Author Topic: New Map with Fightertown  (Read 1485 times)

Offline rshubert

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Re: Re: Re: Re: New Map with Fightertown
« Reply #30 on: October 19, 2005, 04:18:06 PM »
Quote
Originally posted by dedalos
I'd like to keep my answer short and simple (but it wont happen)

The real problem with the so called furballers is very similar to the LA7 problem.  Once in awhile, they show up and mess up your little scorehoin vulch runs, and they kill you.

So the short answer is:  "NO WTFG FOR YOU!!!!"  cause you died running again.  Please HT, make furballers go away.   :cry :cry :cry :cry :cry


Where do you see me saying that you shouldn't furball?  I have made MANY posts about this, saying that you should have a good, furry time with it.  My objections always start when you (the furball crowd, and if you're in it, you personally) start biotching about how the strat players ruin your fun, and should stop doing that.  

There have been exactly ZERO attempts by strat players to change the game to ruin it for furballers.  On the other side, we have the fuel porkage changes, the addition of more hangars to the bases, the changes in the strat system, and now the "fighter town" map area.  Not to mention that abortion of a map known as FesterMA, designed specifically to make strat play unproductive and to promote furballing.

Here's the bottom line:  The furballers want to have everybody accomodate their play style, without making any accomodations for the other players.  I say that is wrong.

Offline rshubert

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Re: Re: Re: Re: New Map with Fightertown
« Reply #31 on: October 19, 2005, 04:25:15 PM »
Quote
Originally posted by Guppy35
Ahhh but it doesn't say winning the war!

You can capture territory til the cows come home without fighter town effecting the outcome either way.  You can also go back and forth capturing territory all day long without the war being won.

And if you want to take it even further, everytime one of the fighter drivers downs an enemy aircraft, he's capturing that airspace, so he's helping the overall cause that way.

But it does not say anything about winning the war :)


Well, duh.  You're parsing that pretty carefully, guppy.  Open those big blue (or brown?) eyes, and read the whole thing.  A few paragraphs down:

Winning the War    

The war is won when any country is reduced to one field.  At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.  


And yes, the rules have changed a bit since that was written.  Now the base count for the win is a little higher.  That was to make winning the war easier, I guess.

Offline Shane

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Re: Re: Re: Re: New Map with Fightertown
« Reply #32 on: October 19, 2005, 04:37:14 PM »
Quote
Originally posted by Guppy35
Ahhh but it doesn't say winning the war!
You can capture territory til the cows come home without fighter town effecting the outcome either way.  You can also go back and forth capturing territory all day long without the war being won.
And if you want to take it even further, everytime one of the fighter drivers downs an enemy aircraft, he's capturing that airspace, so he's helping the overall cause that way.
But it does not say anything about winning the war :)


thas right!!  my objective is to secure my own personal territory, i.e., airspace... you violate my airspace you better pray you have help!!


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Offline straffo

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New Map with Fightertown
« Reply #33 on: October 19, 2005, 04:54:41 PM »
It's amazing to see the Bk who spit on and dispise so much the horde strat player behave on this BBS exactly like what they pretend to dispise the most.

Fire at will Bk's

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Offline FBBone

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New Map with Fightertown
« Reply #34 on: October 19, 2005, 04:55:18 PM »
Quote
Originally posted by BTBit
Why is it that other games like CounterStrike can get away with the "you are out for a timeperiod when you die" but AH players won't tolerate a penalty for death?


Because when I do find the time to "fly", which isn't much (the same reason I dont fly bombers or goons often),  I dont want to be penalized for not having countless hours of practice that some guys seem to have.  Not to mention the fact that it seems to take forever to fly between bases on most maps anyhow, that alone could function as my "time out".  But really, all I want is to up, grab 2k, and fight.  Any further penalties and I'd probably take my $14.95 elsewhere.:aok

Offline Guppy35

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Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #35 on: October 19, 2005, 04:55:56 PM »
Quote
Originally posted by rshubert
Well, duh.  You're parsing that pretty carefully, guppy.  Open those big blue (or brown?) eyes, and read the whole thing.  A few paragraphs down:

Winning the War    

The war is won when any country is reduced to one field.  At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.  


