Author Topic: New Map with Fightertown  (Read 1451 times)

Offline BTBit

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New Map with Fightertown
« on: October 19, 2005, 10:23:59 AM »
I have mixed feelings about Fightertown(FT) on the new map.  While I see that it really benefits those of us who like to furball and want to be in a fight fast,  I feel that it detracts from the original objective of the game, winning the war.  Also it creates an unfair balance in some of the statistics shown online due to the speed of which a player can get back into battle after he dies if he so chooses.  This means that people who have huge kills/hour scores due to FT will have a higher ranking than those of us who choose not to partake in such activities.  

Would it not be better to have a FT arena with it's own tour stats?  This would keep the stats more balanced and allow people the choice of how they want to fly today without adversely affecting their stats.  I try to keep my k/d high (maybe unsuccessfully) and therefore aviod furballing.  But I do like it.  And I would probably venture there if it were a separate arena.  It would also be an idea to make the airfields in the FT arena "unporkable" (new word?)  so that there would always be fighters and fuel enabled.

Another thing this could accomplish would be to allow bases in the MA to have fuel porked (I believe this was stopped due to people complaining that when someone porked the fuel that ended the furballs).  I believe many of these concessions are removing the realism from the game that used to exist when I started playing it.   It used to be when we wanted to capture a base we would take the fuel down to prevent those pesky LA's from flying long if they could get up at all.

Maybe the FT could replace the seldom used (IMHO) CT.  Or it could be a new arena.  

Well I look forward to hearing your comments on this and hope that we can see some sort of action on this.

BTBit...

*** Blue Thunder ***

Offline dedalos

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New Map with Fightertown
« Reply #1 on: October 19, 2005, 10:40:16 AM »
You like everyone else, confuse people who like to fight and/or fighting with mindless furbaling.  I could not care less about a furbal.  However, you will find me in one because thats the only way I can get to fight fast.  When other fights are available (Like defending a base), I go there.  Killing the fuel, stops people like me from fighting the 'war' (believe it or not, defending a base instead of shooting at buildings, is fighting the war) and makes us go find a furball.  Creating a FT arena, will just make me go there after the fuel ot the FHs are gone, and honestly, I will not come back since I am too lazy to log on and off all the time.

Wouldn't you rather have us there?  Because no mater how much the building wariers and score hos label us as mindles furballers, the truth is, it is usually noit mindless.  Furballs develop after their attempt to capture a base fails due to the fighters deffending it, or their inability to kill the church :rolleyes:

Your war, would not be possible without the mindless furballers because no one would be deffending anything.  Deffending a field could have very negative effects on your K/D ratio and score in general so non of the true 'Fight the war' guys would do it.  So, everytime you took a base, the enemy would take one of yours.  You would end up with base recycling, but hey, the furballers would not be there.

Finally, I would preffer if the generals would stop thinking of me as their resource.  I don't work for you.  From now on, look at your selfs as MY resource and refer to your selfs as TARGETS.  Thats all you are.  Targets that talk way too mach after their death.  And please, HT, can we have a targets only arena where people can just fly high and run from eachother before they auger trying to bomb the church?  

Thank you :rofl :rofl :rofl :cry
« Last Edit: October 19, 2005, 10:42:48 AM by dedalos »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline mechanic

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New Map with Fightertown
« Reply #2 on: October 19, 2005, 10:50:21 AM »
well said.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Stang

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New Map with Fightertown
« Reply #3 on: October 19, 2005, 10:52:26 AM »
Furballing is a waste of time.

Offline hubsonfire

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New Map with Fightertown
« Reply #4 on: October 19, 2005, 10:53:09 AM »
I still don't get how after all these years in AH/AH2, I suddenly have to move to a different arena to fight the other people who play the same online game, so that others still can have the Main Arena for target practice.

While the premise for fighting has mostly been this great "war", I wouldn't go so far as to say it's the primary (and only, for that matter) objective.

In addition, if you're flying a certain way to protect your stats, they've already lost relevance. I don't fly for stats. I find that incredibly dull.

