Author Topic: Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H  (Read 3729 times)

Offline Wilbus

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #15 on: February 23, 2005, 05:00:21 AM »
Was commenting on Kweassa's first post, not any of yours Fruda :)
Rasmus "Wilbus" Mattsson

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Offline BlauK

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #16 on: February 23, 2005, 05:19:11 AM »
Someone sometimes suggested a Rolling Perk Set.... all planes would be always available, but the better planes would at first cost more (while only the weekest would be free), eventually costs would get lower and more planes would become free and in the end of the roll all planes could be free.

Another thing:
What are the perk points for if not for using them to get planes? Why are some people so afraid to use perks? IMO perks could be reset after each tour :)  Thus there would be no point to save them :)


  BlauKreuz - Lentolaivue 34      


Offline Naudet

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #17 on: February 23, 2005, 05:47:01 AM »
Quote
used by the Banzai squad, hated by everyone.


Hey Kweassa, i was member of the BANZAI Squad back in FA2.5 before i switched over to AH. Actually we were not liked by other countries because we usually put up a combined afford while others ran around and were just out to kill planes. Teamplay simply overcame stat-queens.
Had nothing to do with the KI84, though it was a great ride, the absolute dominant dogfighter back in FA2.5 was the Spit14. Every K/D dweeb almost exclusivly flew GB and Spit14.
The LA7 was well know in FA2.5 for its great low alt performance.
And when i went to crack the 10+ K/D i switched over from the KI84 to the FW190D12.
I cannot say how the situation is now in FA3 because i absolutely hate the views in there and refused to play it after trying it out for a weekend.


For the MA i agree with BlauK, the Top5 non-perked planes should be slightly perked.
Somewhere between 5-15 points.
At the same time i would unperk the TA152, cause at the combat alts in MA it is way less effective than the current Top5 non-perked.
Additionally the current perk prices for the F4U-4, the Spit14 and the Tempest could to slightly lowered.

As Wilbus pointed out, it's more about the pilot than the plane. The ones that know how to exploit the strength of the above planes will happily spent some perk points to fly those birds, because they will not have a problem to aquire them back.
I almost exclusively fly the D9 currently and stockpile fighter perks en masse even though i fly the bird not really careful.
If i had to spend around 10 perks to keep flying it, the perks for me would atleast have some worth, which they currently don't have.

The only problem that may arise out of perking all those planes, might be thebuildup of a small "elite" group within the MA. Those pilots that have a clue and can afford it to almost endlessly fly the low perkies.
They will be able to survice almost any furball and dominate areas were only the "average" crowd is around.
At the same time many of them might start to avoid fighting against other low-perkies, cause they know that almost any guy flying such a plane has atleast an idea of what he's doing and this leads to a new level of timidity.

Offline Overlag

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #18 on: February 23, 2005, 06:58:37 AM »
so what would you spend your perk points on?

id rather EVERYTHING was perked from 1942 onwards, even if it was just 1 perk.....that would reduce suicide HO tards wouldnt it?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Morpheus

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #19 on: February 23, 2005, 07:05:57 AM »
Quote
Oh, and btw, how many times you've upped a F4U-4 or a Spit14 in the midst of a low-alt fight and landed 9+ kills while not doing any of the timid BnZ stuff?


The wonderful thing about a furball is that generally speaking everyone  who is playing on the deck, have no advantage other than their skills they might have.

If you enter a low alt furball and expect the plane to fight its way in and out, you are going to die.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline save

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #20 on: February 23, 2005, 07:55:20 AM »
those who dont play by the furball rules are the winners .

noppop
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"And the Yak 3 ,aka the "flying Yamato"..."
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Offline OIO

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #21 on: February 23, 2005, 09:14:40 AM »
You forget that the Spit14, Hog-4 and Ta152 have exceptional medium and high altitude performance, not to mention superior armament to that of the la7 and ki84 ..and equivalent to the p-51.

By unperking those planes you'll turn the MA from being ruled by the medium to low altitude high speed planes, to being ruled by planes who have high speed and high performance at all altitudes.

LA7 gang would migrate to these new rides...and then you'd have tempests and f4u-4's running away from you at 20k instead of on the deck.

Same deal. Except the MA gets a hell more annoying :P

Offline Angus

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #22 on: February 23, 2005, 09:16:35 AM »
Good thought Kweassa.
THere is of course more that counts than just OTD speed, - compare Tempest with lala at 25K for instance, - or them guns.

Our Spit XIV is a bit of an underdog AFAIK, it will get outclimbed to 20K by a 109G2 for instance, and there may still be some issues with top speed, not sure there.

I always spend my perks by buying a perk plane and darting into some action from which I do not return alive, and I miss the absence of more of such.

I vote for set 2!!!!!! ;)
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Howitzer

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #23 on: February 23, 2005, 09:56:08 AM »
First, great topic, this is going to be a 300 post thread  =)

Second, you never see spit 14s, f4u4s or 152s in the main arena.  I know they are uber at high alts, but I think in 3 mos. I've seen one fight take place over 15k and as I watched from 10k lower, in 30 sec. they were on the deck.  I think the perk values should be lowered if not dropped for these.  Just to see more of them in the arena.

