Author Topic: Opt test discussion  (Read 6474 times)

Offline vorticon

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Opt test discussion
« Reply #60 on: August 24, 2005, 07:03:21 PM »
mild improvement, 39-41 to 49-51  (offline)

but i didnt run follow the testing guidelines, so anything i report would be useless, made so even more by the fact my video card has a reported 0 ram...

Offline GunnerCAF

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« Reply #61 on: August 25, 2005, 12:05:22 AM »
I tried Optest3 tonight.  

PC- AMD Athlon XP 2500+
RAM 512 MB
Vid RADEOM 9200 , 128 MB

My frame rates dropped way down, 1 - 9 FPS.  I shut it down, then went back and started AH normaly.  My frame rates seemed to be normal, but everything seems to be moving in double speed.

I re-booted, and I get the same thing.  It seems to start ok, but when I try to fly, about half way down the runway, it kicks into double speed.

Any way I can un-install this so I can get it back to normal?

Gunner
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Offline BTW

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Opt test discussion
« Reply #62 on: August 25, 2005, 12:18:00 AM »
>>My frame rates dropped way down, 1 - 9 FPS. I shut it down, then went back and started AH normaly. My frame rates seemed to be normal, but everything seems to be moving in double speed.

<<

Offline or online?

Offline, the fast speed bug is well ducumented but hardly ever discussed. It a matter of a buffer over running when preloading textures (my guess). It has nothing to do with op test but I can see how that could make you look like you're getting a frame decrease ( during the double speed bug frame rates appear to drop). Disable preloading of Textures and HT adress this bug.
« Last Edit: August 25, 2005, 12:22:21 AM by BTW »

Offline TexMurphy

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« Reply #63 on: August 25, 2005, 01:17:01 AM »
Has anyone ran any stats on the animated water and the Op test?

I was in the MA last night flying a patrol looking for enemy CVs. I was at 10-15k and only water in sight. My FPS was about 18-24 with animated water. When I shut animated water of my fps was 69-85.

Are there any optimizations done at all to animated water? Doesnt feel like it in fact it actually feels like Ive taken a performance hit on animated water as I usually dont go below 25 fps when out over water.

Im running on a 2GHz 512 ram system with a 9600XT 256MB card.

Also skuzzy with that system would you preload in vid mem or in sys mem?

Tex

Offline Killjoy2

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Opt test discussion
« Reply #64 on: August 25, 2005, 03:03:23 AM »
Here's the results of the test collated by video memory.

Observations:
1) GeForce 6600-68-- 256 meg look like the sweet spot for AH right no.
2) GeForce FX with 256 meg will probably not deliver the speed you thought.
3) It's worth tinkering with drivers and settings. You can get a big increase in fps. Radeons are especially sensitive to drivers.
4) I would shoot for 50 frames to play AH.

32 meg
P51d fwd 19 19 24 25 Video: GF2 MX400 AGP, Mem 32 MB

64 meg
P51d fwd 30 30 40 42 Video: GF2 Ti AGP, Mem 64 MB
P51d fwd 25 28 33 35 Video: GeForce2 GTS/GeForce2 Pro 64 meg
P51D Fwd 18 19 23 23 Graphic Card: NVIDIA GeFORCE3 TI 500
P51D Fwd 27 27 33 32 GFX Card: GeForce3 Ti200
P51d fwd 7 6 8 8 Video: GeForce4 MX 420 63.5 MB
P51d fwd 22 21 27 28 Video: GF4 MX440 AGP, Mem 64 MB
P51D Fwd 42 42 56 56 Card: GeForce4 mx440 64 mb
P51D Fwd 28 29 33 35 Graphic Card Nvidia GeForce MX/MX400 64mb
P51D Fwd 8 16 21 25 Chip type: RS200M AGP