 I, like ded, don't simply furball; I intercept bomber raids, defend bases, and occasionally even hop in a tank and shoot things that aren't planes. To insist that I move to another arena because I'm not actively milkrunning, is simply unreasonable.
« Last Edit: October 19, 2005, 11:09:19 AM by hubsonfire »
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Offline Clifra Jones

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New Map with Fightertown
« Reply #5 on: October 19, 2005, 11:23:49 AM »
If any of these people who continuously suggest that a Furball/FT arena be created, actually did a search for this on this BBS they would find out that it is with out a doubt, absolutely, unquestionably NOT GOING TO HAPPEN!

This was stated by the man himself quite a few times in quite a few different ways.

Try suggesting ways to bring the players together in combat, which IMO is the true object of this game, instead of suggesting that we separate the players or that we find ways to prevent one groups of player from playing the game the way they wish.

Lastly, an FT arena was tried in the CT, it failed. Why would HT create a new arena when the experiment failed? This you would also know if you spend a little time researching your suggestion.

Offline BTBit

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New Map with Fightertown
« Reply #6 on: October 19, 2005, 12:29:15 PM »
Quote
Originally posted by dedalos
Killing the fuel, stops people like me from fighting the 'war' (believe it or not, defending a base instead of shooting at buildings, is fighting the war) and makes us go find a furball.


I certainly do agree that defending a base is part of the war but is it reasonable to think that one should be able to defend a base having it's full resources available until the base is captured?

I know you can take down all the hangers to accomplish this as well.  I guess the point is that right now death is without consequence.  Defending the base should include defending it's resources.   And if that defence was unsuccessful then you didn't do your job.  Besides, who says that you have to up from the base being attacked to defend it?  Many times upping from a neighboring base is a better choice with better results.  In fact, counterstike on the attacking base can be even more defense than defending at the base under attack.
« Last Edit: October 19, 2005, 12:41:04 PM by BTBit »

Offline Flayed1

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New Map with Fightertown
« Reply #7 on: October 19, 2005, 01:10:11 PM »
Quote
Originally posted by Clifra Jones

Try suggesting ways to bring the players together in combat, which IMO is the true object of this game, instead of suggesting that we separate the players or that we find ways to prevent one groups of player from playing the game the way they wish.


   I tryed to do this with a post a few days ago. I Was trying to make a constructive thread with the idea of getting people to post ideas on how to make a map that would get all types of play to come togeather in combat  Fighters vs fighters, fighters vs bombers, vehicles vs fighters, bombers, vehicles and so on.
   
   But ya know what I got?????   A bunch of smart *** dip $h1t comments.
  This tells me that this forum must only be frequented by smart *** dip $h1ts or that the intelegent people that happen to have a brain and have thoughts on how to improve gameplay FOR ALL not just one faction or other, didn't get to read it befor it was dropped off the page. Or it could be that the people with brains in there heads must not frequent the forums at all knowing that they will just get the replys to halfway inteligent posts and thoughts that I did....

   Ya know that last one must be it because I was a tad buzzed when I posted that thread.... The alcohol must have lowered my IQ just enough to post and hope for adult replys.   anyway good luck on getting constructive answers all people seem to want to do is snipe at one another on the forums...


  Let the snipeing begin.:aok
« Last Edit: October 19, 2005, 01:12:52 PM by Flayed1 »
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Offline Guppy35

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Re: New Map with Fightertown
« Reply #8 on: October 19, 2005, 01:32:07 PM »
Quote
Originally posted by BTBit
I have mixed feelings about Fightertown(FT) on the new map.  While I see that it really benefits those of us who like to furball and want to be in a fight fast,  I feel that it detracts from the original objective of the game, winning the war.  Also it creates an unfair balance in some of the statistics shown online due to the speed of which a player can get back into battle after he dies if he so chooses.  This means that people who have huge kills/hour scores due to FT will have a higher ranking than those of us who choose not to partake in such activities.  

