Author Topic: Community Question - Snap Roll Gamey or Basic ACM  (Read 2229 times)

Offline SlapShot

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #60 on: December 14, 2004, 10:43:43 AM »
Quote
Originally posted by mechanic
you guys should stop fighting over this.

if the snap roll happens there is two outcomes.

1: you gain control instantly after the roll. if this produces a little lag then its the game's fault not yours.

2: if you dont try to/cannot gain control and start to 'warp spin/flop' then this shows a lack of the will to fly within the boundries of the game. this is done in panic and is gamey.
the biggest offenders i find are 190s and la7s as they snap roll easy.


sounds to me like Mars's manouver was in the first catagory as he was able to fire a controlled shot off at his attacker.

should forget this thread now, or arguments and resentment will soon follow.


the film viewer records exactly what your FE see in my experience.


I think the animosities and accusations ended when Mars apologized to Shane ... kissy face and huggy bear stuff ... ya got to love it.
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Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #61 on: December 14, 2004, 10:49:38 AM »
Yeah I have seen what Shane is talking about, now I would like to know if it happens all the time, 50% of the time or 10% of the time.

I made some films in the TA and my snap rolls were beautiful.  Some really nice shots.

I then filmed 1HungLo snap rolling and it looked just like he did it in the film.  Yeah his looked floppy, but I'm not sure if it was how he was doing it or the net lag.

It will suck if snap rolls are rendered poorly due to the net lag.  They look so nice in the films and are a fun move.

Does anyone have anywhere I can post the first set of films?

Offline hubsonfire

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #62 on: December 14, 2004, 12:37:28 PM »
Howdy Aces,

Kev and I had tried to recreate this 'dryland trout manoover' (mispelling to avoid copyright infringement) back in beta, and never pulled it off, using la7 and p38, iirc. I don't think we really pushed it near the edge of a stall, so its not necessarily, or at least doesn't appear to be, a function of violent inputs.

My suspicion is that the extent of the floppiness depends heavily on plane, current connection status(quality, anyway), and probably also on input damping, weapon/fuel loadout, and of course, speed, angle, and of course, the pie-luts, but, most heavily on the skill of pilot at making a solid maneuver at the edge of stalling. This would make for a pretty wide set of variables for a recreation, but I've noticed the floppiness mostly from 190s, 38s, and the occasional la7 that get down low and mix it up in a furball at comparatively low speeds.

I mostly fly the hurri, mostly low, and normally with all sorts of violent maneuvering and rolling out to avoid getting shot. I use a good bit of stick damping (1/4 to 1/3 up the slider), and have not yet been accused of flopping (sure that's gonna change now). While the hurri isn't prone to violent, unexpected stalls/snap rolls, if the DTM were a result of violent stick inputs, I'd have it mastered. I don't see the floppy fish bit lots, which I think tends to support, to some extent, the panic-induced, and possibly dweeb-induced DTMs. I still see many planes simply come up/down/around at an angle and then roll merrily out of my sights, which makes my angry, but only b/c i blew the shot, not because they got on the tilt-a-whirl of doom and shot me as i blew past.

Surely someone with an intimate knowledge of the airplanes (i'm a 1 plane wun-dur) could select a batch of the planes that roll most sharply and run some tests with a small group of the same folks, and see how it looks for all involved. My feeling on all of this, is that even if it is a good move, and the game simply can't handle it, we've got a problem. I've very few problems with the game, even on a miserable dial-up conn atm, but seeing a plane whirl around like a leaf then dive/climb/turn suddenly and without any indication which way its gonna go, well, that just sucks buttermilk.

Anyhow, I'll shut up now. I need to go tear apart a sink. :(

Blue skies,
hub
« Last Edit: December 14, 2004, 12:40:39 PM by hubsonfire »
mook
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Offline SlapShot

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #63 on: December 14, 2004, 12:55:02 PM »
Quote
Originally posted by mars01
Yeah I have seen what Shane is talking about, now I would like to know if it happens all the time, 50% of the time or 10% of the time.

I made some films in the TA and my snap rolls were beautiful.  Some really nice shots.

I then filmed 1HungLo snap rolling and it looked just like he did it in the film.  Yeah his looked floppy, but I'm not sure if it was how he was doing it or the net lag.

It will suck if snap rolls are rendered poorly due to the net lag.  They look so nice in the films and are a fun move.

Does anyone have anywhere I can post the first set of films?


Send them to me ...

Slapshot44 (at) optonline (dot) net
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Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #64 on: December 14, 2004, 01:06:51 PM »
Cool should be there slap!

Thanks.

Offline Edbert1

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #65 on: December 14, 2004, 01:45:10 PM »
Quote
Originally posted by mars01
S
I will get some films together of the snap roll and see if I can capture the land trout.  Hopefully someone will have a good one of the trout.

But...wouldn't it be an air-trout?

Offline Raider179

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #66 on: December 14, 2004, 01:51:17 PM »
I have seen this phenomena several times. I have seen aircraft look like they are tumbling throught the sky right as I am about to get a kill. Usually I just juice the throttle, wep, pull flaps up if neccessary and set back up.

