Author Topic: Is the rank system pro LA7, vulch & camp ?  (Read 2229 times)

Offline bj229r

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Is the rank system pro LA7, vulch & camp ?
« Reply #75 on: August 21, 2005, 03:31:12 PM »
Kills / Deaths+1  2.60571          (246)    
 Kills / Sorties      1.55102             (225)    
 Kills / Hour          8.244                  (203)    
 Hit percentage   8.631 %          (229)    
 Points                24794.87133   (147)

Kills              228  
Assists           68  
Sorties         147  
Landed          51  
Bailed              8  
Ditched            8  
Captured         8  
Death            69  
Disco               3  
Time     27:41:52

Those numbers reflect a top 100 fighter rank--the only remarkable stat in the pile is kills per hour--up, furball, vulch..die..up agin
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Offline straffo

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Is the rank system pro LA7, vulch & camp ?
« Reply #76 on: August 21, 2005, 03:34:26 PM »
Quote
Originally posted by DipStick
y is much more "effective" than x because he kills 10 enemies an hour compared to 3 for x.


Depend of the environement.

If y and x are in the same environement it's true (same number of target availlable)

What if X is in a timezone where the number of target availlable is 25% of Y number of target availlable ?

In this case x is more effective IMO.

Don't get me started on stats I've done this too long for process control I'm sick of doing stats :D

Offline Zazen13

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Is the rank system pro LA7, vulch & camp ?
« Reply #77 on: August 22, 2005, 12:06:21 PM »
Quote
Originally posted by bj229r
Kills / Deaths+1  2.60571          (246)    
 Kills / Sorties      1.55102             (225)    
 Kills / Hour          8.244                  (203)    
 Hit percentage   8.631 %          (229)    
 Points                24794.87133   (147)

Kills              228  
Assists           68  
Sorties         147  
Landed          51  
Bailed              8  
Ditched            8  
Captured         8  
Death            69  
Disco               3  
Time     27:41:52

Those numbers reflect a top 100 fighter rank--the only remarkable stat in the pile is kills per hour--up, furball, vulch..die..up agin


That may be a top 100 sheet early or mid-camp, but by the end of the camp that's nowhere close to top 100. None of the sub-stats are even sub-100.

Zazen
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc