Author Topic: Make Some Bases Uncapturable  (Read 1497 times)

Offline Vudak

  • Platinum Member
  • ******
  • Posts: 4819
Make Some Bases Uncapturable
« on: March 08, 2005, 07:13:31 PM »
Can we have some bases be uncapturable/undamageable?

Just maybe 1 or 2 per map?

Is this possible on the current maps? If this is not possible on current ones, is there any chance it could be possible for future ones?

I'm sorry but plenty have complained about it before - this game can get boring.  There's no real need for some map's center island's FHs to go down when it's the only place where a decent non-hording fight is going on...  For example.

Sorry, I don't care about "the war".  You strat fellows can have the other ninety bases or so.  Just give us three please.
Vudak
352nd Fighter Group

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Make Some Bases Uncapturable
« Reply #1 on: March 09, 2005, 05:35:07 PM »
HiTech already said he hates this idea and the next person to bring it up will have their account locked. Was nice knowing ya Vudak! :D
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Make Some Bases Uncapturable
« Reply #2 on: March 09, 2005, 05:41:45 PM »
Ok, Ok, so I stretched the truth a bit. :D  

HiTech did say it was a bad idea, no idea why a *Fighter Town* on the maps would be bad. If we had an undamageable/uncapturable Fighter Town I would never leave it :)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Make Some Bases Uncapturable
« Reply #3 on: March 09, 2005, 06:00:09 PM »
Quote
Originally posted by Elfie
Ok, Ok, so I stretched the truth a bit. :D  

 If we had an undamageable/uncapturable Fighter Town I would never leave it :)


COuld this maybe be why Hitech fears fighter town? The rest of the map might be filled with shed flatteners only?
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #4 on: March 09, 2005, 06:02:58 PM »
No doubt about it.  When OZ was up Fighter/GV island was a blast.  Truth is, I actually started flying some base capture missions because I had gotten my fill of ACM for a while.

The beauty of it was when I got my fill of Base Cap stuff I was ready to go back to FB island.  Was one of the best weeks I have had in AHII until the maroons started capturing the FHrs on FB island.  

With the ease of killing FHrs and the total impotence of CVs this game has had very little to offer the ACM/FB guys and has gotten down right boring, so much so that when there's any other map than Fester's up I just go and watch TV, and that is sad when TV has more to offer.

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #5 on: March 09, 2005, 06:04:48 PM »
Quote
COuld this maybe be why Hitech fears fighter town? The rest of the map might be filled with shed flatteners only?

Maybe at times, but it will swing both ways, as I mentioned above.  A constant furball area would do wonders for this game, I only wish HT thought the same.

Offline jdpete75

  • Copper Member
  • **
  • Posts: 115
Make Some Bases Uncapturable
« Reply #6 on: March 09, 2005, 06:31:35 PM »
There already is a constant furball area.  Its called the Dueling arena.

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Make Some Bases Uncapturable
« Reply #7 on: March 09, 2005, 06:46:35 PM »
Quote
Originally posted by jdpete75
There already is a constant furball area.  Its called the Dueling arena.



It's for Duels....not furballs dolt. Hence the name DUELING Arena.

Seems obvious you havent ever been in there. If you had, you would know it's not setup for furballs. It is however, beautifully set up so multiple duels can occur at the same time w/o interfering with each other.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Vudak

  • Platinum Member
  • ******
  • Posts: 4819
Make Some Bases Uncapturable
« Reply #8 on: March 09, 2005, 06:54:38 PM »
Quote
Originally posted by jdpete75
There already is a constant furball area.  Its called the Dueling arena.


Don't bring up that "argument" please...  Three bases in the MA can be spared...

The MA's where most people are at any given time.  If you want the DA to be a furball arena you need to plan in advance - great for once a week, not so great for any given night.

Forgive me for my complete ignorance on how the war is "won" but I thought that you only had to knock a country down to something along the lines of 5-6 bases?  I could be completely wrong...  But at any rate, if you don't have to capture them all, why not make 1 per country uncapturable in the first place.

HT, I've heard you hate this, but please reconsider...  If all the furballers/ACM guys go away (or to the DA) the strat guys will have no one left who's willing to stick around and be shot :D
Vudak
352nd Fighter Group

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #9 on: March 09, 2005, 08:30:08 PM »
Quote
Forgive me for my complete ignorance on how the war is "won" but I thought that you only had to knock a country down to something along the lines of 5-6 bases? I could be completely wrong... But at any rate, if you don't have to capture them all, why not make 1 per country uncapturable in the first place.


