Author Topic: New Map with Fightertown  (Read 1455 times)

Offline BTBit

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Re: New Map with Fightertown
« Reply #45 on: October 19, 2005, 10:17:59 PM »
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Originally posted by rshubert
Where do you see me saying that you shouldn't furball?  I have made MANY posts about this, saying that you should have a good, furry time with it.  My objections always start when you (the furball crowd, and if you're in it, you personally) start biotching about how the strat players ruin your fun, and should stop doing that.  

There have been exactly ZERO attempts by strat players to change the game to ruin it for furballers.  On the other side, we have the fuel porkage changes, the addition of more hangars to the bases, the changes in the strat system, and now the "fighter town" map area.  Not to mention that abortion of a map known as FesterMA, designed specifically to make strat play unproductive and to promote furballing.

Here's the bottom line:  The furballers want to have everybody accomodate their play style, without making any accomodations for the other players.  I say that is wrong.


Well said!!!!
« Last Edit: October 19, 2005, 10:27:35 PM by BTBit »

Offline Guppy35

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Re: Re: Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #46 on: October 19, 2005, 10:54:51 PM »
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Originally posted by rshubert
You point out the pointlessness of "winning the war", and at the same time the pointlessness of furballing.  You're dancin', dan.

None of this has any real point.  We're playing a game, which is (in my case) a stress reliever, pure brain candy.  I don't hope to gain any useful skill, or any useless skill, either.  I just want to have fun.

Letting your actions get me all riled up takes away from my fun.  So, I don't get riled up.  If I lose control of my emotions and get all pissed off, I have increased the stress level, not reduced it.  I usually quietly log off if that happens, and go do something else.

I suggest you take a page out of that same book.  If somebody else's actions piss you off, try to understand why you're mad.  When you do that, you get less angry.  If you get your anger under control, yo have more fun.  If you have more fun, you get more out of the game.


I think we're on the same page in terms of recognizing it's a game.  Believe me, there is nothing about AH that gets me worked up :)  It's my escape from the real world and purely for enjoyment.

My part in the discussion was more to point out that there is no right way to play AH, outside of having fun, regardless if it's mud moving or furballing.

The debate seems to be should they seperate the furballers from the MA.  I think that the fightertown set up allows for folks to step into the furball should they feel like it, while still hanging out with the crowd that might be capturing bases.  One does not need to exclude the other.
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Offline MINNOW

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Re: Re: Re: Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #47 on: October 19, 2005, 11:10:22 PM »
Quote
Originally posted by Guppy35
I think we're on the same page in terms of recognizing it's a game.  Believe me, there is nothing about AH that gets me worked up :)  It's my escape from the real world and purely for enjoyment.

My part in the discussion was more to point out that there is no right way to play AH, outside of having fun, regardless if it's mud moving or furballing.

The debate seems to be should they seperate the furballers from the MA.  I think that the fightertown set up allows for folks to step into the furball should they feel like it, while still hanging out with the crowd that might be capturing bases.  One does not need to exclude the other.



AMEN!  :aok

Who cares how someone else enjoys to play, just do what is fun for you. Toolshedders & Furrballers make the game fun even if it inconviences people.

Offline Oleg

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New Map with Fightertown
« Reply #48 on: October 20, 2005, 02:05:10 AM »
May be we need new separate arena for grabers&porkers? :huh

Personally i dont care about neither "winning war" (aka Porkers The Greate Goal :lol ) nor furball, i more like 1 vs 1 fights. Bombers, attakers, GVs, field capturing and other just making "war environment", game will empty without them for me. Because of that i dont want to go in DA though it more suit to my preferences.

Isolate furball area is very good idea, i want we have it in every regular MA map. Also i want to see them unporkable, uncapturable, w/o troops and ords so they cannt be used for anything exept furball. And dont count them in reset algorithm.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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Offline killnu

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New Map with Fightertown
« Reply #49 on: October 20, 2005, 06:01:23 AM »
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And then Monday nite when the Rooks & Nits both at one point had Tank Town.....


did you bother to read what i responded too?  i could care less the country, this statement was made, and wrong...
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There have been exactly ZERO attempts by strat players to change the game to ruin it for furballers


FT is for furballers, was known to be for furballers, was known that one side could win war without ever touching them fields, but they were taken to make the furballers mad, to ruin thier fun.

lets not turn this into a country vs country thing, not what it is.
Karma, it follows you every where you go...

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Offline rshubert

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New Map with Fightertown
« Reply #50 on: October 20, 2005, 07:26:20 AM »
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Originally posted by Stang
ROFL, FesterMA only inhibits strat play if you can't deal with enemy planes, or are too impatient to fly buffs any higher than treetop level.  

It would seem to me that strat play would consist of its root word, strategy.  However, as we all know, this is far from the case.  When a group of guys gets together and plans something and runs it (think Filth's buff missions), they are usually a spectacular success.  

So do me a favor, don't call it strat play, becuase it isn't.  Strategy is well thought out and executed in a precise way.  Toolshed horde milkrunning isn't.


Get a grip, stang.  Keep the anti-personal bombs to a minimum.  (oooh, I coined a new phrase)  If yo continue to make nasty, snide little comments, people will think you are a nasty, snide little person.

And before you tell me how little that reputation means to you, let me ask you why you feel the need to interject your two cents worth, if the community opinion means so little?

Offline rshubert

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Re: Re: Re: Re: Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #51 on: October 20, 2005, 07:29:45 AM »
Quote
Originally posted by MINNOW
AMEN!  :aok

Who cares how someone else enjoys to play, just do what is fun for you. Toolshedders & Furrballers make the game fun even if it inconviences people.


