Author Topic: Strat Proposal: FH/VH down times tied to "factories"  (Read 1180 times)

Offline Alpo

  • Aces High CM Staff
  • Silver Member
  • ****
  • Posts: 1499
Strat Proposal: FH/VH down times tied to "factories"
« Reply #15 on: November 29, 2004, 03:33:41 PM »
Quote
Originally posted by mars01
One answer [SIZE=10]TOD[/SIZE]


yeah... and until then, its SOSDD.  Basically, the stuff that buffs should be hitting will be bypassed due to its lack of impact.
SkyKnights Fighter Group -CO-
R.I.P.  SKDenny 02/03/1940 - 02/19/2012

...

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Strat Proposal: FH/VH down times tied to "factories"
« Reply #16 on: November 29, 2004, 03:47:03 PM »
There are plenty buffs flying in this game they are hitting fields etc.

I would rather see HTC spend their time getting TOD done rather than waste time making MA strat model work.

As for SOSDD, so if the Buffs had other strat targets than the fields, it would still be SOSDD.

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Strat Proposal: FH/VH down times tied to "factories"
« Reply #17 on: November 29, 2004, 05:47:05 PM »
Quote
Originally posted by bozon
in order to encourage player to bomb strat targets, there's a need for detailed statistics of the effects. ....Bozon



Feedback is important for that sense of success -- and lets face it, as guys we generally act like instructions are for emergencies only. ;)

What if the base info window was modified slightly, so underneath the "training 80%" or whatever, it also said "troops re-up in 15 minutes"?

That way players could see the impact of strat play and resupply right off.

Simaril
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Strat Proposal: FH/VH down times tied to "factories"
« Reply #18 on: November 29, 2004, 05:49:56 PM »
Quote
Originally posted by mars01
I would rather see HTC spend their time getting TOD done rather than waste time making MA strat model work.


I have a strong feeling that while the bored vets and the realistic immersion crowd will throng to TOD, AH2's bread and butter will remain the MA. Getting that area right, with multiple layers of play challenges and complexities for everybody, will bankroll the rest of HTC's efforts that much more.

Simaril
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Strat Proposal: FH/VH down times tied to "factories"
« Reply #19 on: November 29, 2004, 05:58:32 PM »
If there is a factory that can be bombed to make hangers stay down longer it will kill the game for alot of folks. Lots of folks have no interest in the *war* and are here mainly for the fights. Those folks will end up leaving and playing other games.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Strat Proposal: FH/VH down times tied to "factories"
« Reply #20 on: November 29, 2004, 06:25:42 PM »
Quote
Originally posted by Elfie
If there is a factory that can be bombed to make hangers stay down longer it will kill the game for alot of folks. Lots of folks have no interest in the *war* and are here mainly for the fights. Those folks will end up leaving and playing other games.


This idea wouldnt prevent upping, players could still fly in from next base. And, the same dynamic applies to the bases THEY are trying to capture -- if they plan ahead and take out OUR factories, then our zone gets harder to defend. If we see cons going after the factory strat, there'd be a major incentive to break out and go after the buffs.

The idea wouldn't make it harder to fly, but it would make the fronts more fluid. Right now it seems the only ways to capture are to sneak, or to horde. There is very little in between, and it can stagnate game play.

Getting the vh/fhs down and keeping them down is hard enough, and truth is they tend to pop up jsut as the last batch of defenders is cleared. Getting them to stay down by hitting a strat will help the strat players have something meaningful to do, it will let the landgrabbers have stuff to play with, it'll make defenders work a little harder. I think it'd make the game more, not less fun and interesting.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Strat Proposal: FH/VH down times tied to "factories"
« Reply #21 on: November 30, 2004, 03:44:41 AM »
Quote
Originally posted by Elfie
If there is a factory that can be bombed to make hangers stay down longer it will kill the game for alot of folks. Lots of folks have no interest in the *war* and are here mainly for the fights. Those folks will end up leaving and playing other games.

Personally, I have very little interest in the "war". If I up a jabo, it's because I want a jabo mission, not to win the war.

Having hangars stay down longer, does not change anything from the furballers point of view - unless upping from vulched fields is your cup of tea that is. Once fighters are disabled, you will roll from the next field anyway. So you'll have to do it for 15min longer which is about 1 sortie time.

The reward for the furballers is the option of hunting the bombers otw to the factories.

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Strat Proposal: FH/VH down times tied to "factories"
« Reply #22 on: November 30, 2004, 08:04:02 AM »
simiril... if you want "multiple layers of gameplay" and to "get the arena right"  then you would no doubt agree that a furball island type of gameplay such as the carrier idea I suggested in another thread is essential  for the furballers to enjoy the arena also?

lazs

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Strat Proposal: FH/VH down times tied to "factories"
« Reply #23 on: November 30, 2004, 08:08:15 AM »
Quote
Originally posted by Simaril
I have a strong feeling that while the bored vets and the realistic immersion crowd will throng to TOD, AH2's bread and butter will remain the MA. Getting that area right, with multiple layers of play challenges and complexities for everybody, will bankroll the rest of HTC's efforts that much more.

