Author Topic: New Map with Fightertown  (Read 1584 times)

Offline CHECKERS

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Objective ? depends , on what ya like spending time and your money on ....
« Reply #15 on: October 19, 2005, 02:41:56 PM »
quote:
Originally posted by     
BTBit,
I feel that it detracts from the original objective of the game, winning the war.

   Objective of game ? Winning the War ? , maybe......maybe not !
 
   Objective of game for me is " Having Fun "  I like to fight,  on deck , thru trees , and in the fastest planes the game allows ......( read FURBALL )  !
 Fighter Town , worked great in Air Warrior ! , you  couldn't kill it and it had no effect on what soever,  who won the Map .....

   just my 2 cents ...........

  CHECKERS
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline dedalos

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New Map with Fightertown
« Reply #16 on: October 19, 2005, 02:44:39 PM »
Good ponts but look at it from the other side too.

Quote
Originally posted by BTBit
I certainly do agree that defending a base is part of the war but is it reasonable to think that one should be able to defend a base having it's full resources available until the base is captured?


As reasonable as one plane taking the resources out.  Just assume that the planes had been filled up with fuel before the fuel was taken out.

Quote

I know you can take down all the hangers to accomplish this as well.  I guess the point is that right now death is without consequence.  Defending the base should include defending it's resources.   And if that defence was unsuccessful then you didn't do your job.  Besides, who says that you have to up from the base being attacked to defend it?  Many times upping from a neighboring base is a better choice with better results.  In fact, counterstike on the attacking base can be even more defense than defending at the base under attack. [/B]


How can I defend the resources when a single 190 can make two passes and take that resource out, with out any consern of surviving.  They are like terorists :lol they cant be stopped becaus ethey have no fear of death  (AND THIS IS JUST A JOCKE< OK?)
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline lazs2

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New Map with Fightertown
« Reply #17 on: October 19, 2005, 02:48:50 PM »
bt... the real problem is that you are really not trying to undersand or give us what we want.... you are simply trying to figure out a way that we will play your game and not complain too much about it.

that is the entire problem with the whole strat/furball arguement..

get it into your head....  we don't care who wins the war and don't want to be any part of it.    If we are part of it then we are only there because that is where most of the planes are fighting...

to put it in perspective..... if we (our chesspiece) was minutes away from "winning" the war if only every one would take orders and do boring crap....

and at the same time.... there was a good furball half way across the map that.... by us going there.... would cause said chesspiece to lose the "war"....

we would leave and go there without giving it a second thought.

lazs
Public Relations Officer for the BK's

Offline BTBit

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New Map with Fightertown
« Reply #18 on: October 19, 2005, 03:05:57 PM »
Quote
Originally posted by dedalos
Good ponts but look at it from the other side too.

 

As reasonable as one plane taking the resources out.  Just assume that the planes had been filled up with fuel before the fuel was taken out.

 

How can I defend the resources when a single 190 can make two passes and take that resource out, with out any consern of surviving.  They are like terorists :lol they cant be stopped becaus ethey have no fear of death  (AND THIS IS JUST A JOCKE< OK?)


And therein lies the problem.  Perhaps these resources are too easy to take out.  Perhaps we need to make it more difficult for one rogue plane to inflict so much damage.  Maybe we need to put the equivalent of the CV's 5" mannable guns on the fields?   Make auto ack more accurate?  Put a price on death. (I know that there have been countless other threads about that but maybe it can be as simple as if you die you can reup right away but only from a different base.)

Why is it that other games like CounterStrike can get away with the "you are out for a timeperiod when you die" but AH players won't tolerate a penalty for death?

Offline BTBit

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New Map with Fightertown
« Reply #19 on: October 19, 2005, 03:13:28 PM »
Quote
Originally posted by lazs2
bt... the real problem is that you are really not trying to undersand or give us what we want.... you are simply trying to figure out a way that we will play your game and not complain too much about it.


