Author Topic: System: X Kills Landed  (Read 1712 times)

Offline Roscoroo

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System: X Kills Landed
« Reply #15 on: August 04, 2005, 11:42:00 AM »
System:Molly the maple shot you down of the oppressed trees.
Roscoroo ,
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Offline midnight Target

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« Reply #16 on: August 04, 2005, 11:52:41 AM »
What exactly is the point here?  

Stop people from vulching? Whos fault is the vulch anyway?
 
Help point out who is L33T? LOL

Sounds like you want to ID the "vulchers" so we can all go beat the crap outta them... hehe.

Its a game, try to have fun.

Offline Ack-Ack

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« Reply #17 on: August 04, 2005, 01:12:08 PM »
Quote
Originally posted by Vudak


I'll bet people still vulch too.



As long as players are stupid enough to up from a field under attack, there will always be vulching.



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Offline Ack-Ack

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« Reply #18 on: August 04, 2005, 01:19:47 PM »
Quote
Originally posted by Eagler
add an asterik for every five kills like FA had

like to see how long one would last in MA  with an asterik by his plane name icon :)


Probably wouldn't be shot down.  Considering it's now all the rage to be timid, probably most would see that asterik, crap their pants and turn tail for the nearest friendly base and land.



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Offline Midnight

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« Reply #19 on: August 04, 2005, 02:25:40 PM »
Quote
Originally posted by SlapShot
Show me where furballers have opposed any idea where changing the strat model to appease bombers was made. That is urban legend and Bull Poo Poo.


I'm not "seeming" anything to anyone, just look at the topic started about bomber kill messages and you can see for yourself what I am talking about.

As far as making examples of furballers opposed to things to improve strat, I'll point to many members of the BKs just for starters. I'm not going to waste the time to look up a bunch of actual quotes, but I was on the recieving end of the "Strat potato" and "Sky accountant" slang in many topics directly related to improving the AH strat engine to make it more meaningful to the overall "War" effort.

Offline SlapShot

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« Reply #20 on: August 04, 2005, 02:31:10 PM »
Quote
Originally posted by Midnight
I'm not "seeming" anything to anyone, just look at the topic started about bomber kill messages and you can see for yourself what I am talking about.

As far as making examples of furballers opposed to things to improve strat, I'll point to many members of the BKs just for starters. I'm not going to waste the time to look up a bunch of actual quotes, but I was on the recieving end of the "Strat potato" and "Sky accountant" slang in many topics directly related to improving the AH strat engine to make it more meaningful to the overall "War" effort.


Yup ... I remember all those threads/posts too. Not one do I recall had a problem with making the various strats more meaninfull to the bombers ... most of the threads/posts revolved around the suicide dweebs being able to destroy field strats with extreme ease ... not bombing cities, fuel depots, ... etc. to make them more meaningful to the buff guys and significant to the "war effort".
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Offline Midnight

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« Reply #21 on: August 04, 2005, 03:05:51 PM »
Quote
Originally posted by SlapShot
Yup ... I remember all those threads/posts too. Not one do I recall had a problem with making the various strats more meaninfull to the bombers ... most of the threads/posts revolved around the suicide dweebs being able to destroy field strats with extreme ease ... not bombing cities, fuel depots, ... etc. to make them more meaningful to the buff guys and significant to the "war effort".


You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want. I.e. HTC keeps things about in the middle for both.

I've seen many suggestions to make plane availabity tied to some large factory somewhere away from airfields, rather than FH... and then plenty of complaints about how the milk-running "fluffers" would be effecting everyone else's fun.

The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.

The main thing is, as long as the only decernable "objective" is to capture all the other fields, the enemy has to be stopped from making a defense at each and every field so that troops can be landed at the map room.

This could be done in a lot of different ways, but I would think that the slow attritian would be a better way than one second having FHs and the next second not. At least with attritian, people would see that the field was starting to be run down, and action could be taken to fix it. With the current model, a field can be at 100% with a wonderful furball taking place and in one pass of a couple bombers, the whole field is shut down instantly.

Give the bombers somewhere else to go that is worth going to, and I think that they will go there.

Oh and before you say something like the bombers would still be able to ruin the furball, just remember that there would be plenty of "strat potatos" and "Sky accountants" looking for those bombers to try and stop them.

Offline Ack-Ack

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« Reply #22 on: August 04, 2005, 03:17:24 PM »
Quote
Originally posted by Midnight
You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want.  