128 meg
P51d fwd 28 28 28 28 Video: Nvidia MX 4000, Mem 128 MB
P51d fwd 33 34 38 41 Video: Nvidia MX 4000, Mem 128 MB
P51D Fwd 42 42 46 50 Graphic Card GeForce 4 TI4600 Card Memory 128mb.
P51D FWD 25 36 42 44 Graphic Card: GF4 Ti4600 Card Memory: 128 mb
P51d fwd 18 19 28 29 Video: GF FX 5200, Mem 128 MB
P51D Fwd 11 17 22 23 Video: G3Force FX 5900XT, Mem 128.0 MB
P51D FWD 42 43 60 64 Graphic Card: Gforce FX 5900 XT
P51D Fwd 42 44 53 54 Graphic Card: NVIDIA GeFORCE4 TI 4800 128MB
P51D Fwd 46 46 50 53 Video Card: FX 5900U 128MB
P51d fwd 43 44 56 62 Grahpic ATI 9600 XT AGP Mem 128 meg.
P51d fwd 54 58 72 71 Grahpic: ATI Radeon 9600 XT AGP, Mem: 128 MB
P51d fwd 38 40 48 55 Video: Radeon 9600XT Mem: 128meg
P51d fwd 24 16 32 33 Video: Radeon 9600
P51d fwd 38 42 53 56 Grahpic RADEON 9700 PRO AGP Mem 128 meg.
P51d fwd 45 45 58 60 Grahpic RADEON 9700 PRO AGP Mem 128 meg.
P51d fwd 46 47 59 60 Grahpic nVidia 6800 AGP Mem 128 meg.
P51d fwd 34 35 42 43 NVIDIA GeForce4 Ti 4800 128 MB
P51d fwd 45 46 65 68 Video: Radeon 9800 AGP, Mem 128 MB
P51D Fwd 54 37 46 47 Graphics: Radeon 9800 Pro AGP, Mem:128 MB
P51D Fwd 54 55 71 74 Graphics: Radeon 9800 Pro AGP, Mem:128 MB
P51D Fwd 40 51 63 67 Graphics: ati radeon 9800 AGP 128Mb
P51d fwd 35 36 45 48 Graphic ATI 9800 Pro AGP Mem 128 Mb
P51d fwd 51 51 74 79 Grahpic Radeon 9800 Pro AGP Mem 128 meg
P51D Fwd 36 40 49 50 graphic gard Radeon 9800 Pro 128mb
P51d fwd 26 51 61 62 Graphic: GeForce FX5200 AGP Mem: 128 meg
P51D Fwd 28 27 32 33 Graphic Card - NVidia GEForce FX5200 Card Memory - 128MB
P51d fwd 17 17 24 17 Video: ATI 8500 AGP, Mem 128MB


256 meg
P51d fwd 32 36 46 48 Grahpic Nvidia FX5200 AGP Mem 256 meg.
P51D Fwd 24 20 25 27 Graphic Card NVidia_5500 256
P51d fwd 32 32 33 33 Graphic NVIDIA GeForce FX 5600 AGP Mem 255 meg.
P51d fwd 34 34 36 36 Graphic NVIDIA GeForce FX 5600 AGP Mem 255 meg.
P51d fwd 19 22 24 28 Graphic Card Fx5700LE Mem 256
P51, Ful 45 51 67 71 Graphic Card: nVidia GeForce FX5900 Ultra
P51D Fwd 25 30 51 42 Graphic Card GeForce FX 5900 Ultra Card Memory 256.
P51d fwd 62 65 84 88 Video: GeForce 6600, Mem 256,0 MB
P51d fwd 52 53 72 75 Graphic GeForce 6600 PCI-E Mem 256 Mb
P51d fwd 62 65 79 81 Graphic GeForce 6800 Ultra PCI-E Mem 256 Mb
P51D Fwd 58 60 71 100 Graphic Card GF 6800 Card Memory 256 MB.
P51D fwd 72 80 99 102 Graphics Card - GeForce 6800 GT
P51D Fwd 44 46 55 58 Graphic Card GF 6800GT Card Memory 256 MB.
P51D Fwd 36 58 70 74 RADEON 9550 (Omega 2.6.53)
P51D Fwd 53 55 70 73 ATI RADEON 9600 Series AGP (0x4150)
P51D Fwd 39 57 57 57 Graphic Card: Mobility Radeon 9800 AGP laptop) 256MB
P51D Fwd 45 47 65 68 Graphic Card RADEON X800 Pro AGP Card Memory 256.
P51d fwd 86 84 108 114 ATI X800PRO agp 256 mb
P51D Fwd 57 57 72 76 Graphic: Radeon X800PRO AGP 256
P51D Fwd 59 59 63 63 Graphics: Radeon X800XL AGP, Mem:256 MB
P51d fwd 64 65 96 99 Grahpic ATI X800XL PCI-E Mem 256 MB
P51d fwd 59 60 87 90 Gpu: ATI Radeon X850XT, PCI Express, 256 Mb GDDR 3
P51D Fwd 61 60 78 81 Graphic: Radeon X850PRO PCI-E 256

Offline bozon

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Opt test discussion
« Reply #65 on: August 25, 2005, 03:19:42 AM »
I tried opt yesterday for the 1st time. Frame rates increased by 30%-50% across the board.

I quit AH because my computer couldn't handle it anymore, but this improvement might just push preformance into playability! frame rates did not fall below 20 fps offline. I need to start some fires and smoke to simulate better the online enviroment.

