Author Topic: Possible game fixes?  (Read 3044 times)

Offline Arlo

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Possible game fixes?
« Reply #15 on: May 23, 2005, 09:25:00 AM »
Quote
Originally posted by Kev367th
Blunt but at least it makes sense now lol.
Better dig out that old 28k modem ;)


Nope ... not quite makin' sense. LOL

The 28k modem is NOT an advantage. *chuckle*

1: Don't ram.

2: Don't ram.

3: Don't ram.

No matter what your hardware or connex is.

4: Don't ram.

Instant cure to collision woes. :D

Offline Tilt

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Re: Possible game fixes?
« Reply #16 on: May 23, 2005, 09:26:24 AM »
1. never noticed

2. agreed. clever trick la7 from standing hard on one brake go full throttle.........you pivot dragging the wing tip on the ground without damage. I would not say you can ditch always without damage at 200 but its clear that where the odds should be against survival they are definately for it.

3.agreed inpart. Stuff should not catch fire if it has self sealing tanks and inert gas provision to the tanks. Also for engine fires switching that engine of should allow the fire to be blown out. (as in switching off the fuel supply)

Hits recieved could be used to lower structural limits.

4. Disagree what we have is the optimum. If your FE collides you collide period.

5.Never noticed

6.Yup halving the scale of the trees and shrubery would seem to be appropriate. i think the problem re trees is that if you halve the size you end up increasing the number with the relevant hit on FR.

7. Yup bring back sheep that go Baaa whilst your trying to hear enemy GV's. Ie link Baaa volume to external gv engine volume to confuse sonar type location techniques.
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Offline Kev367th

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Possible game fixes?
« Reply #17 on: May 23, 2005, 09:27:03 AM »
Lol Arlo, I'm totally laxed :).
Just trying to understand the workings.

Sometimes in a big furball a collision will happen because either pilot didn't see the other one. Or a missed shooting opportunity and you get rear ended.
Most are avoidable granted, some just can't be because they just happen.

Tilt - Love #7, then we could pay perks for a white noise anti sheep baa suppressor.
« Last Edit: May 23, 2005, 09:29:15 AM by Kev367th »
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Offline FiLtH

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« Reply #18 on: May 23, 2005, 09:30:31 AM »
The other night..I experienced something in the game for the first time. I hit a guy...but i didnt die. Everytime I hit someone I die..sometimes they die too...often just I die. This was nice to see for a change. Must be my connection?

~AoM~

Offline Saintaw

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Possible game fixes?
« Reply #19 on: May 23, 2005, 09:36:09 AM »
Did you move to Normandy?
Saw
Dirty, nasty furriner.

Offline Kev367th

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« Reply #20 on: May 23, 2005, 09:36:42 AM »
Quote
Originally posted by FiLtH
The other night..I experienced something in the game for the first time. I hit a guy...but i didnt die. Everytime I hit someone I die..sometimes they die too...often just I die. This was nice to see for a change. Must be my connection?


Wish I could say the same, I'm batting 0 on collisions at the moment, never survived one, unlike the other guy(s).
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Offline FiLtH

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« Reply #21 on: May 23, 2005, 09:42:01 AM »
I once heard that the guy with the better connection, will be the guy who dies. Not sure if there is anything to this, or just another rumor.

~AoM~

Offline Arlo

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« Reply #22 on: May 23, 2005, 09:42:34 AM »
I once shot a B-17 pilot right tween the eyes headon and flew through the smoke and debris with my P-40. Got bullets? :D

(Things have been tweaked a lil since then. I miss the game. *sigh*)

Offline Kev367th

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« Reply #23 on: May 23, 2005, 09:46:05 AM »
Quote
Originally posted by FiLtH
I once heard that the guy with the better connection, will be the guy who dies. Not sure if there is anything to this, or just another rumor.