Then I ask you this:  Why don't we bring in jet's other than the 262 into the game and guided missiles and laser beams?  

Because it is not historically accurate to the time period will be the answer.  And if it's not historically accurate it can't be in the game because it would not be realistic that the planes would ever meet.  

Now my question is why does this degree of realism remain in the game while death without penalty cannot?  Where is the line drawn?

Offline BTBit

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TOD
« Reply #20 on: October 19, 2005, 03:17:02 PM »
I just had another thought about this.  Maybe TOD will change all of this and the MA will become the FT of AH.  It will be interesting to see what TOD brings to the game and how it affects the MA.

Offline CHECKERS

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New Map with Fightertown
« Reply #21 on: October 19, 2005, 03:26:34 PM »
Quote
Originally posted by BTBit
[B...........

Why is it that other games like CounterStrike can get away with the "you are out for a timeperiod when you die" but AH players won't tolerate a penalty for death? [/B]


 Why ?? Because AcesHigh game play is the best  .....
 
  CHECKERS
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline Hornet33

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New Map with Fightertown
« Reply #22 on: October 19, 2005, 03:26:59 PM »
OK lets face it......the MA is NEVER going to be perfect. On the other hand it DOES have MOST the ellements of this "IMHO" great game included. You want to furball, you can. You want to bomb the crap out of something, you can. You want to drive a tank, you can. No one can tell you NOT to. The MA is not there to fight the "war". It's there so everyone has a place to go and do what they do best. Furball, toolshed, pork run, drive tanks, talk smack, hang out, whatever.

The arena to fight the "war" is the Special Events Arena. That is where the structured campaigns take place. Friday Night Squad Ops, Close Escort, Snapshot, and all the other events that take place there, with the exception of the Racing Leauge which is just plain FUN for the sake of FUN.

If you want to play this game on a more realistic setting, i.e. missions with a clear objective, command structure, target asignments, and the like, try checking out those events. If you want to have a good time and do "whatever" go to the MA. Thats what it's there for.

Even though I might complain from time to time about the "gamey" aspect of the MA, everyone there pays their $14.95 a month same as I do to do what they please in there. Therefore who am I to complain? In the MA I'm nobody just like everyone else, I'm also the king of the world just like everyone else.
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline rshubert

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Re: Re: New Map with Fightertown
« Reply #23 on: October 19, 2005, 03:34:19 PM »
Quote
Originally posted by Guppy35
Where is it stated that winning the war is the original objective of this game?

And when you talk realism, what are you referring to?


Sigh.  I thought that EVERYBODY knew the answer to that question, Guppy.

Aces high help, first paragraph:

Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena terrain is divided into three countries, with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.  

To keep the answer short and simple,

HITECH CREATIONS SAID IT.

Offline Guppy35

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Re: Re: Re: New Map with Fightertown
« Reply #24 on: October 19, 2005, 03:58:29 PM »
Quote
Originally posted by rshubert
Sigh.  I thought that EVERYBODY knew the answer to that question, Guppy.

Aces high help, first paragraph:

Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena terrain is divided into three countries, with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.  

To keep the answer short and simple,

HITECH CREATIONS SAID IT.


Ahhh but it doesn't say winning the war!

You can capture territory til the cows come home without fighter town effecting the outcome either way.  You can also go back and forth capturing territory all day long without the war being won.

And if you want to take it even further, everytime one of the fighter drivers downs an enemy aircraft, he's capturing that airspace, so he's helping the overall cause that way.

But it does not say anything about winning the war :)
Dan/CorkyJr
8th FS "Headhunters

Offline United

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New Map with Fightertown
« Reply #25 on: October 19, 2005, 04:01:43 PM »
Quote
Aces High II is a massive multi-player online combat simulation centered around the World War II air-war. Here are some of the highlights.

Off of the game info page.

From what I've always understood, the game was about WWII air combat.  Land grabbing was just one of the many features of the game.  While I could be, and probably am, wrong, this is how I perceived it.

