Originally posted by Pongo
This proposed change will just further (and incredably harshly)punish the side with lower numbers. I mean really who will be in a postion to take advantage of the change. The same side that now can spawn a dozen extra guys in bombers to take down the HQ.
The side with bigger numbers allready has a huge huge advantage. Why make it more severe?
I have to disagree, pongo. The reason large numbers are so powerful is the huge impact we see from the horde. You cant defend against the horde anyway, so we now see the low side resorting to porkage to slow the attacking down. It works, and we often see near stagnation.
By making it possible to take bases with smaller numbers, the less populated side becomes ABLE to counterattack when the swarm strikes. By hitting the other side of the map, the horde would be drawn down in defense -- all the while, giving the outnumbered side something to do (other than helplessly watch the horde hammer bases down).
The ONLY time this idea would take effect is when the FH's are hit. Otherwise, its situation normal.
Remeber, this idea ONLY takes effect when FHs go down. Because all FHs rarely go down at the same time, right now we'll often see 5 minutes of effect from FH hits. When the first killed FH pops up, the attacking team relies on vulching to keep the base suppressed. I'd argue that's no different from keeping the hangars down longer.
Again , the real benefit somes when numbers are lower. Provided the mission thinks ahead, smaller groups can take bases with this idea. That helps the early morning (EST) crew, it helps the outnumbered side when the killer bees swarm.
And we can alwys still pork.