Would it not be better to have a FT arena with it's own tour stats?  This would keep the stats more balanced and allow people the choice of how they want to fly today without adversely affecting their stats.  I try to keep my k/d high (maybe unsuccessfully) and therefore aviod furballing.  But I do like it.  And I would probably venture there if it were a separate arena.  It would also be an idea to make the airfields in the FT arena "unporkable" (new word?)  so that there would always be fighters and fuel enabled.

Another thing this could accomplish would be to allow bases in the MA to have fuel porked (I believe this was stopped due to people complaining that when someone porked the fuel that ended the furballs).  I believe many of these concessions are removing the realism from the game that used to exist when I started playing it.   It used to be when we wanted to capture a base we would take the fuel down to prevent those pesky LA's from flying long if they could get up at all.

Maybe the FT could replace the seldom used (IMHO) CT.  Or it could be a new arena.  

Well I look forward to hearing your comments on this and hope that we can see some sort of action on this.

BTBit...

*** Blue Thunder ***


Where is it stated that winning the war is the original objective of this game?

And when you talk realism, what are you referring to?
Dan/CorkyJr
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Offline SuperDud

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Re: Re: New Map with Fightertown
« Reply #9 on: October 19, 2005, 01:52:46 PM »
Quote
Originally posted by Guppy35
Where is it stated that winning the war is the original objective of this game?

And when you talk realism, what are you referring to?



My thoughts exactly. I thought the focus was on air combat?
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Offline DipStick

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New Map with Fightertown
« Reply #10 on: October 19, 2005, 01:56:56 PM »
Quote
Originally posted by Clifra Jones
If any of these people who continuously suggest that a Furball/FT arena be created, actually did a search for this on this BBS they would find out that it is with out a doubt, absolutely, unquestionably NOT GOING TO HAPPEN!

This was stated by the man himself quite a few times in quite a few different ways.

Try suggesting ways to bring the players together in combat, which IMO is the true object of this game, instead of suggesting that we separate the players or that we find ways to prevent one groups of player from playing the game the way they wish.

Lastly, an FT arena was tried in the CT, it failed. Why would HT create a new arena when the experiment failed? This you would also know if you spend a little time researching your suggestion.

Although I agree with most of what you say your last paragraph is incorrect.

You can't "try" the "FT Arena" inside the CT. The "FT Arena" would require a different map and adjusted settings, etc..

While the attempt was made to 'simulate' an "FT" environment it was doomed before it even got going (although alot of people tried it for a couple of days as it was and some fun was had!) for these reasons.

1) the aircraft were setup in "CT" fashion, ie: you could get a zeke only at A1 and 109 only at A2.

2) the close bases were soooo close that the ack from the enemy base would fire at you taking off.

3) it allowed for too much greifing due to various settings, map config, etc...

Decent FT Arena Link

Offline Clifra Jones

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New Map with Fightertown
« Reply #11 on: October 19, 2005, 01:57:27 PM »
Quote
Originally posted by Flayed1
I tryed to do this with a post a few days ago. I Was trying to make a constructive thread with the idea of getting people to post ideas on how to make a map that would get all types of play to come togeather in combat  Fighters vs fighters, fighters vs bombers, vehicles vs fighters, bombers, vehicles and so on.
   
   But ya know what I got?????   A bunch of smart *** dip $h1t comments.
 


Hehe, just read that thread. Yup sure degenerated quickly. Amazing what one stupic comment can do to a discussion.

Offline BTBit

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Re: Re: New Map with Fightertown
« Reply #12 on: October 19, 2005, 02:22:05 PM »
Quote
Originally posted by Guppy35
Where is it stated that winning the war is the original objective of this game?

And when you talk realism, what are you referring to?


