Originally posted by hitech
move the play advantge to the slow turn fighters.
I, for one, would be very much in favor of this.

As frustrating as it is, I'm not thinking this is a code fix either. [insert standard 'AW smaller community chivalry warm, fuzzy, meandering retrospection]. It is entirely up to the players, and the newer crowd cares very little about community or the fun of a good fight. They want to find a team, and start killing. They probably don't have any idea of the twisted little subculture that is AH- nothing about squads, ettiquette, ACM, or flight in general. They wish merely to get to the front line with a weapon as soon as possible. The question I see on text more than anything else is "What's the fastest plane?". Of course, the answer given to all newbs is.... La-7. I'm guessing that probably 75% of the newbs grab and La and go out a-huntin'. Race off to a fight, point the nose directly and the nearest con, and start firing.
While I hate getting picked off mid turn by some tool in an La 7 coming right at my nose, I'm not really convinced they're trying to HO above all else. I'm guessing they've not given a single thought to where I'm going, how fast I am, how much energy I might have, or what guns I've got pointing at them. They are trying to get that kill as soon as humanly possible, at all costs.
Anyhow, fat chance that most these guys will stick around for very long, but the ones who do will ideally at some point try to learn some basic ACMs and put up good fights without all the nose-nose blasting away. I doubt it, but that's my little pipe dream.
Cheers,
hub