Author Topic: Make Some Bases Uncapturable  (Read 1499 times)

Offline Kev367th

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Make Some Bases Uncapturable
« Reply #15 on: March 09, 2005, 11:20:35 PM »
Not sore about the other three issues, was initially though i have to admit.
But if one group gets what will probably be seen as preferential treatment, then ALL other groups, buffers, gv'ers, win the war etc etc groups will expect the same.

Without solid data, at present I would hazard a guess that the 'win the war' group 'may' be the largest group presently in the MA.

As stated I still can't see why you don't use the DA, it's setup exactly as you need it. Don't need to pre-arrange anything, just go there instead of the MA. If the furballers group is that large there should always be opponents in there.
« Last Edit: March 09, 2005, 11:27:44 PM by Kev367th »
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Offline Vudak

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« Reply #16 on: March 09, 2005, 11:59:13 PM »
Quote
Originally posted by Kev367th
Not sore about the other three issues, was initially though i have to admit.
But if one group gets what will probably be seen as preferential treatment, then ALL other groups, buffers, gv'ers, win the war etc etc groups will expect the same.

Without solid data, at present I would hazard a guess that the 'win the war' group 'may' be the largest group presently in the MA.

As stated I still can't see why you don't use the DA, it's setup exactly as you need it. Don't need to pre-arrange anything, just go there instead of the MA. If the furballers group is that large there should always be opponents in there.


They're fair points, I just disagree.  I still don't see how three bases will affect anyone else to any greater extent then having the DA be the new arena for this sort of thing.

I'm not so sure everyone that likes a fight necessarily wants to GO to the DA.  I'd bet a lot of furballers enjoy non-furballers company over 200 and country and such.  I know I do.

If we have to leave the MA that basically means leaving everyone else, which would be unfortunate for the community as a whole.

On the current maps, who knows if it would ever work.  Even on ones with furball island, I'm sure you'd have those people who would up a fighter at the island just to go vulch a nearby non-island field.  That could be a contentious issue, to say the least...

But on a new, not yet made, "wish-map", the area could be seperated away from anything someone would like to attack.  Also, if "uncapturable" means "lots of extra coding work", in such a situation, bombers could just be disabled at the particular fields.  Anyone who's ever flown in the CT knows that that is currently possible.

That way, at least, if someone really wanted to be a jerk (really no other word in this hypothetical situation), they'd at least have a looong flight before they could shut something down, and that would probably cut down on it happening.

I'm just sick and tired of this "hit or miss" situation with the MA where even if a fun fight does develop, a few high bombers will inevitably end it.  

I'd like to have a place in the MA where I could go, still chat with everyone on climbout, and then get into a good ol' uninterrupted scrap.  You can only up a Val so many times, ya know?
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Offline mars01

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« Reply #17 on: March 10, 2005, 12:11:35 AM »
Ty 6guns.

Quote
Enough concessions have been given to the furballers-
1) no night.
2) min 75% fuel.
3) almost constant dar.

Kev, I also read this as sour grapes and your misdirected thinking it was some furball conspiricy.  That is like me saying the easy mode norden sight is a concession for bombers, just plain silly.  It makes bombers more accesible so I say good for the bomber guys.

Bombers at night were no more safe then at day time.  You can still see the icon easily and most people just turned up their gamma so the bombers were not hideing from anyone.

Almost constant dar.  Not true at all.  Rooks were without dar just last night and if it were true how would it be some kind of FB conspiricy?

How are 3 FHrs going to impact your game?  It's not like your country wont have a field.  And on top of which why the heck are you worried about who has more or who got this.  Just seems silly.  Again tell me how 3 bases that were indestructable, with no offensive capability would affect your game?

Quote
Without solid data, at present I would hazard a guess that the 'win the war' group 'may' be the largest group presently in the MA.
If I recall the last run of OZ the centre of the map was the busiest place most of the time so I wouldn't hold your breath on that one.

Quote
As stated I still can't see why you don't use the DA, it's setup exactly as you need it. Don't need to pre-arrange anything, just go there instead of the MA. If the furballers group is that large there should always be opponents in there.
That is as silly as me saying if you want to bomb inanamit objects fly offline.  The MA is the place people want to fly.  Do a search on that topic and you will have most of your replies.

Again how would any of this impact your game?  How is the current MA stopping you from doing what you want?
« Last Edit: March 10, 2005, 12:17:38 AM by mars01 »

Offline Stang

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« Reply #18 on: March 10, 2005, 12:15:45 AM »
Concessions have been made to the "furballing camp" because, lets face it, the setup of the game favors the land grabbing toolshedder.  Everything HT has given to us "whiners" has only brought the game closer to balance.  Unfortunately, the majority of the problem lies with the players and there's nothing HT can do about it.

Offline APDrone

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« Reply #19 on: March 10, 2005, 12:42:00 AM »
Scrounged this up from a discussion about 8 months ago:

Was just looking at OzKansas and noticing the amount of free space in the corners.

Since Tank-town and furball island are some popular areas on other maps, why not incorporate those into OZKS. Say, set aside 9 or so grids in each corner.

Tank-town
Set up invincible ack at spawn points to dissuade campers.

Furball Island. Make airfield ACK indestructible and 100% lethality to eliminate vulchers.

PTsville Water world with PTs and LVTs battling it out. Maybe in a forest of squids?

Fleetopolis: CAs and DDS duking it out in epic fleet battles. No planes.. just ships. Might need more than 9 grids to make this work.

Of course, make all fields and ports at these sub-worlds uncapturable.

