Author Topic: cratered  (Read 1700 times)

Offline AmRaaM

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cratered
« on: June 28, 2005, 09:03:38 PM »
why not craters that are craters like in WB, will and some tactics to the game instead of the ever boring  never ending stream of planes taking off at a so called capped base.

prolly a dead horse but will add fun to the game currently not there.

Offline Blammo

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« Reply #1 on: June 29, 2005, 09:27:22 AM »
I agree.  I'd like to be able to bomb the crap out of the field in general to take down it's ability to roll fighters or bombers.  For instance, set a tonnage that needs to be dropped to prevent bombers or fighter from rolling for 15 minutes or so.  The tonnage would need to be high, but only reasonably so (to avoide a single box from doing the job or making it so difficult that it is pointless to try.  It could also have a repair rate like the hangars do so that the accumately damage goes away with time.  It would give buffs a better role in winning the war.

At the very least it would be nice if craters had more effect that just eye candy.  They do in other online massively-multiplayer flight sims.  I would like to see it here.
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Offline jetb123

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« Reply #2 on: June 29, 2005, 09:38:27 AM »
In offline mode you can destroy the runway. Dont know if its possible in MA, but takes LOADS OF BOMBS

Offline dedalos

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« Reply #3 on: June 29, 2005, 10:02:57 AM »
How is this different from destroing the FHs?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Blammo

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« Reply #4 on: June 29, 2005, 10:33:45 AM »
Quote
Originally posted by dedalos
How is this different from destroing the FHs?


Because it prevents everything from taking off and not just fighters.  When the tonnage about for a field is reach it would "close" and nothing could spawn from it until the time expired.

Now, the down side (at least the big one I can think of) is the same as now:  we have a lot of suicide dive-bombing buffs out there and this would likely add to it.  The way to fix that, of course, is to fix the game so that B-17s, B-24s, Lancs or JU-88s can't release bombs from any position but the bomb-sight.
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Offline dedalos

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« Reply #5 on: June 29, 2005, 11:12:14 AM »
Quote
Originally posted by Blammo
Because it prevents everything from taking off and not just fighters.  When the tonnage about for a field is reach it would "close" and nothing could spawn from it until the time expired.

Now, the down side (at least the big one I can think of) is the same as now:  we have a lot of suicide dive-bombing buffs out there and this would likely add to it.  The way to fix that, of course, is to fix the game so that B-17s, B-24s, Lancs or JU-88s can't release bombs from any position but the bomb-sight.


If the tonage is more than whats needed to hit the FH and BH they will still go for hangars.  Now one really cares about BH anyway so the FHs would still be the target.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Alky

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Re: cratered
« Reply #6 on: June 29, 2005, 11:28:41 AM »
Quote
Originally posted by AmRaaM
why not craters that are craters like in WB, will and some tactics to the game instead of the ever boring  never ending stream of planes taking off

I don't understand why everyone is trying to come up with ideas to restrict people from logging on and  flying. It's bad enough that hangers are destroyed and you can't fly or use a GV. When I log on I'd like to find the action and go get involved, but if I have to click my way around from field to field just so I can up, it gets frustrating and I might as well go watch a movie :(
George "AlkyŽ" Fisher

Offline Clifra Jones

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Re: Re: cratered
« Reply #7 on: June 29, 2005, 11:43:09 AM »
Quote
Originally posted by Alky
I don't understand why everyone is trying to come up with ideas to restrict people from logging on and  flying. It's bad enough that hangers are destroyed and you can't fly or use a GV. When I log on I'd like to find the action and go get involved, but if I have to click my way around from field to field just so I can up, it gets frustrating and I might as well go watch a movie :(


Because they can't capture a field w/out taking the FHs down. They are incapable of holding cap, they don't know how to time the goon to get there right after the town is down and they have no concept of how useless a base is that has no fighter hangers.  They will flatten a base, take it and them move on to some other area of the arena. No one uses the base for 15 minutes or so and the other side just takes it right back. What is the point!

Hear is an example of some of the intelligence we have to deal with in the MA. We are capturing a 3k base to use as a "base-of-operations". VH is down FH's are up town is almost down and we have effective CAP, goon is on it's way in to drop troops. Along comes another Bish who zooms in and porks troops. WHY?

Offline SlapShot

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« Reply #8 on: June 29, 2005, 12:33:40 PM »
What Clifra said ...

Yet another idea that is focused on stopping the FIGHT. Heaven forbid that one would have to fight, and fight smartly to gain a just reward.

Let's just bomb the piss out of the runway (much easier to hit than hangers) and not let anybody take off ... cause ... if they do get off the ground ... they might KILL ME ... OH THE HORROR !!!

Again ... if this is a "realism" thingy ... TOD is for you ... not the MA.
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Offline DarkHawk

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« Reply #9 on: June 29, 2005, 02:25:01 PM »
Who says you have to use the runway to take off. many a field was grass in ww2 so lets see if people can use it to launch, would need to add maintenace bulldozers to clean up the bomb craters. This way you could derease the time the runway was not usable

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Offline Blammo

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« Reply #10 on: June 29, 2005, 03:00:09 PM »
Sorry, I disagree.  I don't think the ideal of cratering or using tonnage to cause the enemy problems is stopping the fight.  To be honest, if you don't have enough wit to adjust to the changing situation (ie, runway cratered, hangars down, base closed), then AH is not for you....perhaps Free Cell is more you style?