Third, the tempest is the best all around bird in my opinion.  If you don't think so, watch Morph's video of Mane flying one.  He sold me on it one night when I tried to pick him on the deck in a tempest, he evaded, rolled back over (at this point I knew who it was and muttered a few 4 letter words) ran me down and destroyed my tail with those huge guns.  I tried a few sorties in that plane and flew it right into danger...  had one 9 kill run  where I just lost a flap.  You keep your speed and you are mostly untouchable.  Even walked out of a 4 on 1 on the deck with all 4 kills in the bag.  

Fourth, I don't think I've seen mane hesitate going into a furball on the deck with a perk ride.  He can get belligerent on occasion on 200, and for that I'll give him crap, but every time I run across him in the MA, he is surrounded by red.  

Still think the f4u1C should remain with a small perk value since it is basically the D with cannons.  I think if you unperked this, you'd never see a D model.  Especially if the only difference was an ENY of 5 vs. an ENY of 20


Offline Gryffin

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #24 on: February 23, 2005, 10:06:09 AM »
I can't comment on most of the planes on your list Kweassa, but I have been flying both the F4U-1C and the F4U-4 a lot this tour, and they both definately need to be perked. I think the -4 is a candidate for the best prop pane in the game. I am finding it a lot more potent than the AHI version.

Offline BigGun

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #25 on: February 23, 2005, 10:24:15 AM »
If I recall, perk determination is multi-factored....and not necesarily which plane is more uber or fastest on deck. I personnally don't worry what others fly, I just try to adapt how I fly what I am flying against other planes.

I figure if HT thinks the arena is getting out of balanced, he will adjust perks accordingly. I have no problem with current perk list, values & don't see main need to add/detract from current perks planes.

Offline wetrat

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #26 on: February 23, 2005, 10:29:04 AM »
Quote
Originally posted by Kweassa
So Mane, you're saying the F4U-4, Spit14, and Ta152H-1 should be respectively perked at 50, 60, and 20, because it is that much superb a plane that deserves such a high cost when compared to the La-7, P-51D, Fw190D-9, Typhoon and the Bf109G-10?
 
 Oh, and btw, how many times you've upped a F4U-4 or a Spit14 in the midst of a low-alt fight and landed 9+ kills while not doing any of the timid BnZ stuff?

 A salute your skills, Mane, but surely even you have to admit that when you take up a 50~60 point plane for a spin, you think twice before you enter a low-alt furball and fight at equal terms with the enemy planes around you, without any particular regards to advantage in alt, numbers, or quality of pilots around.

 I've seen you jump into the enemy fray in a P-38, often outnumbered, but still fight to the last to save a friendly and manage the fight to go on. I've also seen you in Tempests, which I humbly must point out you fly it nothing like you would fly a P-38.
Mane flies f4u4's down low in furballs all the time... :p

edit: and why would ANYONE fly a tempest like it's a p-38?
« Last Edit: February 23, 2005, 10:33:06 AM by wetrat »
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Offline Pongo

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #27 on: February 23, 2005, 10:37:36 AM »
This thread started as a complaint that the la7 is way faster then a 109 g6 on the deck and never really evolved from there.

I think that the perk system as it is works way better then the perk system you propose.

Sugesting that the Tempest has a weakness in that it can be shot down by a higher enemy about sums up all the points that have been made here against the varios perk planes.

I have watched 2 guys in Ta152s dominate a fight for 10 minutes, up and down the fur ball.

I have beaten an la7 in a tempest with 2k bombs on.

The hog 4 is an absolutly excellent plane.

The Hogc is perked for reasons that eveyone knows and I think would likly return imediatly if it was unperked.

The system as it is works fine. Moving the bar arround as to what is perked makes no sense to me.
I think follow the example of the Hog C and perk the 3 gun la7, add a perk 4 hispano spit V and a 4 cannon Ki84.

WW2 planes evolved to lots of speed and we shoudnt be supprised that this game shows the advantage of that.

Offline debuman

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #28 on: February 23, 2005, 10:41:38 AM »
I vote with Fruda - bring on the Rolling plane set.  WWII was from '39 - 45, right?  Monday - 39'-'40 planes, Tuesday - 40 - 41 planes, etc.   On Saturday or Sunday, all planes are available, just like at the end of the war.
I've read that there were still P-40 squads operating in 1945....so if you really wanted to fly a P-40b or a Spit I on Saturday or Sunday, you could.....but it would be your choice.
If we had a RPS, people would get more exposure to the less often used aircraft.  I know, "it's my $14.95 and I fly what Iwant!", and i basically agree with that.  BUT if that's the way the game was set up, and everybody had the same plane set to choose from, you could still CHOOSE which plane you would fly that day - just have a smaller selection to choose from.
 HTC guarantees you the right to play the game for your $14.95 - not to have a huge plane set to choose from.

Offline nopoop

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Please unperk the Spit14, F4U-4, Tempest5 and the Ta152H
« Reply #29 on: February 23, 2005, 11:08:48 AM »
Rolling plane sets suck.

The end result of a RPS is less variety not more.

Or does the thought of 9 out of 10 players in a 109F early war sound like fun ??

It isn't.

The perk system works as it should.

No matter what the rules, there will ALWAYS be the uber plane.

In this incarnation it's the Lag.

Change the rules and something else will take it's place with the resultant loss of variety.

Less restriction=more variety

That's something people fail to grasp.
nopoop

It's ALL about the fight..