Simaril



Well said indeed Simaril!

Lots of us look foward to TOD. But the reality is this is where we are, this is what we have, and we'd like to see a few changes.  Tod or NO tod. The MA could use a few upgrades.

Offline Sabre1

  • Zinc Member
  • *
  • Posts: 10
Strat Proposal: FH/VH down times tied to "factories"
« Reply #24 on: November 30, 2004, 10:20:50 AM »
Throw in several manned acks at the strat targets.

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Strat Proposal: FH/VH down times tied to "factories"
« Reply #25 on: November 30, 2004, 11:04:42 AM »
Quote
I have a strong feeling that while the bored vets and the realistic immersion crowd will throng to TOD, AH2's bread and butter will remain the MA. Getting that area right, with multiple layers of play challenges and complexities for everybody, will bankroll the rest of HTC's efforts that much more.

I'm not sure about that.  If they do TOD right then it should be all that the strat guys want.  Hitting targets, flying escorts, taking fields and using some sort of strategy.  Why would straters fly in the MA?  

TOD will never apease the people who just want to up and fight, nor should it.

The problem with the MA apeasing everyone and getting it right, is that there is a conflict of interests between those that want to strategery and those that just want to fight.

The strat guys are about stopping the fights so that a field can be taken, thus supressing opposition ending the fighting.

The fight guys just want to fight.  I think lazs is on to something, by allowing a place on each map where you can just fight.  Then you could have a more restrictive strat and not piss off the guys taht want to fight.  But then what happens when more people are just fighting rather then participating in the strat game?
« Last Edit: November 30, 2004, 11:23:42 AM by mars01 »

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Strat Proposal: FH/VH down times tied to "factories"
« Reply #26 on: November 30, 2004, 02:16:04 PM »
I believe that is the real fear.... the fear that if the desighners don't force us to play strat we will just be irresponsible and have..... fun.... and you know what your mom says about that sort of thing!

lazs

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Strat Proposal: FH/VH down times tied to "factories"
« Reply #27 on: November 30, 2004, 03:35:03 PM »
This proposed change will just further (and incredably harshly)punish the side with lower numbers. I mean really who will be in a postion to take advantage of the change. The same side that now can spawn a dozen extra guys in bombers to take down the HQ.
The side with bigger numbers allready has a huge huge advantage. Why make it more severe?

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Strat Proposal: FH/VH down times tied to "factories"
« Reply #28 on: December 01, 2004, 06:14:33 AM »
Quote
Originally posted by Pongo
This proposed change will just further (and incredably harshly)punish the side with lower numbers. I mean really who will be in a postion to take advantage of the change. The same side that now can spawn a dozen extra guys in bombers to take down the HQ.
The side with bigger numbers allready has a huge huge advantage. Why make it more severe?


I have to disagree, pongo. The reason large numbers are so powerful is the huge impact we see from the horde. You cant defend against the horde anyway, so we now see the low side resorting to porkage to slow the attacking down. It works, and we often see near stagnation.

By making it possible to take bases with smaller numbers, the less populated side becomes ABLE to counterattack when the swarm strikes. By hitting the other side of the map, the horde would be drawn down in defense -- all the while, giving the outnumbered side something to do (other than helplessly watch the horde hammer bases down).

The ONLY time this idea would take effect is when the FH's are hit. Otherwise, its situation normal.

Remeber, this idea ONLY takes effect when FHs go down. Because all FHs rarely go down at the same time, right now we'll often see 5 minutes of effect from FH hits. When the first killed FH pops up, the attacking team relies on vulching to keep the base suppressed. I'd argue that's no different from keeping the hangars down longer.

Again , the real benefit somes when numbers are lower. Provided the mission thinks ahead, smaller groups can take bases with this idea. That helps the early morning (EST) crew, it helps the outnumbered side when the killer bees swarm.


And we can alwys still pork.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Strat Proposal: FH/VH down times tied to "factories"
« Reply #29 on: December 01, 2004, 06:22:10 AM »
Quote
Originally posted by lazs2
simiril... if you want "multiple layers of gameplay" and to "get the arena right"  then you would no doubt agree that a furball island type of gameplay such as the carrier idea I suggested in another thread is essential  for the furballers to enjoy the arena also?

lazs


I have no problem with that idea at all.



My whole point is that the stratters -- guys who like to plan, and play the "Chess" aspects of the game -- simply have NOTHING to do right now. Its all furball, landgrab, or GV work.

"Strat" work DOESNT mean "grab a bomber and do a milk run." Thats score wh*ring. Strategy implies planning ahead, and altering conditions that have indirect effect on the "war". You never capture anything just by hitting troops or ack. The idea is to reduce enemy capabilities so that captures -- the basis for AH's military economy -- become more possible.

Hitting airbase towns, FHs and so forth is TACTICAL, which is why jabos can do it too. STRATEGIC action is differrent, and there is simply no strategic target left in AH2. None of the so called strat targets have a meaningful impact on offensive action, as I described at the beginning.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad