Im not so concerned with what im missing when it comes to realism, im concerned with what im getting.
I dont mind snipping a bit of history, or even creating a bit of history as long as it is believable. things like air spawns, and disengagement despawns can work if they are in a realistic time frame and can not be exploited in a gamey way.
the most faithfull and acurate flight modeling.
correct gunnery balistics
true engine management (over heats, cowl flaps ectra)
challenging navigation, "whats a compass"
mission objectives
team work
strategy
acurate graphics
a decent roster
once a simulation has these elements im set for the most part. Aces high has alot of these things, i hope TOD brings the rest to the table.
what i do see i want to be acurate, like a good story, you jump in for all the entertaining parts.