Author Topic: So here we go again....  (Read 1571 times)

Offline Howitzer

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So here we go again....
« Reply #45 on: March 15, 2005, 08:42:51 AM »
I've done the massive base runs, and I think after that first base the rest just aren't that fun.   The bad guys usually see you coming well in advance, and will mostly just turn their attention to another front as they know they are well outnumbered.  Some do put up a fight and this leads to being at 5k and watching 5 of your countrymen chase around that lone la7 who upped in defense of his base.  

Sometimes I will fly goons for these kinda runs... that isn't bad.  My record is 6 consecutive captures without landing, just doing rearms.  You can take a whole countryside, but then everyone logs, and when you get back on the next night the bad guys have all the land back.   Its a vicious cycle  :D

Offline dedalos

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So here we go again....
« Reply #46 on: March 15, 2005, 09:56:38 AM »
Quote
Originally posted by Vudak

I'd be willing to bet the "furballers" would be more effective at taking bases - anyone want to find out?  It would give us loooots of ammo :D


With the exception of the times where we forgot that the church is still up :D, we can take a base withing 90 seconds from the field flashing (I think) without droping anything.

We have taken VHs with only 2 guys (1 was the goon) with GVs out.

Imagine what we could do with 60 jabos after we drop all the hangars, :lol :lol :lol
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline XrightyX

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So here we go again....
« Reply #47 on: March 15, 2005, 10:21:49 AM »
Quote
Originally posted by mars01
No offence righty,

But what, you have been here or back a whole 6 tours, with a fair K/H I think the highest 6, lowest 3.  Your stats reflect that of a climber/runner/BnZr.  Most of your planes are late war fast fliers.  

Honestly if you like the 4 - 5 min climbouts, flying another 5 mins just to find one guy to fight and get a kill or dive away to the deck from a blown merge just to climb back up that's cool.  Then your action might be the geriatrics ward and I don't expect you to see the problem.  But because you are blind, does that mean the problem does not exist?
:lol


No offence takin...

Not even for being called a blind climber/runner/BnZr who parties in the geriatric ward :).

All I'm saying is:  Whenever I log on, I don't have problem finding a red darbar.   And I just can't believe that it is that big of problem to find "a good fight" in AH.  

I enjoy this game for what's it worth...a distraction from work/life.  I can't believe that people spend 1,000s of posts complaining that AH isn't delivering the highest fun/hour ratio for them.  I guess the 3-4000 players who have k/h less than 10.18 must be blind and unaware of the problem, too.  But, since they seem to be having fun, I'm not gonna tell them there's a huge problem with AH.

As for the stats indicating that I'm a "climber/runner/BnZr"...fine, call me what ya like.  I'm a crappy pilot in a make believe world.  I'm good at what I do in RL.  I think I can live with that.

Offline mars01

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So here we go again....
« Reply #48 on: March 15, 2005, 11:19:01 AM »
My point righty, and I was just being as colorful as your first post, is there is a problem.  I am thrilled you get what you get out of the game and that is great, but don't think because the game serves your needs that it is serving everyone else.

I started this game in tour 25, the beggining of the end of the furball era in this game.  Almost every night you could log in and find a great furball.  Now that is not the case.  Once a furball gets started the hangers or CV gets dropped, no more furb.

Sure, can I dance around all night looking for one fight here and another fight there, yeah.  Would I rather watch paint dry, probably.

Then add in the current horde, alt monkies and flying five mins to be jumped by five guys on 1 and it starts to get even more boring.

BTW - I didn't call you anything, except maybe blind to the problem.  All I said was, "Your stats reflect" -  RIF.


Hey Cobra412,

It may be that hard and unorganised for you guys to take bases, I don't know, I'm just going from what you were saying.  But it is not rocket science.  As Dedalos correctly points out, all it takes is a little coordination and skill.  What I get from your post is that, its so hard to take a base and the CAP is ineffective that we have to kill the FHrs.  And unfortunatly, that mentality has become the normal thinking in the MA.  Everyone wants the easy capture.  I ask why?  The raging battle is what makes this game great not the fast effortless capture.

