Author Topic: REQUEST - Make troop porking tougher  (Read 1823 times)

Offline Stogey

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REQUEST - Make troop porking tougher
« Reply #15 on: December 21, 2004, 10:47:01 AM »
Killing barracks IMO are the only way the underdog has to slow down an enemy advance.  The night TalonX was talking about the Rooks had 6 full dar bars of fighters hitting Knights very close to HQ.

Yes barracks are easy to kill but it is not impossible to stop it.  Killing strats for most people is a boring job, so is resupplying a base, not many people do it.

I hope the way barracks are now is not changed.  It is the only real way to stop a land grab


Stogey

Offline Jnuk

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Re: REQUEST - Make troop porking tougher
« Reply #16 on: December 21, 2004, 11:30:59 AM »
Quote
Originally posted by TalonX

Frankly, it models nothing real...and should be made far harder.    A single fighter strike shouldn't devastate a fields ability to attack and capture.  
 


A single goon load of drunks shouldnt be able to take an entire town/field either.

I like it the way it is.

Offline MaddogWx

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REQUEST - Make troop porking tougher
« Reply #17 on: December 21, 2004, 04:02:13 PM »
If one plane can straff down the troops - could we make it so one resupply will bring them back up? This seems fair to me.  

Woof!

Offline Howitzer

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Re: Re: REQUEST - Make troop porking tougher
« Reply #18 on: December 21, 2004, 04:03:25 PM »
Quote
Originally posted by Jnuk
A single goon load of drunks shouldnt be able to take an entire town/field either.

I like it the way it is.


Ok, so you mean to tell me that you don't think its right that you have to get ALL 10 troops in, after you destroy the town, by carrying them in the slowest, most unmaneuverable plane in the game, not to mention the fact that it is unarmed?  At what point would you like to make this harder?  

I am for making the barracks harder, or more of them.  Right now 1 250lb. bomb can take down the barracks for a field.  Really what I have been seeing is one lone tiffy coming in at 10k, using bombs and cannons to take out the troops at 4+ fields, then crashing after he/she is out of gas.  Its fine that they are porkable, its actually part of the game, but I think they should have the strength of a hangar.  The consolation could be that the building size could be made larger to be equal to that of a hangar.  That way they would be easier to find, easier to hit, but harder to destroy.

Offline Heretik

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REQUEST - Make troop porking tougher
« Reply #19 on: December 21, 2004, 04:17:59 PM »
Can't be bothered to pork troops myself.  Takes too much time away from vulching and cherry-picking.

Offline moto61

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Give me a break
« Reply #20 on: December 21, 2004, 04:51:31 PM »
The porkers are on every side. It is hard enough to get anyone to do it sometimes.

It is a great way to stop a steam roller so I am in favor of being able to pork troops. What goes around come around. We suffer from lack of troops just as often as the other 2 teams.

How does this effect game play other than to shift the fronts occasionally.

There have been times it seems like we are fighting all out on 2 fronts while the other 2 teams seem to be teaming up. If you can shut an enemy front down with troop denial you can get the other 2 teams going at it many times.

Offline StarOfAfrica2

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REQUEST - Make troop porking tougher
« Reply #21 on: December 21, 2004, 05:29:11 PM »
Instead of making it harder to kill troops, perk the ultra uber C-47 and the M-3!  Make it expensive to fly the buggers, you wont see so many troops then I bet!  :aok

Offline DoKGonZo

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REQUEST - Make troop porking tougher
« Reply #22 on: December 21, 2004, 06:04:51 PM »
Quote
Originally posted by StarOfAfrica2
Instead of making it harder to kill troops, perk the ultra uber C-47 and the M-3!  Make it expensive to fly the buggers, you wont see so many troops then I bet!  :aok


Uhhhhh ... how many times a night do you hear "Who's got a goon? Anyone?" ... imagine what perking troop carriers would do to that situation.


I think I probably see the "problem" a little different. What really seems to suck most is the endless semi-vultch fests over a field. Where the defender is outnumbered badly, mostly in GV's or Sturmi's. With troops porked this situation becomes semi-permanent. The only thing keeping people dug in/over the field is the fact that troops are porked for 7 sectors out so there's no way to end the siege.

I like the idea of bigger fields needing more troops. As long as those troops can't be porked easy like they are now. If a major field needed 3 loads of troops - and given the current level of "proficiency" in the MA - you wouldn't NEED to pork barracks anywhere.

Offline java45

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REQUEST - Make troop porking tougher
« Reply #23 on: December 21, 2004, 06:28:59 PM »
Quote
Originally posted by Kev367th
You may find the reason the Knits were doing it was because you had 220+ players on.
Porking troops/ord has become the way to slow down the hoard.

 
Well geez we have almost constant DAR, minimum of 75% fuel how much 'easier' does this game need to get for people? Next it will troops/ord can't be porked, fields 25YRDS apart all at 20k so you don't have to bother to climb.

WHERE DOES IT END?

 
Maybe you don't, but strange how Bish troops always end up porked on the Rook front.


I agree TalonX just as soon as they make Bombers more realistic LOL

Offline Flit

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REQUEST - Make troop porking tougher
« Reply #24 on: December 21, 2004, 08:07:08 PM »
One workaround would be to limit barracks down time to 20 min,or maybe have that kick in when the eny get involved.

Offline Kev367th

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REQUEST - Make troop porking tougher
« Reply #25 on: December 21, 2004, 09:03:59 PM »
If they make barracks harder, then downtime should be increased not decreased.
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Offline Tilt

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REQUEST - Make troop porking tougher
« Reply #26 on: December 22, 2004, 09:35:01 AM »
The idea that a single typhoon can apparantly wipe out all infantry within 20 miles of a base by straffing a few nissen huts does not strike right with me.