You're wrong.  If you've been around long enough you would have known that from the day that strat was put into the game it never really worked all that well. Basically, the strat system has been porked from the day it was introduced.  It had nothing to do with those that wish to fight.



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Offline Lye-El

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« Reply #23 on: August 04, 2005, 03:29:21 PM »
Quote
Originally posted by FiLtH
N make it so if the wheels are still on the ground its a non-kill..unscored.

 


I like it.

"Don't bomb the hangers, we want to vulch"  Heard on Range. This guy probably has a heck of a fighter score..maybe elite. :rolleyes:


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline SlapShot

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« Reply #24 on: August 04, 2005, 04:35:10 PM »
Quote
Originally posted by Midnight
You must have a very poor memory if you can't recall anything like I am saying. HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want. I.e. HTC keeps things about in the middle for both.

I've seen many suggestions to make plane availabity tied to some large factory somewhere away from airfields, rather than FH... and then plenty of complaints about how the milk-running "fluffers" would be effecting everyone else's fun.

The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.

The main thing is, as long as the only decernable "objective" is to capture all the other fields, the enemy has to be stopped from making a defense at each and every field so that troops can be landed at the map room.

This could be done in a lot of different ways, but I would think that the slow attritian would be a better way than one second having FHs and the next second not. At least with attritian, people would see that the field was starting to be run down, and action could be taken to fix it. With the current model, a field can be at 100% with a wonderful furball taking place and in one pass of a couple bombers, the whole field is shut down instantly.

Give the bombers somewhere else to go that is worth going to, and I think that they will go there.

Oh and before you say something like the bombers would still be able to ruin the furball, just remember that there would be plenty of "strat potatos" and "Sky accountants" looking for those bombers to try and stop them.


There is nothing wrong with my memory ... When I do recall something ... I make sure not add embelishments.

Yeah ... HT has a special warm spot in his heart for the "furballers" and secretly hates "fluffers" ... oh ... and Pyro feels the same way.

The factory idea had holes shot in it from all aspect of players ... it was just not the "furballer" crowd.

Geeesh ... think about about it Midnight !!!

Yeah ... all the furballers were whining about troops and ord porkage ... LOL ... I have to admit that we did whine about fuel porkage cause that is the ONLY field strat thing that can ruin our fun ... but troops and ord ... your stretching and fabricating to make a point.

Back to fuel porking ... and your attrition notion ... that was also discussed in length. The core of the arguement was that it took just 15 seconds for some suicide dweeb to pork all fuel to 25%, yet is took MULTIPLE re-supply sorties and mucho time to bring it back up. Yeah ... that was a real winner. If you remember, there was a time that a guy in a Typh could pork all fuel to 25% within a 2-3 sector radius ... boy ... that was alot of fun.

Don't get me wrong here ... I think AH would be terrible without bombers and I agree/wish that they had some real goals outside of porking fields that are supporting an ongoing furball. BUT ... its the few buff doodz that when repeatedly asked not to sink a CV or destroy FHs when it totally not needed yet they go right ahead and do it ... makes all the rest look like griefers too.
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Offline Vudak

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« Reply #25 on: August 04, 2005, 04:38:57 PM »
Quote
Originally posted by Lye-El
I like it.

"Don't bomb the hangers, we want to vulch"  Heard on Range. This guy probably has a heck of a fighter score..maybe elite. :rolleyes:



Statements like that could lead one to believe that you value score to highly in the first place. :rolleyes:
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Offline eilif

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« Reply #26 on: August 04, 2005, 07:25:26 PM »
i would prefer no message system for kills, but since thats not going to happen i have
been wanting a more specific one for a long time,  "Eilif Vulched 15 planes, and killed 1" works better to me.

we reward vulchers too well as it is.

Midnights idea of coordinating a legit kill with time makes sense, my idea of coordinating it with alt could be gamed by the gamers out there.

Offline Krusty

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« Reply #27 on: August 04, 2005, 07:36:16 PM »
Historically a kill on the ground is still a kill.

Offline Rino

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« Reply #28 on: August 04, 2005, 10:36:34 PM »
Quote
Originally posted by Ack-Ack
Why not just remove the system messages altogether?  Personally, I prefer  AW's more simple, "A kill  has been recorded" or nothing at all.



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Offline eilif

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« Reply #29 on: August 04, 2005, 11:23:25 PM »
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Historically a kill on the ground is still a kill.


ya but when were MA settings even remotely based on history, MA is meant to be a game, and if there going to go to the effort of announcing kills they might as well be a bit more descriptive.