Offline Clifra Jones

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Re: Re: Re: New Map with Fightertown
« Reply #26 on: October 19, 2005, 04:01:58 PM »
Quote
Originally posted by rshubert
Sigh.  I thought that EVERYBODY knew the answer to that question, Guppy.

Aces high help, first paragraph:

Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena terrain is divided into three countries, with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.  

To keep the answer short and simple,

HITECH CREATIONS SAID IT.


But Shubie, where does it say that if you joins Aces High you are required to participate in this? Sure wasn't part of the "Terms of Service" I read.

Offline dedalos

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Re: Re: Re: New Map with Fightertown
« Reply #27 on: October 19, 2005, 04:06:42 PM »
Quote
Originally posted by rshubert

To keep the answer short and simple,

HITECH CREATIONS SAID IT.


I'd like to keep my answer short and simple (but it wont happen)

The real problem with the so called furballers is very similar to the LA7 problem.  Once in awhile, they show up and mess up your little scorehoin vulch runs, and they kill you.

So the short answer is:  "NO WTFG FOR YOU!!!!"  cause you died running again.  Please HT, make furballers go away.   :cry :cry :cry :cry :cry
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline rshubert

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Re: Re: Re: Re: New Map with Fightertown
« Reply #28 on: October 19, 2005, 04:10:19 PM »
Quote
Originally posted by Clifra Jones
But Shubie, where does it say that if you joins Aces High you are required to participate in this? Sure wasn't part of the "Terms of Service" I read.


No.  But it does mean what it says.  Pretending that it doesn't say that makes no logical sense.  Pissing and moaning about how those that participate in the game as it was designed makes no sense, either.

The point of it all is that there is NO GUARANTEE in the terms of service that you will be able to do whatever you want to in the game, unaffected by the actions of the other players.  Hell, if you want that, there are a number of excellent box sims out there where there ARE no other players.  

If you choose to play this MMOG, you must expect that the others that also choose to play will have an effect on the game.  It's kind of basic to the whole idea, you see?

Therefore, nobody should complain about how others play.  You bought into THEIR gameplay when you bought into the game.  It's that simple.



shubie

Online Oldman731

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New Map with Fightertown
« Reply #29 on: October 19, 2005, 04:17:40 PM »
Quote
Originally posted by DipStick
While the attempt was made to 'simulate' an "FT" environment it was doomed before it even got going (although alot of people tried it for a couple of days as it was and some fun was had!) for these reasons.

1) the aircraft were setup in "CT" fashion, ie: you could get a zeke only at A1 and 109 only at A2.

2) the close bases were soooo close that the ack from the enemy base would fire at you taking off.

3) it allowed for too much greifing due to various settings, map config, etc...

I think you missed the second time we tried it, DipStick.  Your account here accurately describes the first time, in the area where we placed the early-war fighters.  Those bases were too close together.  In that setup we didn't have the same ack difficulty with the mid- and late-war planes, where the bases were further apart.

The second time we tried Fightertown in the CT, we used the Tunisia map and made no distinction between Axis and Allies (although we still maintained the time period divisions, so that P-51s wouldn't be fighting Hurricane Is).  As with the first setup, we got one or two nights of high attendance, and basically no one for the rest of the week.

Both of these setups were well-advertised, and clearly people saw the advertisements.  We've wondered about the poor response rate quite a bit - I, in particular, yearned for the days of AW's old FR Fightertown arena.  I think our principal conclusions were that even a Fightertown setup won't draw people in unless you always have a certain (unknown) minimum number of players.  Squad allegiance also plays a big part, I suspect.  

One way or another, I have joined the ranks of those who say that a separate Fightertown arena won't work.  For MA furballers, it's probably a great idea to have an area on the MA's main map that will serve that function - same as the atoll in Big Pac in AW.  We've pretty much rejected the idea in the CT, though.

- oldman