Author Topic: B-29 Super Fortress  (Read 114519 times)

Offline Guppy35

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Re: B-29 Super Fortress
« Reply #270 on: February 05, 2008, 04:33:54 PM »
It would be the ultimate addition to Aces High.  Start and Reset the map without even taking off!

Just drop the Nuke while sitting on your own runway.  Think of the Perk Points!  

Everyone logs on to the same side and 10 seconds later gets their perk points, over and over and over again.

HTC can make millions.  "Play the game you don't have to do anything to win!  No ability neccesary!"

Just log on and collect your points!

Why has no one asked for Nukes before?
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Offline Spikes

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Re: B-29 Super Fortress
« Reply #271 on: February 05, 2008, 04:35:09 PM »
If the B29 w/n00k was EVER released it should only be available at the most far back fields on the map, and at a very high perk price.
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Offline dedalos

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Re: B-29 Super Fortress
« Reply #272 on: February 05, 2008, 04:38:00 PM »
Quote
Originally posted by craig666
Thanks for your (mostly) gentle replies.


Craig, just so you know for future posts.  You are only allowed to post WTGs here and even that is not always safe.  Anything else will result into pictures of the search button (because ideas are only allowed to be discussed 1 and only 1 time here, no matter how old they are) or you being called a whiner. :D
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Offline Stratocaster

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Re: B-29 Super Fortress
« Reply #273 on: February 05, 2008, 05:19:39 PM »
el oh el
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Offline stodd

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Re: B-29 Super Fortress
« Reply #274 on: February 05, 2008, 05:35:13 PM »
Quote
Originally posted by JimBeam
it has been several times

nope i typed in b29 and nothing came up so its never ben sugested before:D (turns a blind eye to the 3 other b29 threads created this week in wishlist):aok
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Offline 1Boner

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Re: B-29 Super Fortress
« Reply #275 on: February 05, 2008, 05:39:31 PM »
I was recently talking to a friend of a friend who said that he had heard from his cousins buddy who was told by some guy in prison who was doin time for industrial espionage for spying on this guy who owned a flight sim company who told his girlfriend who told her "real" boyfriend that they were gonna put a Nook in Aces High within 2 weeks.

But I was kinda drunk so I mighta heard it wrong.





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Offline Squire

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Re: B-29 Super Fortress
« Reply #276 on: February 05, 2008, 06:07:07 PM »
Boner's post has made me less of a skeptic.

...Im daring to beleive.
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Offline Major Biggles

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Re: B-29 Super Fortress
« Reply #277 on: February 05, 2008, 06:30:14 PM »
the B29 SHOULD be added at some point, as a fairly highly perked buff, but there should be no nuke. it shouldn't be handicapped by the game (bomb bay doors only opening above 20k etc.)

this is a realistic and historically accurate game, it should be modelled just like any other plane. the b29 was a significant model and should be added.


i would like to see it with a fair perk though. not as much as the ar234, but enough to stop it from being used constantly.

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Offline Major Biggles

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Re: B-29 Super Fortress
« Reply #278 on: February 05, 2008, 06:35:17 PM »
Quote
Originally posted by craig666
Thanks for your (mostly) gentle replies.

Appears to be a hotly debated topic, and your guidance on doing additional research answered many of my questions.

I do agree that offending our Japanese friends would be a big concern...I'm a hug fan of the Japanese culture and have many friends from that part of the world.

Nevertheless, the concept still has some appeal to me.

Perhaps "leveling the field" by adding the correct IJN bomber to carry Baka bombs and adding V2 missiles should be considered. Could bring a whole other element to the game...or it could it make it a ridiculous add on to what is supposed to be a dogfighting game, in essence.

It could utilize a system whereby you are given "rank" based on your length of tenure COMBINED with your monthly score averages, then only allow senior ranks to access these weapons? Or, perhaps by disallowing "Newbies" to access these weapons, perhaps only squad C/O's to designate the  individual, might work to prevent misuse/abuse.

I know, it's a lot of work for HTC who has already produced one of the best games ever released.

Anyway, thanks again for sharing the background with me. As veterans, we Newbies look to your for guidance, history and insight into the game.




the b29 was a significant and fairly numerous model. it had quite a large impact on the war. however, the nuke, even though it 'ended' the war, was only ever dropped twice, and didn't actually do much in terms of war effort. it would be unbalancing in AH, there's absolutely no need for it.



yes to the b29, i would love to see it implimented, but a big NO to the nuke. it'd be used lots in AH compared to the twice in all of human history that it was used in real life.


i don't ever want to see the nuke in AH

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Offline Hap

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Re: B-29 Super Fortress
« Reply #279 on: February 05, 2008, 06:59:16 PM »
Quote
Originally posted by Major Biggles
The B29 SHOULD be added, as a perked buff, but there should be no nuke. It shouldn't be handicapped by the game (bomb bay doors only opening above 20k etc.)

This is a realistic and historically accurate game, it should be modelled just like any other plane. The B29 was a significant model and should be added.


I would like to see it with a fair perk though. Not as much as the ar234, but enough to stop it from being used constantly.


Make all the bomb bay doors of all the heavy bombers operational above 5K.  You fly lower, they close.

B-29 would be sweet.  No nuke of course.  I'm with Biggs on this one, but would have no objection to a 25K door open/close gimmick.

Offline craig666

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Re: B-29 Super Fortress
« Reply #280 on: February 05, 2008, 07:43:29 PM »
Some good idea sharing going on here.

But nobody addressed the Baka bomb and V2 scenarios. Your thoughts?

Offline bustr

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Re: B-29 Super Fortress
« Reply #281 on: February 05, 2008, 07:50:26 PM »
Make B29 maps where they launch from islands six sectors from the mainland and missions take TIME to get over the IP. Make their only load GP bombs. By the way Curtis LeMay ordered missions to drop from 12k because of the winds at alt scattering the bombs.
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Offline 1Boner

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Re: B-29 Super Fortress
« Reply #282 on: February 05, 2008, 08:01:55 PM »
Quote
Originally posted by craig666
Some good idea sharing going on here.

But nobody addressed the Baka bomb and V2 scenarios. Your thoughts?


Not familiar with the Baka bomb.

But i'd sure like to see the "Bat Bombs" that were going to be used in the pacific before the nuke came along.

http://www.failedsuccess.com/index.php?/weblog/comments/bat_bombs_world_war_ii/







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« Last Edit: February 05, 2008, 08:15:16 PM by 1Boner »
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Flayed1

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Re: B-29 Super Fortress
« Reply #283 on: February 06, 2008, 08:11:59 AM »
But I would hate to see HT modle a batman...  He would just dress up one of the troops we have now in a batman suit, give him a bomb and send him sliding on his way...

 I think a better option would be this...

 At least it's a vehicle and I think HTC could modle it well.. Then we could just spawn at a camp and ram the camping tanks, or maybe spawn an army of them and ram town.  :D
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Offline MajIssue

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Re: B-29 Super Fortress
« Reply #284 on: February 06, 2008, 10:03:50 AM »
Quote
Originally posted by Flayed1
But I would hate to see HT modle a batman...  He would just dress up one of the troops we have now in a batman suit, give him a bomb and send him sliding on his way...

 I think a better option would be this...

 At least it's a vehicle and I think HTC could modle it well.. Then we could just spawn at a camp and ram the camping tanks, or maybe spawn an army of them and ram town.  :D


I spit coffee all OVER my monitor when I saw your post! Good one!
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