PIII - 1GHz
512 mb RAM
Nvidia FX5200 128 mb, latest omega drivers
textures 256
res 1024x728

Bozon
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Offline streakeagle

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Opt test discussion
« Reply #66 on: August 25, 2005, 05:46:17 AM »
Notice in that list sorted by video RAM that some very high end 256MB cards get the same frame rates as some of the Radeon 9800 Pro entries. Include the CPU power in that list, and sort by frame rates rather than video RAM and you will see a very strong trend. PCs with Athon 64 CPUs at 3500-3800 are one class, slower Athlon 64 CPUs, Pentium 4s at 3GHz+, and Athlon XP 3200s are the next class, and so on.

If my 939 motherboard supported AGP, I am sure my Radeon 9800 Pro 128MB would score in the high 70s or low 80s like some others with high end CPUs which isn't bad considering the best setups barely break 100. The only problem that the video RAM causes is the limit of using 512MB textures, other than that, its settings were identical for this optest3 (FSAAx4, AFx16, 1600x1200x32). It scored a playable 46 compared to my new PC's 99.

So, the moral of the story is get a fast CPU with at least 1GB of fast system RAM if you want good AH performance.
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Offline Flayed1

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« Reply #67 on: August 25, 2005, 08:07:20 AM »
Aside from a good jump in FR so far i've seen the manned ack bug in the hanger and also all the P38's have no props or cones in the hanger.   Must be the new jet powered P38's :) looks like air intakes now.
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Offline SkyGnome

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Problems - clouds & frame rate
« Reply #68 on: August 25, 2005, 09:10:22 AM »
The problem with clouds flashing out still happens, though it seems in a much narrower window.

Also, I'm having some wierd problem with frame rate.  Despite the frame rate being indicated at being pegged at refresh (72fps), view panning is choppy, as though my frame rate is much lower - and temporal AA won't kick in, so the the vid card agrees with me that it's not running over 60.  This was plauging me pretty regularly, even at 10k+ alt.  Is there some piece of work being done every four frame now or something?
« Last Edit: August 25, 2005, 09:13:07 AM by SkyGnome »

Offline GunnerCAF

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« Reply #69 on: August 25, 2005, 06:41:09 PM »
Thanks BTW!

Gunner
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Offline streakeagle

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« Reply #70 on: August 25, 2005, 07:17:13 PM »
Here is a chart ranking everyones entries by FPS. I also provided a column to show approximate CPU in equivalent P4 clock cycles to help make comparisons. Keep in mind, different people run at different resolutions and image quality settings such as FSAA and AF. Notice how the results are largely independent of the video cards!
Near the bottom, at 30 FPS you will see my 9800 Pro which is being bottlenecked by a 1.2GHz P3T and running at 1600x1200x32 with FSAAx4 and AFx16.
Near the top, at 81 FPS you will see a different 9800 Pro which is enjoying the benefits of a 3.0GHz P4. I don't know what screen resolution or image quality settings are being used.
At 99 FPS, you will see that my X800XL is doing pretty good for an underclocked "budget" version of the X800. Obviously it is the CPU that is pulling the weight.

Most people are running at 1280x1024 and little or no FSAA, which puts both of my scores at a disadvantage.

« Last Edit: August 25, 2005, 07:27:28 PM by streakeagle »
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Offline SkyGnome

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Opt test discussion
« Reply #71 on: August 25, 2005, 07:52:07 PM »
Very cool to see the results in a chart like that, but your conclusions are a little bit of a stretch of the data supplied.  I'm guessing that the FPS listed are more a function of what FPS people choose to play the game at.  If you bumped your 9800 Pro down to 1280x960 no AA or AF, I expect your PIII would do quite a bit better than 30fps.  It'd be cool to try this out for a real data point.

For instance, Athlon XPs between 1.8 and 2.2 Ghz (a 22% clock bump) range from 33fps to 73fps (121% fps bump).

Guys who shell out for new CPU/motherboard/memory setups also shell out for big video cards, and use setups that are optimized for high frame rate.  I think these results are an indicator of psychology, not technology.

Offline TheCage

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Opt test discussion
« Reply #72 on: August 25, 2005, 10:20:24 PM »
My frame rates jumped up by 33.6% on the deck while over a heavy forest area.   Over all the game flies much smoother, and best of all, no last second pop up trees.  :)

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Offline Ack-Ack

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« Reply #73 on: August 26, 2005, 04:24:10 AM »
In addition to P-38s having no props in the hanger, there aren't any rockets, just the word stenciled.  



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Offline AKQwik

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Opt test discussion
« Reply #74 on: August 26, 2005, 06:07:04 AM »
Interesting chart streakeagle.  I see my setup ranked 73rd out of 78, that sucks!  I am doubling my RAM soon, but I believe it’s my video card that’s the problem, I’ve wanted to replace it for a while.  I will show your chart to my wife, thanks.

AKQwik