And yes, the rules have changed a bit since that was written.  Now the base count for the win is a little higher.  That was to make winning the war easier, I guess.


And it still has nothing to do with a Fighter town, as the war can be won, while the furballers are enjoying thier ACM experience in AH.

Again nowhere does it say that it is required to win the war.  It doesn't tell me that I'm obligated to move mud or capture bases as part of winning the war..  I fly AH to have fun and for me that involves looking for a good furball.  If it helps capture a base, so be it, but I don't go out of my way to play strat wars.  

I have no problem if that's how you want to play the game...with emphasis on game.  I won't interfere with your war unless I can find a good dogfight in the midst of it.  Generally it doesn't work that way however as the fastest way to win the war is to avoid the conflict.

I don't care if I die as long as I had a good time trying to stay alive against some other guy in a fighter trying to do the same.   And since I don't really die and I get a free plane everytime I go down, it really doesn't matter does it :)

The funny part is winning the war means going back to the beginning, so it's kinda pointless in the end.  Yeah!  We won the war!....oh wait, it's 1939 again....what happened?  Where's the victory parade?
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Offline killnu

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New Map with Fightertown
« Reply #36 on: October 19, 2005, 05:31:08 PM »
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There have been exactly ZERO attempts by strat players to change the game to ruin it for furballers.


im taking it that you missed the FT bases all belonging to the bish a week ago or so?
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Offline Lye-El

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Re: Re: Re: Re: New Map with Fightertown
« Reply #37 on: October 19, 2005, 05:49:11 PM »
Quote
Originally posted by dedalos
I'd like to keep my answer short and simple (but it wont happen)

The real problem with the so called furballers is very similar to the LA7 problem.  Once in awhile, they show up and mess up your little scorehoin vulch runs, and they kill you.

So the short answer is:  "NO WTFG FOR YOU!!!!"  cause you died running again.  Please HT, make furballers go away.   :cry :cry :cry :cry :cry





Uhh,,yeah sure, O.K. thats the real problem all right. Hell, any pimple faced, snot nosed kid can take me out. Being attacked by some self exhalted Quaker just means you took the fun from the aforementioned pimple faced, snot nosed kid, unless of course you are one? If so congratulations. WTFG!   :p


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline rshubert

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Re: Re: Re: Re: Re: Re: New Map with Fightertown
« Reply #38 on: October 19, 2005, 05:56:20 PM »
Quote
Originally posted by Guppy35
...Again nowhere does it say that it is required to win the war.  It doesn't tell me that I'm obligated to move mud or capture bases as part of winning the war..  I fly AH to have fun and for me that involves looking for a good furball.  If it helps capture a base, so be it, but I don't go out of my way to play strat wars...


The funny part is winning the war means going back to the beginning, so it's kinda pointless in the end.  Yeah!  We won the war!....oh wait, it's 1939 again....what happened?  Where's the victory parade?


You point out the pointlessness of "winning the war", and at the same time the pointlessness of furballing.  You're dancin', dan.

None of this has any real point.  We're playing a game, which is (in my case) a stress reliever, pure brain candy.  I don't hope to gain any useful skill, or any useless skill, either.  I just want to have fun.

Letting your actions get me all riled up takes away from my fun.  So, I don't get riled up.  If I lose control of my emotions and get all pissed off, I have increased the stress level, not reduced it.  I usually quietly log off if that happens, and go do something else.

I suggest you take a page out of that same book.  If somebody else's actions piss you off, try to understand why you're mad.  When you do that, you get less angry.  If you get your anger under control, yo have more fun.  If you have more fun, you get more out of the game.

Offline Stang

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New Map with Fightertown
« Reply #39 on: October 19, 2005, 06:07:19 PM »
ROFL, FesterMA only inhibits strat play if you can't deal with enemy planes, or are too impatient to fly buffs any higher than treetop level.  

It would seem to me that strat play would consist of its root word, strategy.  However, as we all know, this is far from the case.  When a group of guys gets together and plans something and runs it (think Filth's buff missions), they are usually a spectacular success.  