Well if the objective of the game is not to win the war why have capturable bases at all?  In fact why not just spawn planes at 15,000 ft over the furballs at top speed with endless fuel and ammo?  This is the realism that I am speaking of.  It is not realistic to allow infinite fuel at a base and ords and planes etc. etc. etc.  There has to be some way of taking down the strategic targets and cripple a base that you are attacking.  It's bad enough that death has no consequence because you can reup seconds later in a fresh new plane.  At least make inability to defend have some consequence.  Defence should be more of a "i/b raid to A1 scramble and interecept"  rather than "OMG a1 being hit hard now everyone in LA 7's and re-up until we take them all down".  I actually liked in AH1 when bases could be brought down to 25% fuel.  It was an awesome counter strike attack that could help with the defence of a base.  This does not limit the amount of combat that goes on but just changes the locations of it.  Look for the i/b raids and intercept.  Plot raids of your own knowing that the enemy will try to intercept.  In war the objective is to fight and kill without losing your own life.  While in here it is kill as many as you can before you die and repeat.  That is unrealistic! IMHO
« Last Edit: October 19, 2005, 02:33:23 PM by BTBit »

Offline Guppy35

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Re: Re: Re: New Map with Fightertown
« Reply #13 on: October 19, 2005, 02:35:41 PM »
Quote
Originally posted by BTBit
Well if the objective of the game is not to win the war why have capturable bases at all?  In fact why not just spawn planes at 15,000 ft over the furballs at top speed with endless fuel and ammo?  This is the realism that I am speaking of.  It is not realistic to allow infinite fuel at a base and ords and planes etc. etc. etc.  There has to be some way of taking down the strategic targets and cripple a base that you are attacking.  It's bad enough that death has no consequence because you can reup seconds later in a fresh new plane.  At least make inability to defend have some consequence.  Defence should be more of a "i/b raid to A1 scramble and interecept"  rather than "OMG a1 being hit hard now everyone in LA 7's and re-up until we take them all down".  I actually liked in AH1 when bases could be brought down to 25% fuel.  It was an awesome counter strike attack that could help with the defence of a base.  This does not limit the amount of combat that goes on but just changes the locations of it.  Look for the i/b raids and intercept.  Plot raids of your own knowing that the enemy will try to intercept.  In war the objective is to fight and kill without losing your own life.  While in here it is kill as many as you can before you die.  That is unrealistic! IMHO


OK so your interpretation of the game is that it is about winning 'the war', although it's not written anywhere on the game that you are aware of?

Since I'm nothing more then a lowly fighter dweeb, I don't concern myself with the big picture as realistically it wasn't my job as a lowely fighter dweeb to direct strategy and tactics.  I leave that to the GeNeralZ.

My job as a fighter dweeb is to find em in the air and kill them anywhere, anytime baby.  That's all that matters to me...although I die an awful lot :)

And as this is a game, and no one really dies and no one really wins the war, I play it to have fun in the way that's fun to me.  If strategy and tactics, along with moving mud and taking real estate is your thing, more power to ya.  I hope you are cheif of staff before it's over :)

BUT!  imagine that Fighter Town is the English Channel from about 1941-1944.  No one was taking any ground.  The only war was in the air, that battle of attrition between the fighter pilots, with the bombers that went along, essentially bait to try and get the LW fighters up.

That's Fightertown.  That's realistic under those circumstances, as long as we're trying to bring 'realism' into this :)
Dan/CorkyJr
8th FS "Headhunters

Offline dedalos

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New Map with Fightertown
« Reply #14 on: October 19, 2005, 02:36:09 PM »
Quote
Originally posted by hubsonfire
I still don't get how after all these years in AH/AH2, I suddenly have to move to a different arena to fight the other people who play the same online game, so that others still can have the Main Arena for target practice.

While the premise for fighting has mostly been this great "war", I wouldn't go so far as to say it's the primary (and only, for that matter) objective.

In addition, if you're flying a certain way to protect your stats, they've already lost relevance. I don't fly for stats. I find that incredibly dull.

 I, like ded, don't simply furball; I intercept bomber raids, defend bases, and occasionally even hop in a tank and shoot things that aren't planes. To insist that I move to another arena because I'm not actively milkrunning, is simply unreasonable.


Wow, I was able to understand what you said :aok
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.