Originally posted by FiLtH
I once heard that the guy with the better connection, will be the guy who dies. Not sure if there is anything to this, or just another rumor.
Hehe. The guy who doesn't avoid the collision dies.
Here's the deal. Even 2 players with exactly the same hardware, connection speed, etc. can result in one colliding and the other not. Data packets take time. Even a half second can make a difference. So player A either flies straight at player B or turns into player B ... seen or unseen ... and his own FA says "Hey! My owner flew into the other plane!" Player A's own pc sends a signal to the server "My plane hit the other one."
Player B, otoh, made a correction that avoided a collision on his end. His own pc says "Nope ... we're good .... didn't hit a thing." and that packet delivers that data to the server. Half a second. Maybe less. So ... be it blind accident, intentional ram, etc .... player A is at fault for colliding with player B and penalized with pieces missing. BUT ... if player B managed to miss ... either by better reflexes, dumb luck ... or maybe even a lucky packet loss (yes, there's a chance of that, as well, but rubber bullets and warpage are more an issue already, in that case) then he isn't penalized. Why should he be? He avoided it. He's not at fault. It's more efficient than Geico.
The system's not a bad one. IF packet loss is the culprit then there's alot more at stake than collisions.
But ... I bet HT or Pyro can tell it better. And I'm sure they'll correct me if I'm having a misconception here.