Author Topic: We need a change  (Read 3847 times)

Offline Frodo

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We need a change
« Reply #45 on: February 23, 2005, 09:06:25 AM »
Quote
Originally posted by FX1
WING of Terror look us up. The degree idea would be great say 5 or 2 from your nose out to 1000k. Call this the fear of death factor our whatever.

I dont care if its a mood point I would just like say a word about it. And i think its not a bad idea if you had alittle avd at merge you would make the ho but if its nose to nose let the fight end the way it should. If i were to make a person stall i would need to worry about 1 ping engine hit froma guy that shooting 1000 out then stalls and i blast him. BTW ropes are no as common in AH as in AW because you will be ho'ed. I personally dont call what i do is a rope it more like let the other guy go after something else then i might rope him.


Frodo if you think i can fly because i complain about ho's let DA and you can ho all you wish. I will be on at 6:00 central and if you think WOT can counter a HO then i am shure you can try it out with them.

HTC i am shure some people would like to test this out and see if it does help out the game. In DA do you HO and some of the best fight come from the DA. Think about it


This statement is why I asked what squad you were in.( I am new but most of my squad isnt and they cant stand it. )

You seem a little defensive. If you stick around another 4 months and the HO is still a problem, then the problem is with you. If you are in the main in a turn fight and don't have good SA then you will get picked off a lot, and not just by the HO.

And as far as challenging me to a duel at 6:00 central ( I guess school gets out at 5:00 or so?) :rolleyes:

Frodo


JG11 

TEAMWORK IS ESSENTIAL....IT GIVES THE ENEMY SOMEONE ELSE TO SHOOT AT.

Offline dedalos

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« Reply #46 on: February 23, 2005, 09:11:42 AM »
HT has provided COAD with a fix for HOs.

It is called a 110.  If it is a HO they want, give it to them.  If not, you will learn a lot by dog fighting a 110 before geting into a mashine that defies gravity and all other laws of physics like a
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Dead Man Flying

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« Reply #47 on: February 23, 2005, 09:13:37 AM »
Quote
Originally posted by Ohio43
Do an HO, and system immediately advises you (whether you get the kill or not) the negative perks will be assigned for a bad judgement call.


So does one use bad judgement when HOing a 202 in a 110G?  I'd do it in a heartbeat to end the fight before it even begins.

-- Todd/Leviathn

Offline gollum

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« Reply #48 on: February 23, 2005, 09:33:28 AM »
Like it or not, HO's are a part of the game. I am not a fan of them (mostly because I come out smoking with oil on my windscreen), but they are avoidable (though I find myself suckered into them time and time again).  

Not sure what my point is, except maybe you will have to learn to live with them. I have, I reup and tell myself I will not let that happen again, knowing it takes 2 to HO.

Offline Tabasco

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« Reply #49 on: February 23, 2005, 09:56:20 AM »
gollum, I agree, except that it does not always take two to HO.  It takes two to merge, but only one to be determined to take a head-on shot.  Many many times, the opponent and I are heading for the merge, I break slightly to his lower left or right to avoid the HO, and he's doing his absolute best to continue flying right into my windscreen, kicking rudder and spraying all over.

And Levi brings up a good point.  I once had a spit HO my IL2.  All I had to do was wait until he filled my gunsight and I pulled the trigger.  Spit go boom.  I should be penalized for that?

Offline Trippy

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« Reply #50 on: February 23, 2005, 10:00:27 AM »
yep, there are HOs.  sometimes good tactic, most time not.  usually when someone tries to HO me on merge, they don't last very long.  too much time is wasted going for HO on merge, really bad idea.

some points for all:

-if you cant avoid, need to learn.

-if too slow to avoid HO, you will probably be dead soon anyway.  

-SA is helpful to avoid being HO'd.  

-MA not 1v1 fighting, the longer you wrangle with someone, the better chances someone will jump you. if you fly in front of their sights, is bad.

-after you are HO'd  make sure to get real mad on ch.200 because i love watching the melt downs. this also allows you to redeem yourself so that the other person knows that you are better than him, and that you could beat him any day.

-better than HO'ing is Ramming, man that really makes people mad.

all seriousness, HOing does impact gameplay but not being able to make any front panel shots is really bad idea at best.  i

Offline gollum

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« Reply #51 on: February 23, 2005, 10:19:47 AM »
Quote
Originally posted by Tabasco
And Levi brings up a good point.  I once had a spit HO my IL2.  All I had to do was wait until he filled my gunsight and I pulled the trigger.  Spit go boom.  I should be penalized for that?



No definately not penalized, I see no reason to change anything. Sometimes a HO is a good tactic, especially if you are already fighting outnumbered with 2 on your six and a third inbound at 12 o'clock. Why not try a pass on him, you might be able to even the numbers (because he will be on you six with the other 2 soon enough)...