Same applies for supplies.

The idea that destroying a group of town buildings allows a single goon to drop 10 drunks to capture  a town/village and an adjacent air field does not strike right by me.


For me barracks would be  better if greater in number . A fields associated infantry regiment would be of significant size (as big as the field). Failing this make them harder or better still make troops and supplies always available or a function of the relevant strat object only (eg grunt training)

Now capture............

Seems to me that capture is a function of one sides infantry over coming another sides infantry by some margin.

And that history records that towns did not have to be flattened to their last building to make it happen.

So introducing the concept of one sides troops out numbering (out gunning) another sides troops (by a fixed margin/ratio )at the zone of conflict (the town) allows lots of options re how would/could HTC model capture conditions to allow ac and gv's to support a server driven (but player fueled) local  infantry battle.

Further if any resource were to be distroyed to aid in that battle then it would be the (extensive)local barracks and not the dwellings of the local civilian population.


Just one option

Lets say a typical garrison has 200 troops who "live" in 20 nissen huts.

Lets say to capture a town you have to have successfully landed 20 more troops into the map room than the garrison number in existance.

May be you have to hold that advantage for a period of time........ lets say 2 minutes.

Lets say that you can defend and lower the attacking enemy count by running your own troops to your map room. As opposing defending troops enter they cancel attacking troops out.

The + / - count would be continuously running but the defenders would not be able to "bank" up a defence at the town.

Troops would be supplied via M3's or Goons as now. Which are not subject to VH or BH health limitations.

Later HTC could add the always available truck to deliver troops.

Later HTC could develop to drop the maproom race and make troops occupy town buildings the destruction of which reduces the troop quantities of whichever sides troops occupy it.
« Last Edit: December 22, 2004, 10:08:23 AM by Tilt »
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Offline java45

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REQUEST - Make troop porking tougher
« Reply #27 on: December 22, 2004, 10:47:04 AM »
Quote
Originally posted by DoKGonZo
This is a problem that has gone on for 15 years. It started with the old "Radar Runners" in AW. One person could lawn dart himself and nuke radar at a field - and radar was a lot more important in AW back then.

It was almost unstoppable. And many a night that's all you saw. You'd take off - radar runner coming in - nail him as he tried to get away - then another - then re-arm - then another. It was soooo boring.


Same here in AH. A Tiffy at 15K is pretty impossible to stop unless you're at 20K and see him coming in soon enough. And even if you do, odds are he'll die in the AAA or auger or something else stoopidly. So why chase him? And why burn the altitude you just spent time grabbing on a target that's gonna get swarmed by people just taking off anyway?

As long as one person with minimal skill is provided with an opportunity to disrupt the play of many other people - you can bet they'll take it every damn night.



and so what if they do Doc? Isnt this game for them also and not just for the skilled players? Cant we ALL have fun here? Each in our OWN way ?:aok

Offline java45

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REQUEST - Make troop porking tougher
« Reply #28 on: December 22, 2004, 10:53:35 AM »
Quote
Originally posted by Tilt
The idea that a single typhoon can apparantly wipe out all infantry within 20 miles of a base by straffing a few nissen huts does not strike right with me.

Same applies for supplies.

The idea that destroying a group of town buildings allows a single goon to drop 10 drunks to capture  a town/village and an adjacent air field does not strike right by me.


For me barracks would be  better if greater in number . A fields associated infantry regiment would be of significant size (as big as the field). Failing this make them harder or better still make troops and supplies always available or a function of the relevant strat object only (eg grunt training)

Now capture............

Seems to me that capture is a function of one sides infantry over coming another sides infantry by some margin.

And that history records that towns did not have to be flattened to their last building to make it happen.

So introducing the concept of one sides troops out numbering (out gunning) another sides troops (by a fixed margin/ratio )at the zone of conflict (the town) allows lots of options re how would/could HTC model capture conditions to allow ac and gv's to support a server driven (but player fueled) local  infantry battle.

Further if any resource were to be distroyed to aid in that battle then it would be the (extensive)local barracks and not the dwellings of the local civilian population.


Just one option

Lets say a typical garrison has 200 troops who "live" in 20 nissen huts.

Lets say to capture a town you have to have successfully landed 20 more troops into the map room than the garrison number in existance.

May be you have to hold that advantage for a period of time........ lets say 2 minutes.

Lets say that you can defend and lower the attacking enemy count by running your own troops to your map room. As opposing defending troops enter they cancel attacking troops out.

The + / - count would be continuously running but the defenders would not be able to "bank" up a defence at the town.

Troops would be supplied via M3's or Goons as now. Which are not subject to VH or BH health limitations.

Later HTC could add the always available truck to deliver troops.

Later HTC could develop to drop the maproom race and make troops occupy town buildings the destruction of which reduces the troop quantities of whichever sides troops occupy it.




OK, to apply my lack of time in service in Aces High but also my opinion, again this is a game about having fun, is it a game about actual WW2? I dont think that was ever the intent, nor IMHO should it be. Granted there should be an arena with that scenerio set up but in that case then the weapons of war aka planes would be side specific as well,and you would never have a spit run over by a Tempest, or even a P38. Nor would you have 109 V 190 etc. But what you would have is WW2 Online and thats been done already :D

Offline detch01

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REQUEST - Make troop porking tougher
« Reply #29 on: December 22, 2004, 12:47:18 PM »
Java - heard of the CT?  Perhaps before forming opinions on the best directions to take it would be wise to see the lay of the land.


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