Originally posted by Charon
As pointed out here and at various times by many over the years, myself included -- Strategic targets that make a difference.
Here is the idea I came up with and posted in the "Wishlist" section
The only problem with Heavier strat targets is the same problem with Strat Targets now. They need to have a greater effect on gameplay to make them worthwhile to bomb.
As it stands now alot of people for the most part only bomb the strats to milkrun and improve their Bomber ranking.
The problem if they make them have a greater effect on gameplay is you will then have people using the age old whine of "you ruined my fun" (God forbid they ever try to protect their fun by defending)
But here is an idea.
Since we have reduced price for some of the perked planes Lets have factories for perked planes which can be directly effected by bombing.
Something along the lines of what Air Warrior had for spits only there woould be several different kinds.
Completely destroy the Tank Factory and Tigers become unavailable. Same thing with 262's Tempests etc etc.
Take it a step further
We can tie them into the ENY system so that the less numbers a player has the more it has to be destroyed to make perked planes unavailable.
Lets say with somewhat even sides a factory would only have to be 50% destroyed to deny that particular perked item. As numbers become more imbalanced the side with the least numbers would have to have more of its factory destroyed to loose access to perked items upto and including 100%
Doing it this way would help counter some of the horde as more of the hording sides resources (players) would be needed to completely destroy these facilities.
Having a seperate factory for each perked item would help assure that not all items would be denied at the same time. And even farther drain the hording sides resources
Keep the rebuild time at say 20 min so as to keep from having any particular item supressed for an unreasonable amount of time.
This would give buff drivers something useful to bomb and something for the fighters might want to try to defend.
In AW if someone was going after the Spt factory peopel would try to defend it cause they wanted the spits.
Here if someone goes after the oil refinery people most dont really care. And only slightly more people care if they are going after HQ
Another idea might be to have factories for these items by zone.
that is each country having several facories spread out over the map. Obliterate that factory and no perked item will be available in that zone.
Again. gives buff pilots somethign usefull to do and give the fighter jocks something important to defend