Would imagine better connection = lower net lag, so judging by whats explained earlier I would agree.
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Offline Arlo

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« Reply #24 on: May 23, 2005, 10:00:05 AM »
Quote
Originally posted by FiLtH
I once heard that the guy with the better connection, will be the guy who dies. Not sure if there is anything to this, or just another rumor.


Hehe. The guy who doesn't avoid the collision dies.

Here's the deal. Even 2 players with exactly the same hardware, connection speed, etc. can result in one colliding and the other not. Data packets take time. Even a half second can make a difference. So player A either flies straight at player B or turns into player B ... seen or unseen ... and his own FA says "Hey! My owner flew into the other plane!" Player A's own pc sends a signal to the server "My plane hit the other one."

Player B, otoh, made a correction that avoided a collision on his end. His own pc says "Nope ... we're good .... didn't hit a thing." and that packet delivers that data to the server. Half a second. Maybe less. So ... be it blind accident, intentional ram, etc .... player A is at fault for colliding with player B and penalized with pieces missing. BUT ... if player B managed to miss ... either by better reflexes, dumb luck ... or maybe even a lucky packet loss (yes, there's a chance of that, as well, but rubber bullets and warpage are more an issue already, in that case) then he isn't penalized. Why should he be? He avoided it. He's not at fault. It's more efficient than Geico.

The system's not a bad one. IF packet loss is the culprit then there's alot more at stake than collisions.

But ... I bet HT or Pyro can tell it better. And I'm sure they'll  correct me if I'm having a misconception here.

Offline Tilt

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« Reply #25 on: May 23, 2005, 10:02:09 AM »
Quote
Originally posted by Kev367th

Hypothetical situations -
a) One plane 'creeping' up on another planes six.
b) Two planes flying directly at each other.

 


A) Tail hit. We know that planes in the rearview mirror are closer than they appear. This is to say that when you see the enemy 200 behind you he sees himself sitting on your tail. The greater the lag diference between his FE the server and your FE the greater the error. In a tail hit along the same line the closure has to be very slow for the lead plane to incurr a collision.

Summary if you fly catch up into the back of an enemy you will collide with him on your FE before he even sees a collision.

B)Head on. If you fly down the same line (180 degrees)head on the lag is balanced out. It does not matter who has the greater lag its a matter of total lag (your FE to server plus his FE to server). If the line is true you will both collide.

As the angle of contact changes so the chances in crease that whilst one FE will see a collision the other will not. Start to add arcs of flight and you can almost guarantee that collision will be one sided. Also some wing tips never seem to collide with any thing.
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Offline straffo

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« Reply #26 on: May 23, 2005, 10:09:18 AM »
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Originally posted by Saintaw
Did you move to Normandy?

If you give all my ACM secret tricks we won't be friend very long you know ...

You know I can whistle a on the copper wire and fight at the same time ?
All my connect are hand made ... err mouth made :p


Btw on about 6 year in AH I made one single successfull collision (I mean a planned one :D) to kill an opponent when I was out of ammo.

Usually I simply die.

Offline Tilt

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« Reply #27 on: May 23, 2005, 10:13:21 AM »
if you want to "collide and survive" you have to imagine you are towing a drone and he is being pulled by one.


Now you have to get your drone to hit his drone without you hitting him.


edited.get it right TILT!
« Last Edit: May 23, 2005, 10:17:09 AM by Tilt »
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Offline ghi

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« Reply #28 on: May 23, 2005, 10:15:49 AM »
i like the IL2 for HOing vulchers, but why the IL2 can up without ord. from bases with ord down, and the other bombers can't  ???  am i wrong?  are any other buffs enabled to take off from bases without ord?

Offline Tilt

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« Reply #29 on: May 23, 2005, 10:19:28 AM »
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Originally posted by ghi
i like the IL2 for HOing vulchers, but why the IL2 can up without ord. from bases with ord down, and the other bombers can't  ???  am i wrong?  are any other buffs enabled to take off from bases without ord?


Dead ord denies the IL2 its bombs and rockets. it still has the 23mm tho.
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