Problem here is, of course, that they would need their own field type ( to specify them as uncapturable ) and then the software would need to be changed so as not to factor in those fields when calculating reset for the base capture crowd battling it out in the center of the map.


Well, with the number of fields for a reset to happen is now part of the settings, the last paragraph is moot.  Now, just customize the hardness and lethality of such ack settings for these mini-worlds and you're set.

I think one of the big attractions of being in the MA is that there are so many of your buds around, you can be in one of these areas, yet carry on friendly banter with your friends.  Cant do that if you're banished to the DA or CT.

There will always be those that like to furball, those that like GVs, those that like Ship guns, bombing facilities, and capturing bases. There really is no reason we can't do it all in the same arena.

My $.02
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Offline jdpete75

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« Reply #20 on: March 10, 2005, 12:49:03 AM »
Quote
Originally posted by Elfie
It's for Duels....not furballs dolt. Hence the name DUELING Arena.

Seems obvious you havent ever been in there. If you had, you would know it's not setup for furballs. It is however, beautifully set up so multiple duels can occur at the same time w/o interfering with each other.


Last time I was in there you could have more than two on any given arena.  Hence neverending furball with no toolshedders shmuck!

For the rest of you.  I can see your points, maybe something in the middle of a 30k volcano (there is a gv town like that), and just add 1 field to the reset conditions.  ie: reset happens at 3 instead of 2.  I dont see any reason why that wouldnt work.  I dont think it would be that hard to add airfields to the above mentioned volcano with no ord or hurri2c for a tryout either.

Offline Vudak

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« Reply #21 on: March 10, 2005, 12:50:24 AM »
Quote
Originally posted by jdpete75
 I dont think it would be that hard to add airfields to the above mentioned volcano with no ord or hurri2c.



Just curious, why no hurri2c?
Vudak
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Offline Flayed1

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« Reply #22 on: March 10, 2005, 01:03:57 AM »
Seems to me this wouldn't work well, even with only 3 bases I think where ever you put them on the map there is always gonna be an island of bases that may be behind your lines.


  Though maybe a tanktown type thing in the middle of a map with high mountains around it... Not indistructible but maybe no troops in this area so if someone wanted to take a base there they would have to take the time to fly a goon 20K+ to get into fighter town.


  Just an idea more of a compromise between sending all you furballers to the DA and the indistructible base idea. Again just an idea.
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Offline Skydancer

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« Reply #23 on: March 10, 2005, 01:48:26 AM »
Ideas.

Change the arenas. It has been said before but lets try again.

Get rid of MA as is make a new Fighter arena for died in the wool Furballers.

Make CT more accessible. Full plane set but divided on a real country basis. ie German planes for the germans, allied planes for the allies etc. Real terrains, with capturable strats etc. Night time back for buff pilots. weather back in full. Make CV groups larger and more potent. Particularly if scenario was a Pacific or Mediteranian one.

Make the MA maps smaller and keep MA as is without all the features above.

Wonder what would happen then?
« Last Edit: March 10, 2005, 08:15:36 AM by Skydancer »

Offline Kev367th

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« Reply #24 on: March 10, 2005, 03:02:01 PM »
Mars - The almost constant dar refers to that apart from if the enemy has a base right next ot oyur HQ, dar is almost constant. Only tie you lose it for extended peoriods is in the case above, but that was true before the change also.
Big difference is that its unusual to lose dar for an extended peiord of time with friendly bases nearby, now that it takes more ord and there is no partially down HQ.

Was, and still is against the easy bomb site, ridiculously easy now.

Remember the theory of the original tank town? High mountains to discourage buffs, did it work? Nope.
GV'ers been asking for even higher mountains, has it happened? Nope.
Will you get 3 uncapturable bases? Nope.

Can we agree on the return of the choo choo of death and most of all the sheep?
« Last Edit: March 10, 2005, 03:04:15 PM by Kev367th »
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Offline mars01

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« Reply #25 on: March 10, 2005, 03:19:36 PM »
Hey Kev,

If a group wants to kill the dar they have to put together a bomber mission, the way it should be.  One or two bombers should not be able to disable the dar.

You still have not answered my questions tho...

1) Tell me how 3 bases that were indestructable, with no offensive capability would affect your game?

2) How is the current MA stopping you from doing what you want?

Offline Siaf__csf

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« Reply #26 on: March 10, 2005, 03:24:07 PM »
Quote
The rest of the map might be filled with shed flatteners only?


Wouldn't mind if the dedicated shed flatteners would have an arena of thier own. In fact, most of the bish milkrunners would know no difference if they were sent playing offline. :D

Offline wetrat

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« Reply #27 on: March 10, 2005, 03:40:24 PM »
I would LOVE to see a "furball town." That week of OZ was very sweet on the middle island... best week of AH in a long, long time. It's so difficult on all these other maps to find a steady supply of victims that you don't have to fly 15 minutes to.
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Offline mars01

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« Reply #28 on: March 10, 2005, 03:57:17 PM »
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Wouldn't mind if the dedicated shed flatteners would have an arena of thier own.


They already do, it's called the MA.

Offline jdpete75

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« Reply #29 on: March 10, 2005, 04:32:18 PM »
Quote
Originally posted by Vudak
Just curious, why no hurri2c?


Because the 2c is the one with anti gv cannons isnt it?  Neckbone used to pop my turret and kill me all the time with one.  It would mess up the tank town on that particular map because people would up them to PO the gvers.  Then we are right back to where we are now.