So do me a favor, don't call it strat play, becuase it isn't.  Strategy is well thought out and executed in a precise way.  Toolshed horde milkrunning isn't.

Offline SlapShot

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New Map with Fightertown
« Reply #40 on: October 19, 2005, 06:41:06 PM »
I have mixed feelings about Fightertown(FT) on the new map. While I see that it really benefits those of us who like to furball and want to be in a fight fast, I feel that it detracts from the original objective of the game, winning the war.

TOTAL CRAP ... thats your objective ... not mine. What make yours better than mine ?

Also it creates an unfair balance in some of the statistics shown online due to the speed of which a player can get back into battle after he dies if he so chooses. This means that people who have huge kills/hour scores due to FT will have a higher ranking than those of us who choose not to partake in such activities.

TOTAL CRAP ... You obviously no nothing about scoring and achieving rank.

Would it not be better to have a FT arena with it's own tour stats? This would keep the stats more balanced and allow people the choice of how they want to fly today without adversely affecting their stats. I try to keep my k/d high (maybe unsuccessfully) and therefore aviod furballing. But I do like it. And I would probably venture there if it were a separate arena. It would also be an idea to make the airfields in the FT arena "unporkable" (new word?) so that there would always be fighters and fuel enabled.

TOTAL CRAP ... segregation at its best.

Another thing this could accomplish would be to allow bases in the MA to have fuel porked (I believe this was stopped due to people complaining that when someone porked the fuel that ended the furballs). I believe many of these concessions are removing the realism from the game that used to exist when I started playing it. It used to be when we wanted to capture a base we would take the fuel down to prevent those pesky LA's from flying long if they could get up at all.

TOTAL CRAP ... this is an assumption, at best. The "fuel porking" was virtually eliminated by HT and crew at the onset of AHII and the new fuel burn multiplier. It had nothing to do with anybody applying thumb-screws to HT and getting it "their" way.

When fuel could be porked ... an La-7 with 25% fuel could do some serious damage when it came to base defense, so think of another excuse.

If you are a real serious "base taker", then there is no need to level ANYTHING outside of the the VH, ACK, and TOWN. If ya can't take a base without making it a smoking hole ... then YOU SUCK ... and as Stang pointed out ... you really had no strategy to start with.
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Offline MINNOW

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New Map with Fightertown
« Reply #41 on: October 19, 2005, 09:51:58 PM »
Quote
Originally posted by killnu
im taking it that you missed the FT bases all belonging to the bish a week ago or so?



Ahem..... And then Monday nite when the Rooks & Nits both at one point had Tank Town.....

Must have been an error... Rooks & Nits NEVER do things like that...

Offline Toad

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Re: New Map with Fightertown
« Reply #42 on: October 19, 2005, 10:11:41 PM »
Quote
Originally posted by BTBit
I feel that it detracts from the original objective of the game, winning the war.
[/b]

The original objective of the game was air to air combat. I wonder if anyone besides HTC kept a copy of the game description from the first half of its existence.

In the beginning, "winning the war" was never mentioned. There wasn't even a strat system.  It was all about air to air combat. There were no vehicles, no ships, none of that BS.

THAT was the original objective of the game: AIR TO AIR COMBAT.
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Offline Toad

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Re: Re: Re: New Map with Fightertown
« Reply #43 on: October 19, 2005, 10:15:52 PM »
Quote
Originally posted by BTBit
Well if the objective of the game is not to win the war why have capturable bases at all?  


The only real reason for capturable bases was to promote an Air-to-Air fight.

Again, you may not have been around since Day 1, but base capture was so simplified that you probably can't imagine how simple it was. And just as easy to recapture.

The only point of base capture is to give the dogs a bone to fight over. If you ever reach that understanding you will finally have realized the original purpose of this game.

Think this way: There were no buffs in the beginning. There were no vehicles. No manned ack, no shore guns, no troops, no "fuel supplies", no "ord", no "barracks".... NONE of that BS.

Why because ACES HIGH was about AIR-TO-AIR COMBAT.

Ponder a while.
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Offline SuperDud

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New Map with Fightertown
« Reply #44 on: October 19, 2005, 10:17:34 PM »
U mean I'm suppose to fight other aircraft:eek:
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