I am for the status quo. :)

Offline FX1

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« Reply #52 on: February 23, 2005, 10:44:11 AM »
One reason i opened this can of worms is because i feel that most people dislike some issues. I played AW from the start to the end and cant remember chan 1 being like 200 is today. Will i live with it yes. Do i worry about a HO yes, does it help with the overall game play no. I guess Hitech will not address the issue but what is the bbs good for. I cant help it but i think it's one issue that drives people away from the game. My point was just to make people think and not to make people mad. Do i like this game, look at my hours for the last 2 camps i must. Please understand that i was just making a point.

Offline Dead Man Flying

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« Reply #53 on: February 23, 2005, 10:49:09 AM »
Quote
Originally posted by FX1
I cant help it but i think it's one issue that drives people away from the game.


Consider that incredibly unrealistic gameplay concessions drive people away from the game as well.  At a time where the technology allows HTC to enable collisions and greatly increase the hit resolution for bullets, there is no reason whatsoever to disable headons.  Much of what you enjoyed in AW resulted as much from gameplay considerations as it did from the limitations of the hit bubble, damage model, and lack of collisions; jousting in AW would have been far more lethal and prevalent than in Aces High due to its archaic network code.

-- Todd/Leviathn
« Last Edit: February 23, 2005, 11:00:10 AM by Dead Man Flying »

Offline Westy

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« Reply #54 on: February 23, 2005, 10:59:02 AM »
Oh oh oh OH!

It's not just the HO's that there's a problem with.  IMO at least a HO takes skill cause you got to know some o'dat ACM stuf to avoid colliding at the last moment!

 What I really hate are these bullshiite pesky shots people get on me from my rear (5 to 7 o'clock) angles.  You know, the cheap, easy kills that they get on ya from behind.  And everyone know only poossies shoot people in the back!

 So let's kill the frontal shot like AW, the best damn flkight sim evAr, and while we're at it let's eliminat the six shot so we can get some REAL acm thing-a-muh-jiggies going here.

 After that's been done we can work on convincing HTC to toss out collisions and to make the hit bubble bigger too!!
« Last Edit: February 23, 2005, 11:01:30 AM by Westy »

Offline Sikboy

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« Reply #55 on: February 23, 2005, 11:33:10 AM »
Quote
Originally posted by FX1
My point was just to make people think and not to make people mad.


I don't think anyone's mad here, though some people don't agree with your point.

This comes up quite a bit, along with the "Perk the La-7" topics.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Sikboy

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« Reply #56 on: February 23, 2005, 11:34:47 AM »
Quote
Originally posted by Westy


 What I really hate are these bullshiite pesky shots people get on me from my rear (5 to 7 o'clock) angles.  You know, the cheap, easy kills that they get on ya from behind.  And everyone know only poossies shoot people in the back!

 


I once had a guy berate me on Channel 1 for shooting him down from low-6. He said: "Did your girlfriend teach you that?"

Funniest whine I'd ever seen in game.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Wilbus

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« Reply #57 on: February 23, 2005, 11:47:48 AM »
A head on is not a head on unless both planes are pointing the nose at eachother and both people have a chance of killing the other. a HO shot is not a shot where one plane flies towards the other from a 1 o'clock or 2o'clock possition, that is a deflection shot.

If one can't avoid a head on one should think about changing tactics or getting a hell of alot more training as the HO is the easiest attack to avoid.

Can't believe people are still whining about it.

Tactic to avoid: Roll right or left till you reach a 5+ degree bank, when the plane has rolled somewhat, pull your stick slightly. HO avoided. Now, you may still get your belly full of lead but that is because you have turned a little bit too little and the other guy has mannaged to pull a deflection or a lead shot on you but atleast it is no HO.

As for driving people away from the game, I can't think of a bigger reason to leave the game then if such a "feuture" was implamented, and I KNOW alot of people agree with me there.
« Last Edit: February 23, 2005, 11:50:14 AM by Wilbus »
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline FX1

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« Reply #58 on: February 23, 2005, 12:05:11 PM »
Willbus have you been Ho'ed this camp? Have you had the chance to avoid every last single ho? I dont think their is a super player in main that can avoid every ho. If you can avoid it everytime then why have it? Levi was correct with his point about the 110 our il2 they should be allowed to ho.


I myself have pledge never to HO from this day on!
Only return a HO if Ho'ed after merge.

BTW i will Ho a 262, rules go out the door when someone is in a jet.

Offline Wilbus

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« Reply #59 on: February 23, 2005, 12:21:33 PM »
Yes I can avoid pretty much every single Head On without much difficulty. It doesn't take much skill to avoid them, pretty much no skill at all actually.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.