Author Topic: Community Question - Snap Roll Gamey or Basic ACM  (Read 2157 times)

Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« on: December 13, 2004, 12:28:58 PM »
Just out of curiosity, I would like to know the community stance on this topic.

If you have a guy on your six and you luered him in so that he is 200 to 400 out carrying more speed then you and you snap roll so that he misses the shot and flys by is this a valid tactic or just gamey?

Offline Wotan

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #1 on: December 13, 2004, 12:43:16 PM »
Are you talking about an 'induced warp roll'?

or just rolling to avoid getting shot?

Offline Furious

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #2 on: December 13, 2004, 12:43:52 PM »
It's a bit cheezey.



....but it's a game.  We all do things in the game that we most likely wouldn't do with our tulips really on the line.  

As long as it's not something that couldn't actually be done...(shrug)...what are ya gonna do?

Offline dedalos

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #3 on: December 13, 2004, 12:45:03 PM »
Lets say its WWII you are in a spit you look back and you see a 109 at d400 closing fast.  You know he is proly squezing the triger already.  You know that if you snap roll he may miss.  What would you do?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Furious

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #4 on: December 13, 2004, 12:47:24 PM »
I think he is talking about a move that, for example, starts with a hard roll to the left that causes an accelerated stall.  The plane then, nearly instantly, rolls 180 to end up in a right bank.

Offline Furious

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #5 on: December 13, 2004, 12:50:14 PM »
Quote
Originally posted by dedalos
Lets say its WWII you are in a spit you look back and you see a 109 at d400 closing fast.  You know he is proly squezing the triger already.  You know that if you snap roll he may miss.  What would you do?

I think that without the benifit of 100's or 1000's of hours of "simulator" time to practice this move, you probably don't recover.


...that's just a guess though.

Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #6 on: December 13, 2004, 12:55:35 PM »
I am talking about a snap roll, basic acrobatic manuever.  Close Furious, it is an accelerated stall, but it starts as a Pull full back on the stick and kick full left rudder.  If you only want a single roll, you come in about 3/4s of the way around with oppisite rudder to break the roll and forward stick to break the stall.  Same procedure to break a normal upright stall.

Now if HTC says that the Snap Roll is not modeled well and it creates a flopping motion due to internet lag or FM, then yeah it is poor taste.  But honestly in all my films where I am just fly Acro in the TA the snaproll looks right.

Spits don't do great snaps, but LA7, P47, F4U ect snap like a charm.
« Last Edit: December 13, 2004, 01:07:44 PM by mars01 »

Offline MOSQ

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #7 on: December 13, 2004, 12:55:45 PM »
I draw the line between a snap roll and stick stirring dweebs who flop around like a fish out of water. A snap roll is a legitimate aerobatic manouver, stick stirring is not. It's easy to tell them apart when they occur.

Last night I encountered three straight stick stirrers. It was pretty pathetic. They warp around and perform aerobatic moves that are physically impossible. I wish HTC would code something that causes them to black out or fly straight and level for thirty seconds when they stick stir.

Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #8 on: December 13, 2004, 12:57:58 PM »
Quote
I draw the line between a snap roll and stick stirring dweebs who flop around like a fish out of water. A snap roll is a legitimate aerobatic manouver, stick stirring is not. It's easy to tell them apart when they occur.
I agree with this.  Stick stirring is lame and creates some weird results on the screen where as a snap roll is a basic manuever.

Offline Wotan

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #9 on: December 13, 2004, 01:12:10 PM »
In FB/AEP you can one sweet one in the 190 by pulling hard back stick, cut throttle and hard rudder to which ever way the wing drops. Many times the guy will shoot by and end up right in front of you.

I haven't played AH in some time but  there's one version where they flop the rudder and yaw all over then flip over over. It happens quicker then I could type it...

But I call this an 'induced warp maneuver'. The plane jumps about.

Offline 6GunUSMC

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #10 on: December 13, 2004, 01:13:35 PM »
The object is not to get shot... all tactics are 'fair'

Offline Elfie

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #11 on: December 13, 2004, 01:17:01 PM »
Quote
Originally posted by 6GunUSMC
The object is not to get shot... all tactics are 'fair'


If you are intentionally causing your plane to warp, that is NOT fair imo.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline dedalos

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #12 on: December 13, 2004, 01:41:55 PM »
Quote
Originally posted by Furious
I think that without the benifit of 100's or 1000's of hours of "simulator" time to practice this move, you probably don't recover.


...that's just a guess though.


Wll, lets say the guy has been flying for a year.  In any case, I would think that taking that chance is better than a load of 30mm
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline mechanic

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #13 on: December 13, 2004, 01:42:50 PM »
there is one KEY factor in this.

if a pilot snap rolls and produces the tiniest bit of lag because the server cant handle it then thats fine. if it was intentional and controlled he/she will correct instantly and continue normal flight.

on the other hand, if the guy snaps it then keeps flopping, with no regard for gaining control again then i consider this stick stirring.  and lame.


snap roll in 40Jug is great. bank one way then pull hard and kick rudder in the opposite direction. within 1/2 second you must counter it with the exact opposite rudder and stick. generally you will end up upside down and in perfect possition to dive under your opponent.

just my 2p

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Offline sax

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #14 on: December 13, 2004, 01:49:49 PM »
I've had it happen from both sides--real slow speed roll to cause reverse and bam--sucker snap rolls--it does cause an overshoot tho:)
Same thing on cons six--pull up from lag pursuit to take a shot and away she goes.
Stick stirring on the other hand is pathetic.