Author Topic: WW2OL a whole new game for many... patch 111 released.  (Read 4132 times)

Offline fscott

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WW2OL a whole new game for many... patch 111 released.
« on: June 16, 2001, 12:36:00 AM »
The main thing seen in the new patch is an increase in fps.  Although a few people are claiming that tanks are now suddenly appearing in front of them, most are reporting tremendous gains in fps, with no problem seeing moving and fighting tanks several thousand yards away. I have no troubles myself seeing units moving around at maximum ranges.

Now the best part. Air combat!  Suddenly after logging in with the new patch, I see planes! Planes everywhere! And people are reporting 30+ fps DURING air combat.  I kept a steady 30 to 47 fps while flying with 15 other air units within visible range.  Clipping has also been reduced. Planes move fluidly.  After finally gettign some real combat in during a great furball I have a few things to report:

1) 109E does NOT outturn the Spit I.
- Perhaps it was just my superior flying skills but I had 4 109's furballing with me and I consistently outturned them all.  Maybe they were all just juniors, but they were very good at usign their diving speed to run away whenever I finally got on one of their 6's.

2) 109E visibly faster tahn Spit.
- As it should.

3) Gunnery is HARD!
- It's tuff even for me to hit someone once I get on their six.  Guess it takes time.

4) Air battles totally different.
- At one point over Spotin(?) I counted 18 air units while maintaining 27 to 40 fps.  Additionally, within visible range, approximatley 6 ground units.
 
5) A wounded pilot has less strength.
- First time for me, I finally got wounded while flying.  I took her down but found taht I could hardly pull the stick back! I looke down and noticed that my arm was not pulling very far back on the stick.  Meanwhile I'm losing blood.  Talk about realistic damage to the pilot!

6) Air combat and flying is fun.
- Lke I said, with the faster fps, the smoothness is much better over combat.  

Nuff said.  Just thot I'd update some of the agnostics on what's going on over in WW2 land.  Hope to see some in sky. The name is fscott.

Offline MrRiplEy

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WW2OL a whole new game for many... patch 111 released.
« Reply #1 on: June 16, 2001, 01:44:00 AM »
Lol, I've never seen such a theatrical post here.

'Nuff said.. - the name is fscott' Did you type that from the top of a mountain or something? LOL.

I'm glad if CRS finally sorted out some of the bugs in the code. However if you're experiencing playable framerates with your 1.5gig AMD + 512RAM that doesn't still tell anything about the average Joe.

15 planes furball? I've had that even at Aces High free H2H when the terrain file is new and big =)

Offline Kieran

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WW2OL a whole new game for many... patch 111 released.
« Reply #2 on: June 16, 2001, 02:47:00 AM »
Here is my 111 experience-

Logged in and took the light British tank for a spin. I cruised in the direction of all traffic headed from base (assuming this would lead to action) and was nearing the top of a ridge, looking straight ahead in observer view when I was hit. I popped down into the driver's seat to see a panzer filling my viewport- it had been there but invisible to my observer! I jump to the gun and nail it, thinking I must be a raw newby to have missed that tank so close.

Then I jump into a tank a while later. Same tank, same plan, head to the fight. This time I see the panzer sitting atop the hill, pretty as can be. I put 3 shells into it, no damage. He hits me one ping and I die. So far, just like AH tanks to me.   ;)

I decide to try the fighters. I jump into the Spit and, you guessed it, followed the crowd. I wound up in a furball with a few 109's making zooming passes through the Spits. I finally latch onto one that has let a little too much e and alt get away and after a little longer pursuit than I am used to manage to deliver the killing blow. Gunnery is vastly different there! I RTB'd low ammo.

The Good:
Graphics were awesome! Watching the tanks smoke, then burst into flame out of every open port was truly something to see. The 109 first spouted oil smoke, then erupted into a large, flame and oil smoke cloud. No mistaking it, he was finished. Contrails on wingtips are pretty cool. Cockpits open and close. Trees and other ground objects are real, and must be traversed or avoided. The terrain is rolling, and travel off road means slower travel. Having soldiers beg rides on your tank is pretty cool, too. The clouds are awesome to see.

