Originally posted by lazs2
I don't see people rushing in here to agree that 1000 yard wing removing stunts are that common in AH. Maybe you are thinking of another game entirely?
as for immitating war.... not interested. that would be excruciatingly boring... I want the best FM and damage and gunnery model that we can get within the limitations of a computer so that I can see how these planes would have done against each other..... as often as possible.
Earlier on you said
beet clamors on about how it is unrealistic to hit something at 800 yards.. it was done tho and by guys a lot more stressed and with about 1,000 less hours practice than we have at doing what we do...
And as I said, the odd lucky ping hitting the oil and causing a forced landing shortly afterwards would be about it. If you want an intelligent discussion about dispersion and the likelihood of shooting planes down at 800/1000yds, see
my thread about dispersion in the Aircraft and Vehicles forum. You are mentioned in the first post!
And... as for "Maybe you are thinking of another game entirely?", I was thinking of two other games, written by the same people who wrote this. One was WB (before 2.6) which you played, and the other is AH1, which you also played. In AH1 even I blew a guy's wing off at 1100yds and an upward angle of 30°.

If you would look at the bullet drop factor posted by 2bighorn, you will see that at 800 yards it would be a massive 15ft. Perhaps this goes part way to explain why the US Navy manual stated that the .50 cal was not effective beyond 333yds (1000ft).
And... as for "I want the best FM and damage and gunnery model that we can get within the limitations of a computer so that I can see how these planes would have done against each other..... as often as possible." - surely you've found out by now, after all these years?

Oh wait - I know you like activities that involve doing the exact same thing over and over....