I'd even disagree with the "inconvenience" bit, at least for me.  I find it challenging and fun to try to outthink and outmaneuver the defenders (especially those last-minute lalas from the next field over) when I am attacking a field, and I also enjoy being the "spoiler" when I am on the defense.

Offline rshubert

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Re: Re: Re: Re: New Map with Fightertown
« Reply #52 on: October 20, 2005, 07:33:22 AM »
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Originally posted by Toad
.

Why because ACES HIGH was about AIR-TO-AIR COMBAT.

Ponder a while.


Pondered.  I can't agree with it.  I will bet real money that the reason that there was no strat in the beta version of AH was the software development cycle, not any desire to maintain the purity of your air quake experience.

Ponder on that one, toad.

Offline lazs2

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New Map with Fightertown
« Reply #53 on: October 20, 2005, 07:53:20 AM »
bt...it is really really simple...  the strat guys need to affect the furballers game in order to have fun... the furballers couldn't care less about the strat guys except when they affect the furball.

give the furballers a palce to fight and they won't even know the mouse wielders exist until said maouse weilders come to ruin the furball game.  Juat like when their moms made the other kids play with em... the mouse wielding toolshed battlers need the game contorted in such a way that they can make people play their game.

who ever herd of fighters needing buildings in order to take off?  who ever heard of one man flying 3, 10 man crew bombers and having a god like view of everything and controlling all the guns with one button?   vehicles sprouting from thin air?    

furballers aren't playing realisticaly?

lazs
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Offline rshubert

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New Map with Fightertown
« Reply #54 on: October 20, 2005, 08:35:08 AM »
Quote
Originally posted by lazs2
bt...it is really really simple...  the strat guys need to affect the furballers game in order to have fun... the furballers couldn't care less about the strat guys except when they affect the furball.

give the furballers a palce to fight and they won't even know the mouse wielders exist until said maouse weilders come to ruin the furball game.  Juat like when their moms made the other kids play with em... the mouse wielding toolshed battlers need the game contorted in such a way that they can make people play their game.

who ever herd of fighters needing buildings in order to take off?  who ever heard of one man flying 3, 10 man crew bombers and having a god like view of everything and controlling all the guns with one button?   vehicles sprouting from thin air?    

furballers aren't playing realisticaly?

lazs
Public Relations Officer for the BK's


It's really all about how wonderful you are, and how much everybody else sucks, isn't it, lassie?  There is certainly no logic or sense in your points.

Your contradictory arguments are this:

On one side, you say you need the MA for the "unpredictability factor".  On the other hand, you say that the very existence of the other MA players is beneath your notice, unless they come within range of your guns.

Explain the dichtomy.


And, btw, I am really and truly sorry your mom had to hang a pork chop around your neck to get the dog to play with you.  That's typical of inDUHvidualist players like you, though.  You resent that other people can work together as a team to acheive goals, whereas you piss so many people off that they won't work with you.  

You want to change the game?  Provide leadership.  Leadership has very little to do with smack talk and chest beating, which is all I see and read from you.
« Last Edit: October 20, 2005, 08:40:13 AM by rshubert »

Offline MINNOW

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New Map with Fightertown
« Reply #55 on: October 20, 2005, 08:49:06 AM »
It doesnt inconvience me.... But obviously it does inconvience some or would this thread even exist??

Offline SkyWolf

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New Map with Fightertown
« Reply #56 on: October 20, 2005, 08:52:59 AM »
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Originally posted by MINNOW
It doesnt inconvience me.... But obviously it does inconvience some or would this thread even exist??



Heh..... A new thread about a shocking new problem. At least it will finally be resolved. :D

Offline lazs2

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New Map with Fightertown
« Reply #57 on: October 20, 2005, 08:54:08 AM »
no shubie... you missed the point yet again.... it's not that we resent that the ants can work together to achieve a worthless goal.... it's that we don't care about the goal so long as it doesn't affect us unduly.

You have to admit that without fighters your ants would have no game... without you.... fighters would have a better game.... case in point... the fightertown in the middle...

why would the mouse weilders even go there?   explain that to me.

lazs
Public Relations Officer for the BK's

Offline rshubert

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New Map with Fightertown
« Reply #58 on: October 20, 2005, 09:05:21 AM »
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Originally posted by lazs2
no shubie... you missed the point yet again.... it's not that we resent that the ants can work together to achieve a worthless goal.... it's that we don't care about the goal so long as it doesn't affect us unduly.

You have to admit that without fighters your ants would have no game... without you.... fighters would have a better game.... case in point... the fightertown in the middle...

why would the mouse weilders even go there?   explain that to me.

lazs
Public Relations Officer for the BK's


Oooh, cool facile swapping of terms there, lassie.  Fighters are good, fighters are a challenge, fighters are fun.  I use fighters to defend fields, and to attack other people.

Mindless furballing is what you're about, though.  Yes, you use a fighter.  But it's not about the tool, it's about how you use it.  You choose to furball.  I choose to use my fighter in a different framework.  You think that because you are "better" at furballing than most people, you are somehow at a higher level of karmic development (or something like that) than the rest of the players.  I, and most other players, take a different view.

Why do I think my view is better than yours?  Because I don't seek you out, trying to make you change your gameplay to somehow match my desires.  In fact, I prefer that you keep on doing what you enjoy so much.  The flight sim stuff--not the nasty childish stuff you seem to enjoy more.

Offline Toad

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Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #59 on: October 20, 2005, 09:14:25 AM »
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Originally posted by rshubert
Pondered.  I can't agree with it.  I will bet real money that the reason that there was no strat in the beta version of AH was the software development cycle, not any desire to maintain the purity of your air quake experience.

Ponder on that one, toad.


You're just wrong. Again.

If anyone had kept the original description of the game posted on the website by HTC for a long, long time, you'd see just how wrong you are.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!