Exactly put one indestructable, uncapturable base, surrounded by 5" guns, with no ordinance or troops, for each country on opposing sides of one sector.  Place them in the middle, on the corner or any other part of the map.  Surround them with other fields or leave them sectioned off by a large gap between them and the other cities.  Take all attack potential from them and leave only planes, bullets, and gas.

This would have very little affect on the overall war.  The only people it would affect are the people that like to ruin the fights by killing all the hangers or the CVs.

It would take the offensive threat away from these three fields so people didn't feel like they had to be flattened to win the war.  The bases would be out of the win the war path.

It would stop the tension between the Bomber/Win The War types and the furballers.

It would give back the seminal part of the game that has been missing for a long while.

It would bring many vets back that loved the fights and quit due to the lack there of.

It would shut up all whines that stem from this.

and finally it would just add another reason to love the game even more.
« Last Edit: March 09, 2005, 09:27:56 PM by mars01 »

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
Make Some Bases Uncapturable
« Reply #10 on: March 09, 2005, 09:20:42 PM »
as a former advocate for the Fighter Town in AirWarrior, I like this idea :D

Offline culero

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2528
Make Some Bases Uncapturable
« Reply #11 on: March 09, 2005, 09:27:20 PM »
Quote
Originally posted by FDutchmn
as a former advocate for the Fighter Town in AirWarrior, I like this idea :D


Me too.

culero (and hiyas FD! You in Coral Sea?)
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline 6GunUSMC

  • Parolee
  • Nickel Member
  • ***
  • Posts: 424
      • http://www.fasteasynet.com
Make Some Bases Uncapturable
« Reply #12 on: March 09, 2005, 10:49:59 PM »
Quote
Originally posted by mars01
Exactly put one indestructable, uncapturable base, surrounded by 5" guns, with no ordinance or troops, for each country on opposing sides of one sector.  Place them in the middle, on the corner or any other part of the map.  Surround them with other fields or leave them sectioned off by a large gap between them and the other cities.  Take all attack potential from them and leave only planes, bullets, and gas.

This would have very little affect on the overall war.  The only people it would affect are the people that like to ruin the fights by killing all the hangers or the CVs.

It would take the offensive threat away from these three fields so people didn't feel like they had to be flattened to win the war.  The bases would be out of the win the war path.

It would stop the tension between the Bomber/Win The War types and the furballers.

It would give back the seminal part of the game that has been missing for a long while.

It would bring many vets back that loved the fights and quit due to the lack there of.

It would shut up all whines that stem from this.

and finally it would just add another reason to love the game even more.


I didnt like this idea at all because I am a "Shed Smasher" by nature, but after reading this post, I wouldnt mind seeing it put into place.  Nice Post Mars01!  :aok

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Make Some Bases Uncapturable
« Reply #13 on: March 09, 2005, 11:12:07 PM »
If this happens the GV'ers will want an area where VH's can't be taken down, bases cant be captured, and troops stay enabled all the time (for supplys). Basically 'tank town' with a few extras.

Sorry not for either, even being a GV'er.

Enough concessions have been given to the furballers-
1) no night.
2) min 75% fuel.
3) almost constant dar.

Out of the above 3, 1 + 3 negatively impact buff flyers!!

I for one hope HT doesn't implement it.

Don't see why the DA can't be used if you want to furball.

If anytihng it would increase tensions, if one group gets what may be seen as 'preferential' treatment, then why shoudln't all other groups.
« Last Edit: March 09, 2005, 11:17:53 PM by Kev367th »
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline Vudak

  • Platinum Member
  • ******
  • Posts: 4819
Make Some Bases Uncapturable
« Reply #14 on: March 09, 2005, 11:17:29 PM »
Quote
Originally posted by Kev367th
If this happens the GV'ers will want an area where VH's can't be taken down, bases cant be captured, and troops stay enabled all the time (for supplys). Basically 'tank town' with a few extras.

Sorry not for either, even being a GV'er.

Enough concessions have been given to the furballers-
1) no night.
2) min 75% fuel.
3) almost constant dar.

Out of the above 3, 1 + 3 negatively impact buff flyers!!

I for one hope HT doesn't implement it.

Don't see why the DA can't be used if you want to furball.


Sorry, but I don't still don't see what on earth is so wrong about us having three bases in the MA?  Even give the gvs 3 bases too..  That makes 6, or 2 per side...  Still ~90+ bases for everyone else.

I'm not trying to offend, but the only thing (other then the gv concern) that I got out of your thread, is that you don't want this because you're still sore about the other 3 issues.

DA, as stated above, is non-ideal in that either you have to plan it, or everyone has to spontaneously coincidentally decide to go in there.
Vudak
352nd Fighter Group