Author Topic: Strat Proposal: FH/VH down times tied to "factories"  (Read 1175 times)

Offline Simaril

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Strat Proposal: FH/VH down times tied to "factories"
« on: November 24, 2004, 06:34:45 AM »
Why do most players ignore the strat part of the game? At the most basic level, because their gameplay impact is too indirect. If your goal is to keep troops down, it's more effective, safer, and faster to send a solo 110 across the entire front NOE than it is to send buffs on deep penetration at altitude. Those bomber missions are long and often thankless -- and in AH, boring is gameplay death. Hitting strats CAN impact play, but in the flow of the MA it jst isnt worth it.

And any small effect on gameplay will be DEFENSIVE in nature, adding to the stalemate. Troops: stop the enemy from attacking you. Ordinance: stop the enemy from attacking you. Ack: ridiculously easier to take out the guns, so who cares about the strat. Refinery: useless with 75% basement for base fuel supplies.

Which is why a map can have disconnected strats that nobody notices. They just dont care, because it doesnt impact gameplay.


So here's a thought.

One: Since base fuel cant go lower than 75%,  the fuel strats are especially meaningless.

Two: The major impediment to effective base capture with non-horde numbers is difficulty getting and keeping the base safe for M3/goon.

Three: FH and VH down times are just a bit short to allow attackers to clear the defenders adn bring in the goon. This cycle is where most stalemated attacks stall.

Suggestion: Why not convert the currently useless Refinery strats to Manufacturing strats, that affect the hangars' down times? Terminal damage to the strats could cause hangars' down time to extend from current roughly 15 mintes to maybe 30 of 40 minutes, with incremental effects for partial damage.

This change alone would radically change the way that the capture crew approached a base. I suspect we'd see less of the horde, actual concerted defense of a strat target, and a breakdown of the stalemate seen in so many maps.

Simaril
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Offline Ghosth

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #1 on: November 24, 2004, 07:36:17 AM »
Works for me!

Well thought out post sir.  

Offline AKDogg

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #2 on: November 24, 2004, 08:10:33 AM »
I like that Idea.
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Offline MRPLUTO

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #3 on: November 24, 2004, 05:22:46 PM »
Yes, good idea...how easy would it be to implement?  I am a computer moron, and therefore have no clue.

MRPLUTO

Offline Simaril

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #4 on: November 28, 2004, 07:59:50 PM »
As I've thought about it more, and reread Citalbria's plea for more strat play depth, I'm even more convinced that the need for hordes and porkers comes directly from the DEFENSIVE nature of the current strat system.

Adding the manufacturing strat would allow strats to be part of base capture in a way that simply doesnt happen in the MA now. I don't believe the current situation comes from lack of understanding alone; the defensve nature of strat game keeps it from having offensive meaning.

Unlike what I've read of prior efforts at "factories", these would not be tied to specific planes or types. Like other strats, these facotires would affect the time it takes to restore base functions. In this case, it'd be the VH, BH, and FH.

IOur current strat game is like WW1 in the trenches -- we have better ways of stopping the other guy, than we have of getting our attacks going.

And this idea would fix it.
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Offline RTSigma

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #5 on: November 28, 2004, 10:00:20 PM »
Great ideas, but what are the chances of this being implemented?

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Offline culero

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #6 on: November 28, 2004, 10:13:06 PM »
Air Warrior had something like this, and it added some really fun possibilities for making your enema miserable (which we all know is really F_U_N :))

Another feature was that resupply depended on AI drone gooneys successfully completing resupply runs for regeneration to happen. This meant gooney hunting was another great way to spread The Hate.

Mage put up a little 'splanation that I liked so much I saved it H_E_R_E.

Lots of good gameplay resulted, I enthusiastically endorse this idea being considered for the MA.

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Offline nopoop

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #7 on: November 28, 2004, 11:27:43 PM »
WB's strat hooked into this at one time long ago if memory serves..
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Offline culero

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #8 on: November 29, 2004, 04:36:05 AM »
Well, hell, was just reading the other thread. It seems a lot of what I was talking about is already in there (trains etc instead of goons, but there). Never mind :)

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Offline Midnight

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #9 on: November 29, 2004, 12:01:27 PM »
I like the idea, but many of the current maps make this a bad idea.

On maps where the factories are close to the initial front lines, many time, the factories end up behind enemy lines. If there was a factory that could effect hanger regeneration times, it would be constantly under attack and very difficult for the owning country to defend it.

Offline AcId

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #10 on: November 29, 2004, 12:13:47 PM »
I thought the City already effected Hangar rebuild times......is this not the case?

Offline bozon

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #11 on: November 29, 2004, 12:35:33 PM »
in order to encourage player to bomb strat targets, there's a need for detailed statistics of the effects. example:
a sheet that describes the down times for various objects - when a bomber mission wrecks the factories they can SEE the effect immediatly. This also gives the bomber pilots something to gloat about, like announcing to the countrymates: "bish hangars downtime now 30min, with the blessing of XXX squad"

This increases the "achivement" feeling.

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Offline Alpo

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #12 on: November 29, 2004, 02:25:13 PM »
Quote
Originally posted by AcId
I thought the City already effected Hangar rebuild times......is this not the case?


Unfortunately, no.  According to the Strategic Targets portion of the help, Fighter, Bomber, Vehicle Hangers, and shore batteries are simply down for 15 minutes.  If I'm reading it correctly, no resupply will bring them up faster and no strat target will keep them down longer.

Town buildings are the same except their downtime is 45 minutes.

City buildings only resupply HQ and/or the factories in the zone.

So from the looks of things, the only thing you can really have an effect on with strat strikes are the ack, radar, fuel, troops and ord loadout.  All of which can also be resupplied by diligent goon drivers.

... and YES, I would love for strat to mean a little more than "points"
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Offline lazs2

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #13 on: November 29, 2004, 02:37:22 PM »
hey anthing that makes it so that when you log on you have no one to fight has to be a good thing eh?

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Offline mars01

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Strat Proposal: FH/VH down times tied to "factories"
« Reply #14 on: November 29, 2004, 02:59:46 PM »
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