And it is a big assumption to say people want these things because they don't know how to hold a cap or time the goon or whatever.  The MA is not that simple.  I have been a part of and carried out missions that went just like that--sneak to target, town down, goon in, base ours--and multiple time in a night.  My only interest is it adds a new dimension to the game and new dimension require new tactics...that's all.

I do wonder, Slap, what's the difference between bombing the crap out of a field so nothing can get up or CAPping (a.k.a. Vultching) it so nothing can get up?  Same results.  And it would still take a dedicated coordinated effort?  What is there to fear in a change that is just another way to accomplish the same thing?

All that said, the MA is fine, as it is.  Some changes would be nice, but then the "all-I-want-to-do-is-furball" crowd would have nothing to do.
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Offline SlapShot

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« Reply #11 on: June 29, 2005, 03:29:14 PM »
I do wonder, Slap, what's the difference between bombing the crap out of a field so nothing can get up or CAPping (a.k.a. Vultching) it so nothing can get up? Same results. And it would still take a dedicated coordinated effort? What is there to fear in a change that is just another way to accomplish the same thing?

There is a difference between making a field completely inoperable (taking all FH down as we now know it) and having to keep an organized CAP.

Once the FHs are down, there is nothing anybody can do to try and lift to present a defense ... same would apply to cratering the field to the point that one could not roll without ripping their gear off or not be able to lift at all.

With a CAP ... you better have enough guys and bullets because at some point, if they are determined, some will get off the ground and start to present a defense.

Was at a field the other day providing CAP ... I couldn't kill them fast enuff and neither could the other 4 friendlys that were CAPping too. In no time, the lifters outnumbered the CAPers and the attack was spoiled.

See ... with a CAP, they had a chance to put up a fight and succeeded in thwarting the attack and many good fights happened as a result ... making the field inoperatable ... they have no chance ... hence no fights.

Making a field inoperatable sucks for all involved.

"all-I-want-to-do-is-furball" crowd would have nothing to do

It really is ... "all-I-want-to-do-is-FIGHT" crowd. A furball is the result when they all come together. For the most part, we don't care if we die and live for confrontation ... win or lose ... its all in the fight.

I am not here to extoll the virtues of "furballers" over "stratdudez" ... I'm just don't want to see any changes that would stiffle/smother/hinder fighting in anyway ... and I can see this type of change doing just that.

Patience ... TOD will be here soon enough (2 weeks I heard !!!)
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Offline dedalos

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« Reply #12 on: June 29, 2005, 03:32:34 PM »
Quote
Originally posted by Blammo
.I do wonder, Slap, what's the difference between bombing the crap out of a field so nothing can get up or CAPping (a.k.a. Vultching) it so nothing can get up?  Same results.  And it would still take a dedicated coordinated effort?  What is there to fear in a change that is just another way to accomplish the same thing?
.


The difference is that eventually, I do make it off the grownd and a few will pay for their missed vulch oportunity.  Sometime, the goon will die too.  Then they come here and start PERK THE LALA or How to not let planes up threads.

No, I am not that good.  They are that bad.

Oh, and the situation is not changing.  You just want it to.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Clifra Jones

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« Reply #13 on: June 29, 2005, 04:28:33 PM »
You tell me Blammo what other reason are all these "hinder the fighters" threads all about?

I quit a squad because of this mentality. Flying around in circles with nothing to do, no threats in site and then everyone strokes each others thing when the base is captured. Sorry it just plain boring.

Limit the number of planes / base
soften the hangers
crater the air field
perk the LA7

What does this accomplish? Makes life easy for all those folks that don't want to have to face fighters and make those of us who log on to "engage the enemy" have to fly 30 minutes to find a fight.

Know what I say? Perk the B24s, B17s! As a matter of fact perk all the bombers. That should cut down on the dive bombing suicide dweebosity!

How would you feel about my suggestion for covert bases hidden from the map? Would you support that? That add a sense of realism as much as any idea I've read here? But then you'd have to deal with fighters you did not know where there and that would spoil "your fun"! Can't have that now can we.

Offline Blammo

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« Reply #14 on: June 29, 2005, 04:41:32 PM »
Look, don't take it all so personal.  I didn't start the thread, just throwing my opinion into the pot.  Like I said, the MA is fine with me.  I might try different things if I was in charge, but I am not so I dance with the one that brought me.

I can't answer for all the "hinder the fighter" threads.  I don't start them.  I don't want the LA-7 perked...it isn't that nice of ride.  Again, I don't see what I was talking about as that radical, but it's cool if y'all do.

By the way, I think it would be great to have bases more randomized in position, Cliffra.  I would love the challenge.

Like I said, don't get so torn up...it was just a thought.


Thanks for the explination of your view, Slap.
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