The Bad:
The "cities" are small, usually only a few buildings. There was clipping visible in some situations on my machine. Sides seemed lopsided, but that might have been where I was located.

The Ugly:
No doubt about it, the framerate is abysmal, even after the patch. I have a mid-range system (PIII 733, 256 MB SD133, GeForce 2GTS 32MB) and I saw maybe 10fps max in one of those 15 plane dogfights. Usually when 3-4 planes were in view it was more like 5fps. No fooling, this will have to be corrected or there will be no airwar to speak of.

If you like tanks and foot soldiers this looks to be a pretty good setup, but only the most masochistic pilots (or those with the money to buy the biggest, baddest rig out there) will ever stick with WWIIOnline in its current iteration. I will see what shakes for a while, but I will never subscribe to it as a flight sim if the frame rates don't improve. Even a dumbed-down fm doesn't bother me, but having to guess where the bad guy will microwarp next does.

Offline fscott

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WW2OL a whole new game for many... patch 111 released.
« Reply #3 on: June 16, 2001, 02:52:00 AM »
Kieren, sure wish you could get better fps.  The vast majority of people online and many on the message boards are getting very significant increases.  I'm hearing very frequently 20 - 30 fps from most people during furballs.  I hope you tried some of the settings suggested.

Here check this 90kb screenshot out. I am getting over 30 fps.  There are over 30+ units total around me, although you can only see about 24 in the pic, and jpg images lose detail so it's hard to see individual names.  You can see 3 air units, (one very close to ground), as well as numerous ground units. Actually we were all laughing at the fact that there were so many units on the round. I had never seen such a conglomeration of units in one place. It was so neat I had to take a pic.

 
http://corn555.tripod.com/pic.html

And Mr. Ripley, I'm not trying to persuade or convince anyone to come play. I got 5000 others to play with. I just want to convey the fact that there is fun to be had over there.  The message boards are full of whiners and other who don't even have the game, yet they wanna bash it. You can't believe all that you read over at the WW2ol boards. It remains true that people pissed have more to say than those who are content.

fscott

[ 06-16-2001: Message edited by: fscott ]

Offline Kieran

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WW2OL a whole new game for many... patch 111 released.
« Reply #4 on: June 16, 2001, 03:10:00 AM »
Yup, every single suggestion forwarded by the Rats. Let me be fair, the game has some very bright spots, but it has a great big wart on its nose where fps is concerned.  :(

Offline fscott

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WW2OL a whole new game for many... patch 111 released.
« Reply #5 on: June 16, 2001, 03:22:00 AM »
Kieren, you have FSAA off? Mipmapping off? Not just in settings, but also for your video card settings. FSAA takes alot of fps away.  I won't use it until I get Gefarce 3.

Offline Creamo

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WW2OL a whole new game for many... patch 111 released.
« Reply #6 on: June 16, 2001, 03:53:00 AM »
Quote
Originally posted by MrRiplEy:

'Nuff said.. - the name is fscott' Did you type that from the top of a mountain or something? LOL.


   :cool:

----

[ 06-16-2001: Message edited by: Creamo ]

Offline StSanta

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WW2OL a whole new game for many... patch 111 released.
« Reply #7 on: June 16, 2001, 04:29:00 AM »
Heh WWIIOL even at 100fps will still have a FM like FA.

If they fix that, perhaps I'll eventually buy the game, if it hasn't vaporized before that.

Offline Staga

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WW2OL a whole new game for many... patch 111 released.
« Reply #8 on: June 16, 2001, 06:09:00 AM »
Since I bought WWIIOL I haven't play AH at all.
That game have its weak points but as long as I get 20-35fps 1024*768 in panzers I'm happy camper    :)

screenshots, Before latest patch so some fps are low

btw there's no ammo-counters or autopilots   ;)

[ 06-16-2001: Message edited by: Staga ]

Offline Westy MOL

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WW2OL a whole new game for many... patch 111 released.
« Reply #9 on: June 16, 2001, 07:54:00 AM »
Re:gunnery. WW2O has been Warbirdized for gamplay in that the rounds do not exist after xxxx distance. Fly a Stuka anyway. It can bomb AND dogfight the Spitfires. Just like it really did in 1940!!    ;)
 
 Will have to try the 111 patch later. Seen alot of claims for big FPS improvements but most folks seeing that still have system specs much better than the recomended system.
 I'll be impressed if the fix does anything for my PIII600 and if not.. Well I'll also be impressed if they ever change the sys specs.  As it is the system specs remind me of the many misleading car ads in the Sunday paper that tout $99/mo for a car or "guaranteed $2,000 trad in for your old car."  They are all misleading to say the least to the unwary consumer.