Offline Cobra412

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So here we go again....
« Reply #49 on: March 15, 2005, 03:50:19 PM »
Mars in regards to killing the fhs.  It really doesn't matter if they kill them or not.  They still forget to protect the perimeter of the base they are trying to capture.  Regardless if the cap stayed there because the fhs were left up and they can get some easy kills they will eventually lose CAP because of fighters from another base.

Doing the whole base capture thing isn't about how many kills you can get during such an event.  It's also not about making a fun furball for everyone to enjoy in the process.  It's purely about gaining the advantage by taking as many bases as possible as quickly and efficiently as you can.  If people who are in these missions are there for that purpose it shouldn't matter if the hangars are up or down. If taking down the fhs eliminates the need for a bunch of fighters to hold CAP over the base and still leaves extra fighters available to protect the perimeter then it's definately worth taking them down.

If they are taking them down purely because their ability to strike quickly and efficiently isn't up to par then they are already in dipchit.  The probability of securing a capture at that point is highly improbable and as always the effort to take the base will slowly dwindle down to nothing.

I will say hammering the fhs or anything else when capture is imminent  is retarded.  Which is something we see constantly during a capture attempt.  That again goes back to the mission and it's planners being uncoordinated and lacking the ability to determine if such a bold act is actually needed to secure enough time for the capture.  Again it's the horde mentality to throw as much as possible at the enemy and think less regardless of how many resources you may be wasting and how their actions may affect the overall outcome of the mission.  

Watch how often you have base defenders doing a bunch of 3 on 1 engagements meanwhile more enemy fighters are inbound.  Is it really worth wasting that many resources just to possibly get the kill?  While they are wasting resources the enemy is posting up to take you down or eliminate your ability to fight by disabling your bases fhs or ord.  

And Mars I don't do base capture missions any more because of the things I described above.  I won't waste my time watching the same events happen over and over again and people still don't learn from them.  I get tired of being one of the few folks who actually try to go put up a blocking force only to get overrun because you have 15 to 20 guys hovering over a base like vulchers waiting for an easy kill instead of protecting the cap they have established.  Their greed and horde mentalities gets the best of them in the end.

Offline mars01

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So here we go again....
« Reply #50 on: March 15, 2005, 04:03:06 PM »
Ahhh rgr Cobra,

I missinterpreted your first post.

I agree with you, if people are up for taking a base, then put the plan in action and take it.  Drop the hangers, kill whatever.

I think we agree that the guys aimlessly flying around and dropping hangers because they see a fight going on somewhere are the ones I have the problem with.

Personally if I see a group trying to capture a base I don't run in and yell stop lets start a furball.  Unfortunately when there is a furball starting, most bomber guys run in and say lets take the base, then the hangers go down.

Offline dedalos

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« Reply #51 on: March 15, 2005, 04:05:45 PM »
I think that if you have to spent more than 5 minutes from the time the base is flashing to the troops being droped, the capture mission will most likely fail.  The LA7s are out and will find the goons.  THAT IS OK.  Now there is no emediate capture and what you end up with is a FIGHT.  You know, the thing you pay the $15 per month.  Being GVs or fighters, there is a fight going on (letting people up could help your fun factor but thats up to you, I will get off the runway eventualy).  Now here is where it gets sad.  Some guy will come in and drop the FHs or at this point even the VH.  Why?  He was not part of the original mission nor the mission planer asked him to drop the hangars.  Then prowdly on vox he anounces his achievement.   FH VH.

If there is no hope for emediate capture then one could assume that the only reason the FHs were killed was to stop FUN.  If not, the drop would have been made on the BH, Town, GVs, etc.  However, FHs seem to be the primary target of anyone with a bomb.  I just don't get it.  If its the war you are trying to win, why not try an NOE on the next field and you fail, let the fight go on and go capture another.  Its the quantity of the bases that counts right?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.