Author Topic: The fog factor  (Read 4781 times)

Offline mars01

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The fog factor
« Reply #15 on: December 16, 2004, 12:23:49 PM »
Fog/Haze not a big fan, just another way for people to hide or sneak up rather than fight.  Ho Hum.

Offline LLAS22

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The fog factor
« Reply #16 on: December 16, 2004, 12:45:03 PM »
JUST ADD TOTAL WEATHER RAIN,WIND,SNOW  ALL OF IT

Offline twitchy

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The fog factor
« Reply #17 on: December 16, 2004, 12:45:45 PM »
Fog is pure garbage. How realistic is fog everywhere all the time?!? I don't know what I like better the drop in frame rate and connection probs since the last patch, or the fog everywhere all the time, ground details are hard enough to make out as it is. It's hosed.

Just to give you an idea, I lost somewhere around 30 FPS over it, and for the first time in 5 years am having connection issues since patch this morning. I cut off horizons which got my FPS back up but it looks rough. ALOT of guys having connection issues this morning in MA.
« Last Edit: December 16, 2004, 12:53:36 PM by twitchy »
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Offline MOSQ

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The fog factor
« Reply #18 on: December 16, 2004, 01:32:31 PM »
I like it ok for now. I hope it's not the same on every map. Would look silly on AK Desert/Pizza.

I'd like it better if it were varying degrees of thickness and would come and go.  Such as a fog bank on the ocean that rolls in and is then gone.

In other words, if it was more like clouds, than a general haze.

Offline CMC Airboss

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The fog factor
« Reply #19 on: December 16, 2004, 01:37:26 PM »
I really like the haze effect.   The horizon looks a lot more natural now with the gradual blending of the ground to the sky.  Reminds me a lot of real flying in the summertime.

MiG

Offline MadBull

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The fog factor
« Reply #20 on: December 16, 2004, 01:45:54 PM »
I like it, and would love to see it even thicker on the ground for some even better gv battles And to help keep down the vulching.

Keep up the good work HT.

Offline Yippee38

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The fog factor
« Reply #21 on: December 16, 2004, 02:28:04 PM »
I just wonder how frequently haze like this occurred in the 40s?  I know it's common now, but we've pumped out a lot of pollution since the 40s.  I would be really surprised if haze were common in the middle of the pacific back then.

Offline NoBaddy

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The fog factor
« Reply #22 on: December 16, 2004, 02:59:21 PM »
Quote
Originally posted by hitech
Actualy it's 10 miles.

HiTech


Welp, all I know is that I couldn't see enemy dots until they were almost with in icon range. Needless to say...I don't really care for it.
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Offline Zanth

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The fog factor
« Reply #23 on: December 16, 2004, 03:29:15 PM »
Real fog lays like a carpet more or less evenly on the ground.  When you climb over, and that doesnt take long at all, it is really kinda pretty. Tall trees buildings stick out of it typically with a quite clear sky above.

Offline Skuzzy

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The fog factor
« Reply #24 on: December 16, 2004, 03:33:40 PM »
Twitchy, the connection issues are not related to the haze in the arena.  And it is not us causing those issues.  However, we are working on it with various ISP's.
« Last Edit: December 16, 2004, 03:55:02 PM by Skuzzy »
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Offline mars01

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The fog factor
« Reply #25 on: December 16, 2004, 03:39:42 PM »
Quote
Twitchy, the connection issues are not related to the haze in the arena. And it is not us causing those issues. However, we are working on it with varisou ISP's.
Would these issues have anything to do with the snap roll problem?

Offline AWMac

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The fog factor
« Reply #26 on: December 16, 2004, 04:05:03 PM »
I find the fog kinda "Romantic"....sitting in my LaLa....

Skuzzy any idea when we get the sheep back?


:D

Offline Skuzzy

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The fog factor
« Reply #27 on: December 16, 2004, 04:11:27 PM »
We had dispatched a posse to JOC's lair with the goal of retrieving the lost wool, but they failed to return.
Roy "Skuzzy" Neese
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Offline Mugzeee

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The fog factor
« Reply #28 on: December 16, 2004, 05:09:01 PM »
Quote
Originally posted by whels
was in cruiser yesterday, couldnt even see the city to shell it
until we were within 15k .

Isn’t that like 8.5 miles?

Quote
Originally posted by twitchy
Fog is pure garbage. How realistic is fog everywhere all the time?!? I don't know what I like better the drop in frame rate and connection probs since the last patch, or the fog everywhere all the time, ground details are hard enough to make out as it is. It's hosed.

Just to give you an idea, I lost somewhere around 30 FPS over it, and for the first time in 5 years am having connection issues since patch this morning. I cut off horizons which got my FPS back up but it looks rough. ALOT of guys having connection issues this morning in MA.


I hear yas twitchy. I have to keep all graphic detail sliders to Far right. (Performance) setting just to keep the game smooth enough to play. When i attack an airbase ground targets i temporarily move the sliders to default so i can see hangers and ack ect. and then back again after i dive and drop ord. The haze has thrown a wrinkle in my makeshift performance patch! I need detail up more to see nme Dots and so forth. I suppose I could live with it if it were random.

Quote
Originally posted by Zanth
Real fog lays like a carpet more or less evenly on the ground.  When you climb over, and that doesnt take long at all, it is really kinda pretty. Tall trees buildings stick out of it typically with a quite clear sky above.

Bingo
« Last Edit: December 16, 2004, 05:18:33 PM by Mugzeee »

Offline BlueJ1

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The fog factor
« Reply #29 on: December 16, 2004, 05:34:44 PM »
wow...nothing makes some of you guys happy.

Haze doubled my FRs off and on. (Running a lower end CPU)
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