Author Topic: Furballers Vs. Toolshedders  (Read 14390 times)

Offline DipStick

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Furballers Vs. Toolshedders
« Reply #450 on: November 08, 2005, 01:48:04 PM »
Dribblers rule!

You know you are the exception to the rule Furby. ;)

Offline lazs2

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« Reply #451 on: November 08, 2005, 02:09:20 PM »
furball...

I consider you to be very human like.

lazs
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« Reply #452 on: November 08, 2005, 02:58:14 PM »
just a question...  does any squad here who claims to be in the furballer's camp and swears death to tool shedders ever get a twinge and join the toolshed horde just for fun, taking rockets and bombs and stuff for porkage? I mean i have heard you could be kicked out for that kind of thing in some elite squads.
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Offline SlapShot

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« Reply #453 on: November 08, 2005, 03:05:04 PM »
Quote
Originally posted by mechanic
just a question...  does any squad here who claims to be in the furballer's camp and swears death to tool shedders ever get a twinge and join the toolshed horde just for fun, taking rockets and bombs and stuff for porkage? I mean i have heard you could be kicked out for that kind of thing in some elite squads.


Believe it or not ... some of BKs HAVE and DO participate in land-grabbing ... at times.

A few weeks ago, Stang, I believe, put up a brilliant Stuka Mission.

He brought all the right planes (multiple goons, escorts, and Stukas ... many Stukas) and players and ... BING ... BANG ... BOOM ... a most successful mission along with a capture. Was a blast taking out all the last of the cons with Stukas once ord was dropped.
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Offline Furball

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« Reply #454 on: November 08, 2005, 03:07:00 PM »
batclown, the attitude of the blue knights doesnt really stem from what we are told to do, it is the attitude of the people they look to recruit.  people that join are a certain type of player.

i up bombers occasionally and bomb things, because i like deathstarring people that engage me.  i know how to rank, i know how to bomb, i just choose not to as i do not find any satisfaction in it.
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« Reply #455 on: November 08, 2005, 03:08:49 PM »
Quote
Originally posted by SlapShot
Believe it or not ... some of BKs HAVE and DO participate in land-grabbing ... at times.

A few weeks ago, Stang, I believe, put up a brilliant Stuka Mission.

He brought all the right planes (multiple goons, escorts, and Stukas ... many Stukas) and players and ... BING ... BANG ... BOOM ... a most successful mission along with a capture. Was a blast taking out all the last of the cons with Stukas once ord was dropped.


cool slapshot, glad to hear it.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

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« Reply #456 on: November 08, 2005, 03:10:42 PM »
Quote
Originally posted by Furball
batclown, the attitude of the blue knights doesnt really stem from what we are told to do, it is the attitude of the people they look to recruit.  people that join are a certain type of player.

i up bombers occasionally and bomb things, because i like deathstarring people that engage me.  i know how to rank, i know how to bomb, i just choose not to as i do not find any satisfaction in it.



hey you assuming i was asking the BK directly.....how narrow minded, and uncaracteristic of you fluffsphere





edit: although i've just realised my flaw, theres only one squad who could fit the criteria in this thread. I take it back. appologies.
« Last Edit: November 08, 2005, 03:14:38 PM by mechanic »
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Offline Furball

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« Reply #457 on: November 08, 2005, 03:12:41 PM »
Quote
Originally posted by mechanic
hey you assuming i was asking the BK directly.....how narrow minded, and uncaracteristic of you fluffsphere


no, i was simply answering your question from my perspective, i cannot answer your general question with a general answer.
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« Reply #458 on: November 08, 2005, 03:15:27 PM »
did the edit before i saw ur reply.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline beet1e

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« Reply #459 on: November 09, 2005, 05:28:43 AM »
Quote
Originally posted by lazs2
I believe that for some reason.. all the yourop peans and especially the brits want AH to be just like real war...90% excruciatingly boring... 9% unbearably uncomfortable and 1% terrifying.
Perish the thought that a WW2 sim should sim WW2. :lol

Offline lazs2

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« Reply #460 on: November 09, 2005, 07:53:56 AM »
now you are getting it beet....  

war isn't all that fun.

