22, 2004, 08:25:26 PM »
Quote
Originally posted by RookieCAF
I'm sorry, Mage was an A-hole.


I'll second that with added emphasis.

Offline RookieCAF

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Aces High and Warbirds fill Air Warrior void?
« Reply #26 on: November 22, 2004, 08:29:19 PM »
Someone posted a picture of him on teh interweb years back and I made a dartboard for our squad room. My true feelings I can not expound on here as it will lead to the ol ban stick being used.

Offline DREDIOCK

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Aces High and Warbirds fill Air Warrior void?
« Reply #27 on: November 22, 2004, 08:31:53 PM »
Aw was like your first home you knew.
or
First good squad you were in that was really special.

Everything after that just is never quite the same.

And as the saying goes.
You can never go home again.

Even if it came back.
It just wouldnt be the same.

the mindset alone has changed so much.

Anyone else remember when the calls of "Bingo Ammo" or Bingo Fuel" ment something?

Was like a code of honor where if the person otherwise gave you a good fight and you saw that call you let him go.
With a and a "good fight"

People would stay out of a 1v1

Rarely if ever see that anymore.

I remember once when I just started getting halfway decent in the P38 one flight where I ended up fighting one after the other Cz.
Musta been in "the zone" or something cause each time they came back I managed to shoot em down. Hadta have 7-8 kills. the last 3 while trying to RTB.
I remember calling out "I just wanna go home and land!"

the responce I got was "go ahead and land qg123 good fights"

How often you see a show of class like that now ?

Or people would intentionally loose alt so as to enguage you in a co alt fight.

Or when seeing you up from a base let you get a bit of alt  so as to have at least a semi fair fight

It just isnt the same
« Last Edit: November 22, 2004, 08:34:26 PM by DREDIOCK »
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Offline Lizard3

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Aces High and Warbirds fill Air Warrior void?
« Reply #28 on: November 22, 2004, 08:34:35 PM »
Posting this in here and the replies made are a serious breach of respect for the people that own/work for this game. This is Oclub material.

That said, I think allot of you guys are comparing this with nostalgia which isn't fair. AW was great being the first MMOFS, but was in no way comparable to the software that is AH. The company and people that were AW by and large sucked.(not knockin the community)

New maps every 2 years or so? Fix a flight model by goofing it worse? (P-47 for example). Big invisible armored sheilds out in front of your airplane? New aircraft? HA!

Offline DREDIOCK

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Aces High and Warbirds fill Air Warrior void?
« Reply #29 on: November 22, 2004, 08:36:24 PM »
Quote
Originally posted by RookieCAF
I'm sorry, Mage was an A-hole.


Quote
Originally posted by Lizard3
I'll second that with added emphasis.


You got a third here.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty