Author Topic: Nose Bounce  (Read 2017 times)

Offline HavocTM

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Nose Bounce
« on: May 20, 2005, 09:05:52 AM »
Two+ years and I still can't figure out how to get rid of that nasty nose bounce.

Is it my calibration or am I a spastic dweebtard?

Thanks for any help!

Offline Clifra Jones

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Nose Bounce
« Reply #1 on: May 20, 2005, 10:04:54 AM »
Could be, I mean your calibration. :D

Try increasing your damping in your pitch axis. Increase be small amounts and test it.

Another thing I do is when I'm going to have to pull up into a bandit for the shot is apply a slight amount of node down trim. It helps me to keep from over pulling the nose up.

Offline HavocTM

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Nose Bounce
« Reply #2 on: May 20, 2005, 10:07:53 AM »
Thank you, I will give that a try.

Offline stantond

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Nose Bounce
« Reply #3 on: May 20, 2005, 11:23:17 AM »
It's not calibration, its dead band.  I can't claim to understand why pitch dead band has anything to do with nose bounce, but it does.  Turn dead band down and nose bounce will go away (or will change).  I flew 'way too long' with nose bounce before someone on this board pointed out deadband affects nose bounce.  

Do a search on nose bounce and dead band to see more info.

Regards,

Malta

Offline HavocTM

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Nose Bounce
« Reply #4 on: May 20, 2005, 11:25:35 AM »
cool thank you

Offline LtPillur

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Nose Bounce
« Reply #5 on: May 20, 2005, 11:46:18 AM »
When you say turn dead band down do you mean slider to the bottom? My nose still bounces with it to the bottom. But I think I AM a spasz. I've found dampening to help. But I still can't hit anything unless im 200 away.
Peace
Pillur

Offline Eagler

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Nose Bounce
« Reply #6 on: May 20, 2005, 12:54:05 PM »


dead pan slider to bottom = off

same with damping

up = on

just the opposite for the 0 through 90 sliders
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline HavocTM

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Nose Bounce
« Reply #7 on: May 20, 2005, 12:57:58 PM »
This is just about exactly how I am setup..

maybe i am just spastic.

Offline Clifra Jones

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Nose Bounce
« Reply #8 on: May 20, 2005, 01:15:29 PM »
Quote
Originally posted by HavocTM
This is just about exactly how I am setup..

maybe i am just spastic.


It really depends on your stick. Increase deadband and dampning and see if it works.

Every stick is different. You have to find the "sweet spot" for your stick.

Offline Eagler

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Nose Bounce
« Reply #9 on: May 20, 2005, 01:27:50 PM »
Quote
Originally posted by HavocTM
This is just about exactly how I am setup..

maybe i am just spastic.


this is the default taken from AH help page:
http://www.hitechcreations.com/ahhelp/images/jscal.gif

my stick is a usb saitek, both X45 and X52 were set the same way:

0 - 90 sliders all the way to the top

deadpan and damper all the way to the bottom

with those settings it is a 1 to 1, you move the stick and it moves immeditely.
It worked great with the X45 but I think I need to adjust them some for the X52 as it it a lighter stick to start with
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline stantond

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Nose Bounce
« Reply #10 on: May 20, 2005, 01:32:49 PM »
I have deadband turned off or maybe just slight above off.   Try turning it off and see what happens.  Deadband, per my understanding, is intended to eliminate pot/signal spikes due to worn or older pots on your joystick.  Why that has anything to do with nose bounce is beyond me, but it does.

Just to clarify, nose bounce is when you release/recenter your stick and the aircraft nose oscillates in the pitch axis.  Even with nose bounce reduced, stick inputs must be done smoothly to eliminate oscillation.  Increasing dampening 'forces' smooth inputs but removes the option for quick movements.  


Regards,

Malta

Offline Alky

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Nose Bounce
« Reply #11 on: May 20, 2005, 01:41:18 PM »
I still have nose bounce and it's incredibly annoying when you're trying to give it just that little bit and the nose takes off :(
I'm sure my biggest problem is the Logitech 3D stick. I have gotten it to a somewhat stable condition but still not acceptable for getting a good guns soloution, I have to more or less spray, there's not much I can do to aim at a specific area.
When I started, just a week or so ago, I was ready to move on because I felt the game was unplayable. What I did though is go into the calibration of the controller in the control panel of Windoze, then I calibrated in AH, monkeyed with the damping and the sliders and it's now bearable, if not acceptable. I'll be going for another stick next month. I can't justify the money for CH stuff after spending hundreds on wheel and pedals for Nascar online, my wife would turf me and the computer out the door, LOL. So I think the Saitek will be my choice. I haven't heard the Saitek guys whine too much about nose bounce :)
George "AlkyŽ" Fisher

Offline HavocTM

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Nose Bounce
« Reply #12 on: May 20, 2005, 02:03:00 PM »
I loved my Sidewinders but they are all either worn out or broken.


Saitek EVO now, which is nice...

Offline Balsy

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Nose Bounce
« Reply #13 on: May 20, 2005, 02:50:45 PM »
CH gear fixed my nose bounce problem, I was a MSFF2 user prior.

Offline stantond

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Nose Bounce
« Reply #14 on: May 20, 2005, 05:25:50 PM »
I suspect there is no universal answer to eliminate nose bounce and is stick dependant.  I found, using a CH USB Fighterstick, setting deadband slight above off and adding 15% dampening reduced nose bounce almost completely.  Using default deadband always caused noticeable nose bounce with dampening below 50%.  I don't like dampening above 25-30% due to the slowed control response.  

Definately adjust your deadband setting while flying and see what works best.  I had no clue deadband had such a significant effect until I read that here in a thread and tried it!  Good Luck!


Regards,

Malta