Author Topic: Got the TrackIR Vector Expansion....  (Read 6006 times)

Offline BlauK

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Got the TrackIR Vector Expansion....
« on: December 20, 2004, 12:08:59 PM »
... and it works pretty nicely in AH2 :)

It does not lose the direction like sometimes earlier without the expansion. Turning head back fron returns nicely to front view.

Initially the roll was not turned on, but it also works and looks pretty nice too while the plane is banked slightly, but the horizon is still level on the screen :)
When the roll is enabled, the viewpoint gets lost sometimes though :(

IMO there is one problem in how Vector expansion works in AH2... moving sideways and forwards/backwards should be the PRIMARY factor for positioning the viewpoint (like it is in real.. body moves and head moves with it). Therefore pitch and yaw should always happen as subordinate to XYZ movements!!!!

At the moment pitch and yaw happen first and the XYZ from that position :(

You can see the problem while trying to lean left and yaw the head left (like looking over your left shoulder). To make it work in AH you actually have to lean to the opposite direction (right) ... and that does not feel natural at all.

HTC... Could you fix this? Make XYZ as primary factor for the head position and yaw/pitch/roll as subordinate factor ????

I hope I was able to describe the problem with my 2nd only language :)


  BlauKreuz - Lentolaivue 34      


Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #1 on: December 21, 2004, 02:02:55 PM »
I tried to analyze the behaviour a bit further...

I presume that the XYZ movements are supposed to present the movements of pilot's upper body in left/right, up/down and forwards/backwards directions.... and that seems to work perfectly

Also the roll works perfectly with XYZ since its pivot point moves along with the XYZ movements (just like one's neck moves along with the shoulders)

The problem, though, is that the pivot point of YAW and PITCH does not seem to move along with XYZ movements..... it is like if the eyes only popped out of sockets and moved sideways and then rotate in a large arc when the head turns around :\

What I wish, at least as an option, is that YAW and PITCH pivot point would move with XYZ just like the ROLL pivot point does... please :)


  BlauKreuz - Lentolaivue 34      


Offline Kirin

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Got the TrackIR Vector Expansion....
« Reply #2 on: December 21, 2004, 03:02:41 PM »
Nice analysis - makes it even harder for me to wait trying it out myself... ;)

Just got notice today that mine got shipped. 3-6 business days - hope it arrives before holidays!
Real men fly Radial!

Offline Urchin

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Got the TrackIR Vector Expansion....
« Reply #3 on: December 21, 2004, 03:44:14 PM »
Lol, what a tactical advantage.  Pop your eyeballs out of your head and staple em to the canopy.  

Man, that is an interesting way of putting things anyway lol, I'm thinking about buying an old TrackIR thing from a friend.

Offline Octavius

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Got the TrackIR Vector Expansion....
« Reply #4 on: December 21, 2004, 04:44:00 PM »
Isn't the vector expansion only compatible with the TIR 3?
octavius
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Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #5 on: December 21, 2004, 04:52:57 PM »
It is compatible with TIR3 and TIR3pro.


  BlauKreuz - Lentolaivue 34      


Offline Ghastly

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Got the TrackIR Vector Expansion....
« Reply #6 on: December 22, 2004, 09:53:24 AM »
Did you find there to be any frame rate hit - or a visual effect that was like stuttering even though frame rates themselves stayed up - from the TIR3 VE (or actually, the new version of the software regardless of whether you have VE or not?)

"Curse your sudden (but inevitable!) betrayal!"
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Offline guttboy

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Got the TrackIR Vector Expansion....
« Reply #7 on: December 22, 2004, 10:26:57 AM »
Blauk,

My trackIR 3 pro with Vector comes to the door in a few hours!!!!!!!!

Could you email me your profile for it so I can have a baseline to work with....

guttboy@aol.nospam.com

just delete the nospam so its the name guttboy then @aol.com


thanks

Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #8 on: December 22, 2004, 12:54:13 PM »
I have not noticed any significant frame rate drops in game, but I have not tried it online yet.

I did get horrible frame rate drops though, when I alt+tab:ed to desktop and then back to game. There is no other way than to quit and restart the game. That is also tested only in offline so far.

I did not change the Flight.xml profile too much.. but a little anyways. Here is a link to my profile ---> Flight.xml
(right-click and save)
« Last Edit: December 22, 2004, 12:56:31 PM by BlauK »


  BlauKreuz - Lentolaivue 34      


Offline guttboy

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Got the TrackIR Vector Expansion....
« Reply #9 on: December 22, 2004, 01:03:32 PM »
Thanks so much....should be getting here in a couple of hours now!

Offline maik

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Got the TrackIR Vector Expansion....
« Reply #10 on: December 23, 2004, 02:19:12 AM »
Did you guys set your AH-views to Standart?

greets

Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #11 on: December 23, 2004, 02:23:15 AM »
Pre-set AH views dont affect the TIR views... as far as I know...


  BlauKreuz - Lentolaivue 34      


Offline maik

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Got the TrackIR Vector Expansion....
« Reply #12 on: December 23, 2004, 02:32:19 AM »
Thx for the quick reply BlauK :), but they did at least with my old TIR2 and Software ver. 3.12.

Offline BlauK

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Got the TrackIR Vector Expansion....
« Reply #13 on: December 23, 2004, 03:04:42 AM »
I have TIR3, but also with the old software I did not get any benefit from my own saved views.. at least not in mouse look, ahh.... but maybe there was a possibility of using snap views with TIR as well, right? (You mean those?)

Vector expansion seems to be different from that with its 6 DOF. It does not need any saved positions since all movement is free.


  BlauKreuz - Lentolaivue 34      


Offline guttboy

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Got the TrackIR Vector Expansion....
« Reply #14 on: December 23, 2004, 09:45:06 AM »
WHOOPEEE!

Mine got here yesterday late afternoon!  So far all I did was put the cap on and move the mouse with the TIR3.....today I will set it up in the game...hopefully its not too complex!

Regards....

Will post my trial and error!