  Westy

Offline bowser

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WW2OL a whole new game for many... patch 111 released.
« Reply #10 on: June 16, 2001, 09:48:00 AM »
Well we can finally actually dogfight, but this sim has a long way to go to make flight simmers happy...though it does show potential.
BAD:There is no such thing as loss of e..fought a spit and looped and flat turned ad nauseum.  I guess I'm not supposed to see damage, it's not implemented yet?  I would sit on a con about 100 yards away and blast away, with no visual feedback that I was hitting anything.  Can't see tracers, and what's with the flame-spewing guns?  Gauges don't work, impossible to see and use.  Not impressed with the graphics.  Unless I'm zoomed in at the gunsight, it's tough to make anything out.  Planes a couple hundreds away are hard to distinguish.
GOOD:Immersion..flying through the countryside, seeing towns, vehicles, infantry.  A real sense of speed when down low.  I hear AH will improve this with DirectX 8.  Takeoffs and landings are much more realistic, the bumpy grass airfields are very cool.  I like the feel or responsiveness of the aircraft, very similiar to AH.  If you fly AH, you'll find the transition very easy.

Anyways, I wish them luck.  Competition is good.  I'll check back in a month or so.

bowser

Offline fscott

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WW2OL a whole new game for many... patch 111 released.
« Reply #11 on: June 16, 2001, 11:42:00 AM »
"I like the feel or responsiveness of the aircraft, very similiar to AH. If you fly    AH, you'll find the transition very easy."

Have to disagree 100%.  The one complaint I had with AH was that they felt jerky. Perhaps that's more realistic I dunno.  WW2OL fm's are very smooth.

fscott

Offline Animal

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WW2OL a whole new game for many... patch 111 released.
« Reply #12 on: June 16, 2001, 01:39:00 PM »
you should make one of these reports after 6 months and tell us how the game is going and THEN maybe ill consider buying.

Offline mrfish

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WW2OL a whole new game for many... patch 111 released.
« Reply #13 on: June 16, 2001, 04:50:00 PM »
i am still pretty dissappointed with the flying but on a faster computer it would be much more fun. i think a lot of people are going to have to upgrade. i finally killed a tank in a stuka which was cool.

the first person shooter aspect is still the best bet - or going as a tank. i will being playing on the ground til i get an update but a.h. can't be touched as a flight sim.

and fscott whats with the tell it on the mountain thing - nuff said lolol  :)

Offline Zigrat

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WW2OL a whole new game for many... patch 111 released.
« Reply #14 on: June 16, 2001, 04:56:00 PM »
my take on 111:

im getting very good fps. i havent had the fps go below 20 fps yet, even in the biggest fights. this was at the "medium" graphics settings and 1024x768 32 bit

there are clipping problems and those are very annoying. these arent a problem when you're on the ground, but when doing ground attack its extremely annoying.

the fm has a good "feeling" to it (ie responsiveness) but the numbers are all wrong. like some have said, e retention tie fighter like.


ok so we agree on that. but really, the best reason to play ww2ol right now is for the GVs. in this aspect its really cool, 100% better than ground action in aces high. the sounds are really cool too. i wish aces high had more external sounds. hearing other GVs and airplanes fly by and such.

the price is right too. its $10 a month, and the game only costs 29.99 in stores (compusa or best buy both have it 29.99) and you get a free month with that (same price as a month of AH) and after that its 9.99... much cheaper than aces high so price isnt the issue. if anything i hope ah goes to 20 a month so ppl can afford both