Author Topic: Large hangars just off runways  (Read 1134 times)

Offline 6GunUSMC

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Large hangars just off runways
« Reply #15 on: March 18, 2005, 02:10:43 AM »
gvs can repair and rearm MILES from the nearest hangar... why not planes IN a hangar?

Offline Dipper

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Large hangars just off runways
« Reply #16 on: March 18, 2005, 02:16:44 AM »
Insta repairs in 60 seconds?

Hmm soon we have yellow dots floating in the air, and when we fly into one the AC gets fixed. Green dots increases nitro speed and blue for shields?

Offline oboe

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Large hangars just off runways
« Reply #17 on: March 18, 2005, 06:51:14 AM »
Currently to get 'insta' repairs you just land your a/c, type ".ef" and then take off again.  Prolly takes less than 5 seconds from the time your wheels stop.

We're talking about landing, taxiing your plane over to a hangar, navigating through the entrance and stopping inside, then waiting at least a full minute while repairs are performed.   Or perhaps 30 seconds per repaired item; the time isn't really critical.   While the repair is going on, you can use external view to look over the damage to your a/c, and listen to the hangar sounds of hammers, air wrenches, welders, period music on the radio, etc as your plane is slowly put back into shape.

That's about as far from a 'power up' as I can imagine, certainly requiring more of an investment of the pilot's time than landing hot and replaning immediately.

Really, its just an extension of the same logic that brought us the refuel/rearm pads.   I don't view those as 'power-ups'.

Not all damage might be repairable - maybe if you've broken an engine or missing full sections of a wing, the ground crew marks it 'salvage' and can't repair you.   And pilot wounds would not be repairable.  But for missing control surfaces, fuel and radiator leaks, gun damage, and minor bullet holes they just patch them up to get you back in the air.

Of course, those who don't appreciate a change like this remain unaffected - they can continue to land and replane at will.

« Last Edit: March 18, 2005, 07:00:21 AM by oboe »

Offline Jnuk

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Large hangars just off runways
« Reply #18 on: March 18, 2005, 12:56:44 PM »
hrm. i dunno.  
how long did it really take to repair, say, a damaged flap or aileron?
i can see the fuel/ammo, cause, yeah, you just put more gas or more ammo in the thing (tho im sure it takes WAY longer than 30 seconds)
but to actually remove a damaged piece and replace it with a new one....or patch a holed radiator.....
i dunno.  maybe if your willing to sit in that hanger for like 5 minutes or something....

maybe im looking at it from too much of a historical perspective, when the game (MA at least) really shouldnt be viewed that way.

Offline oboe

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Large hangars just off runways
« Reply #19 on: March 18, 2005, 01:40:41 PM »
No, I think any way you want to look at it is correct, and we have to realize most people are going to look at things differently.  I have no problem with that.   Heck, I don't even have a problem with waiting 5 minutes, although I think that is a little on the long side.

Let's say it was 30 seconds per repair.   You bring back a dinged up P-38 with a missing aileron, flap, radiator leak, and oil leak.   You shut down the bad engine before it overheats, then land and make your way to the repair hangar.   Every 30 seconds there you get a message like "Item xxxxxxx repaired."    In the meantime you can go to external view and watch your plane get repaired from different angles, while listening to typical shop tool sounds.   When all repairs are completed, you get "All repairs completed" message.  Then you taxi out and over to the refuel/rearm pad, where it takes another 30 seconds to load up.   Then you can take off again.

Compare that with screaming into the field with the same plane damage, standing on the brakes, and as soon as you're stopped, hitting ".ef" and then hitting the fly button again once you are in the tower.   Voilia, your rolling again in the same plane, all perfect and fully loaded.   It took maybe 5 seconds.

Which is more historical?  Realistic?  

Offline Lye-El

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Large hangars just off runways
« Reply #20 on: March 18, 2005, 02:41:23 PM »
I vote for screaming into the field do the .ef reup and outta there.

Of course I hate wasting time putting gas in my car. I rather just get a new one already fueled. :)


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline TBolt A-10

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Large hangars just off runways
« Reply #21 on: March 18, 2005, 03:48:18 PM »
anything beyond 1 minute and people won't use the feature.

forget about animating the repairs.  the sound effects - easy; so , sure...why not?  

F3 mode in the hangar?  eh, sounds like it could be manipulated into a hack.

just land, taxi into the hangar, get repairs done, taxi back and take off.  that's all that's needed.  

if the project gets too big, HTC may thumb their noses at the idea (assuming they haven't already).

i wish HTC would say something here.  hehe
« Last Edit: March 18, 2005, 03:51:03 PM by TBolt A-10 »

Offline Furious

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Large hangars just off runways
« Reply #22 on: March 18, 2005, 04:00:28 PM »
maybe...


If you taxi to a "repairs" hangar and .ef (plus maybe a few perkies), your plane will be worked on.

Now you could come back in a minute, hour or tommorrow and continue to use that airframe, but unless you click something that cancels the repairs you can only launch from that hangar in that airplane.  Everything else is greyed out.

If that hangar is destroyed or the base is lost, so is the airplane.



Now would this be useful in the MA?  Might be.  Would it be worth the coding effort?  Prolly not.  This type of thing seems much more appropriate for the ToD.

Offline oboe

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Large hangars just off runways
« Reply #23 on: March 18, 2005, 09:03:03 PM »
That's a cool twist on it Ffurious, but it seems to me saving the damage and repair info between missions and possibly even sessions would require more programming effort than just handling repairs without ending the flight...

Could be mistaken, though.