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Offline beet1e

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« Reply #461 on: November 09, 2005, 12:20:08 PM »
Lazs,

Jedi said it best on AGW, some 6½ years ago now. He was talking about the new up close gunnery in WB 2.6, and said
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OK, well, first of all let me say that I don't much care for the new gunnery, primarily because it has sapped a bit of the fun from the game. Remember, REAL air combat wasn't FUN at all. The closer we get to REAL, the farther we'll get from FUN.
But, very importantly, he added that in accordance with the law of diminishing returns, there was a limit to how far we could move away from REAL before we stopped getting any closer to FUN. IMO, that point was reached in AH a loooooong time ago. Think of it like a sine wave, with the number of degrees on the X axis from 0 to 180 representing realism, and the value of the sine on the Y axis from 0 to 1 representing the fun factor. As we move away from zero on the x axis, we move away from REAL and the FUN starts to increase. But, as we pass 90 on the X axis, further movement away from REAL results in a decrease in FUN, until when we get to 180 on the X axis and furthest away from REAL, it's no FUN at all. And that's the point it seems to have reached, what with your squaddies posting threads like this.

Offline beet1e

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« Reply #462 on: November 09, 2005, 12:22:46 PM »
Oh, and Lazs - you posted in that thread too. You said
Quote
this is difficult for me since I like you but.... I think that you are not thinking things through. Most people feel that the damage model could use a little help but really.... would you be that much better off? A 109 could die very quickly from coolant system damage... a mere ping at D1 would take it out... The Fw would no longer be able to shrug off multiple hits while rolling wildly all the way home. Us mg guys have allways had to deal with staying on a con a little longer to get the kill and I have allways had a bunch of assists. It is well known that the LW cannon model was "artificially enhanced" No matter what though, we can't go back to the old long range gunnery.
That last sentence is interesting, in light of our earlier discussions in this thread! :aok

Offline lazs2

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« Reply #463 on: November 09, 2005, 03:12:26 PM »
that's all fine to drag up a thread that is six years plus old but...

let's put it in context.    the "old long range gunnery model" that is being discussed and quoted by me was.... no dispertion for any reason.   It was about twice as easy as what we have now in AH.   To not have liked that one and then to also think this current AH one is reasonably realistic are consistent thinking.

but... really... how long has it been since you played?   are you going by some primal memory or something?  I don't see people rushing in here to agree that 1000 yard wing removing stunts are that common in AH.   Maybe you are thinking of another game entirely?  

as for immitating war....  not interested.   that would be excruciatingly boring...  I want the best FM and damage and gunnery model that we can get within the limitations of a computer so that I can see how these planes would have done against each other..... as often as possible.

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Offline beet1e

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« Reply #464 on: November 10, 2005, 03:29:13 AM »
Quote
Originally posted by lazs2
I don't see people rushing in here to agree that 1000 yard wing removing stunts are that common in AH.   Maybe you are thinking of another game entirely?  

as for immitating war....  not interested.   that would be excruciatingly boring...  I want the best FM and damage and gunnery model that we can get within the limitations of a computer so that I can see how these planes would have done against each other..... as often as possible.
Earlier on you said
Quote
beet clamors on about how it is unrealistic to hit something at 800 yards.. it was done tho and by guys a lot more stressed and with about 1,000 less hours practice than we have at doing what we do...
And as I said, the odd lucky ping hitting the oil and causing a forced landing shortly afterwards would be about it. If you want an intelligent discussion about dispersion and the likelihood of shooting planes down at 800/1000yds, see my thread about dispersion in the Aircraft and Vehicles forum. You are mentioned in the first post!

And... as for "Maybe you are thinking of another game entirely?", I was thinking of two other games, written by the same people who wrote this. One was WB (before 2.6) which you played, and the other is AH1, which you also played. In AH1 even I blew a guy's wing off at 1100yds and an upward angle of 30°. :lol If you would look at the bullet drop factor posted by 2bighorn, you will see that at 800 yards it would be a massive 15ft. Perhaps this goes part way to explain why the US Navy manual stated that the .50 cal was not effective beyond 333yds (1000ft).

And... as for "I want the best FM and damage and gunnery model that we can get within the limitations of a computer so that I can see how these planes would have done against each other..... as often as possible." - surely you've found out by now, after all these years? :lol Oh wait - I know you like activities that involve doing the exact same thing over and over.... ;)