Personally I will try to make someone overshoot  with cutting engine dropping some flaps and turning hard  and down (if alt allows) if that doesnt work I try to lose em in the trees.  

I believe  I can usually discern acm from garbage. This stick stirring or whatever you want to call it is trash. snap rolls are not.

Bring Back The NIGHT!!! or just like 10 mins of it so when you get to taget its dawn.

Offline TequilaChaser

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #67 on: December 14, 2004, 03:50:17 PM »
Quote
Originally posted by Raider179

Bring Back The NIGHT!!! or just like 10 mins of it so when you get to taget its dawn.



yeah lets change the subject, since this thread was posted I have somehow let it slip into my non coherent brain cells and have goofed 7 times in 2 days with this absured manuever of "noobs" as Shane is calling it :-)

and have let it get away from me twice......sooner this thread dies the better off I will be .....

ah and bring back 10 minutes or at least 5 of the Night Time  like them early dawn  or sinking sun flights!
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Offline SlapShot

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #68 on: December 14, 2004, 05:45:24 PM »
Well here are Mars' films ...

mars.snap1.ahf

mars.snap2.ahf

mars.snap3.ahf

mars.snap4.ahf

mars.snap5.ahf

All of his snap rolls look great ... and maybe that's, as Shane surmises, the film viewer is smoothing them out (no netcode involved) ...

BUT !!!!

In mars-snap2.ahf, he is chasing 1HungLo and when 1HungLo does a snap roll at the end of the film, that is what I would call an abbreviated version of the "land trout manuever". It's nasty to say the least ... this is probably what Shane saw when he encountered Mars the other night.

Looking at that, it appears that the plane should be ripped apart from the forces that it is under and there is no way, even if you recover from such a manuever, would you have enough E to be any threat at all. I only wish that Mars showed us more on this film to see exactly how well 1HungLo recovered.
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Offline Jackal1

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #69 on: December 14, 2004, 05:49:29 PM »
Quote
Originally posted by Edbert
But...wouldn't it be an air-trout?


  Naw. You see the whole point of the "dryland trout manuever" originates from the fact that it behaves like a fish out of water, i.e. dryland. Floppin all over the place.
  This terminology was created way back in combat flight history. (3 or 4 days ago at least)
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Offline mars01

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #70 on: December 14, 2004, 05:56:18 PM »
Hey slap,


Thanks.

He recovered easily.  

I am guessing, but on his end I would bet it looked like a good snap roll as in my other films.

Now to be honest, and 1HungLo could answer this, I'm not sure if all he did was pull back and kick left rudder.  If he did then yeah there is a definite net lag problem with doing sap rolls and I understand Shanes point.

[edit] the following shot didn't make it, nefver mind lol.
There is one cool shot, in the film where 1HungLo is on the runway and I am coming down and behind him, at the same time Alpha is comming down the other way, if you get into Alpha's plane there is a great view of a double snap right in front of him.

Then you can hear him say, man that other corsair looked out of control.  Again, I'm not sure if he saw the snap and wasnt sure what it lookeed like or on his end it was the floppy fish.

I would also be interested in what HTC has to say, if they know about this, can fix it, or it is just something we have to live with and a constraint of the internet.
« Last Edit: December 14, 2004, 10:26:32 PM by mars01 »

Offline Wotan

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #71 on: December 14, 2004, 06:06:29 PM »
The film 'capture' IIRC just captures data points and re-constructs them in the film viewer. It doesn't capture every frame. It smooths out those data points so you don't see the jumps from point to point.

What Shanes sees, and what Mars sees is what I meant above:

Quote
There's a possibility that the only reason such a maneuver works in AH is because from the fe of the attacker it appears as a 'warp roll'.

It could be an example of an inadvertant exploitation of the net code.

I liked to see the film from the FE of the attacker...

But as to whether its gamey or not who cares. There far worse things then this.


Mars may think he pulls a nice smooth planned maneuver but what shane sees is a flop and warp. The question then arises:

Was it the smooth ACM by Mars that allowed the maneuver to work? Or the fact Shane saw a warp flop and thought the guy had stalled etc...

The times I have experienced such 'snap rolls' in AH I can honestly say it was the 'warp flop' that was deciding factor.

YMMV

Offline mechanic

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #72 on: December 14, 2004, 06:11:43 PM »
Film 2 is deffinite proof of a problem with the game.   what hunglo was doing was a perfectly good double snap roll, he ended up facing the right way and made Mars overshoot. that really needs fixing.


essentially this mean the 'DTM' is someone snap rolling and then not finishing the move, and stalling vilolently.
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Offline Speznaz

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #73 on: December 15, 2004, 01:46:11 AM »
Quote
Originally posted by Jackal1
Commonly known as the dryland trout manuever. :D




:rofl :rofl :rofl

Offline GreenCloud

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Community Question - Snap Roll Gamey or Basic ACM
« Reply #74 on: December 15, 2004, 05:55:38 AM »
first..thsi is ghey



2nd...http://WWW.FLIGHTLADDER.COM



FIGHT FIGHT FIGHT!!!!!