Author Topic: Collision modeling  (Read 5844 times)

Offline hitech

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Collision modeling
« Reply #15 on: November 01, 2005, 03:17:56 PM »
Kev lag as nothing to do with collision detections. What you see is what you get, just like the other guy. If your front end detects a collision, you collide, if the other guy detects a collision he collides.

What you see is effected by lag, but you can only react to what you see. So hence if there is low lag or high lag, it has absolutly no effect on the outcome of a collision.

Basicly it is realy realy simple, If you see your plane collide with someone you take damage. What the other guy sees has absolutly no effect on you.



As to the messages being sent, I went and looked at it to make sure there was no bug.

If you collide with someone 2 things happen.

You send a private message to the person you collided with saying.

"Kev367th has collided with you"

the collision code also displays in your message box.
"you have collided" , this is all done on your FE, and is the only way a collision happens.

There is one way that you could collide and not get that message. And that is if you have already had a mid air collision with someone else durring the same flight. The messages will only be sent and displayed once per flight.

Ill be changing the one message next version so it will be 1 collision message every 3 secs. This is to prevent multiple messages as you pass threw a plane and have multiple collisions.

Now if you are saying you had a collsion with out getting the "You have collided" message, and didn't have a collision previously that sortie. Then you must have suffered damage from the other guy shooting.

HiTech


HiTech

Offline Guppy35

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Collision modeling
« Reply #16 on: November 01, 2005, 03:25:02 PM »
This one shows it.  Trax in a N1K collides with me.  Message is "Trax has collided with you"

I lost my entire tail.  He appears to have lost an aileron.  He keeps driving.  

Lots of collisions lately too.

http://www.furballunderground.com/freehost/files/27/TraxCollide.ahf
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Offline hitech

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Collision modeling
« Reply #17 on: November 01, 2005, 03:46:18 PM »
Look closly at him after collsion , you will see he lost some parts.

The message You have collided will not show in the film.

HiTech

Offline Kev367th

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Collision modeling
« Reply #18 on: November 01, 2005, 04:47:52 PM »
Quote
Originally posted by hitech
Kev lag as nothing to do with collision detections. What you see is what you get, just like the other guy. If your front end detects a collision, you collide, if the other guy detects a collision he collides.

What you see is effected by lag, but you can only react to what you see. So hence if there is low lag or high lag, it has absolutly no effect on the outcome of a collision.

Basicly it is realy realy simple, If you see your plane collide with someone you take damage. What the other guy sees has absolutly no effect on you.



As to the messages being sent, I went and looked at it to make sure there was no bug.

If you collide with someone 2 things happen.

You send a private message to the person you collided with saying.

"Kev367th has collided with you"

the collision code also displays in your message box.
"you have collided" , this is all done on your FE, and is the only way a collision happens.

There is one way that you could collide and not get that message. And that is if you have already had a mid air collision with someone else durring the same flight. The messages will only be sent and displayed once per flight.

Ill be changing the one message next version so it will be 1 collision message every 3 secs. This is to prevent multiple messages as you pass threw a plane and have multiple collisions.

Now if you are saying you had a collsion with out getting the "You have collided" message, and didn't have a collision previously that sortie. Then you must have suffered damage from the other guy shooting.

HiTech


HiTech


Was thinking more along the lines of what happened a few nights ago -

In a B-24 in the tail gunners position.
LA7 comes up on my dead 6.
Fires a few rounds.
Flies through me.
I get a message "xxx has collided with you", not "you have collided with xxx"
Wing falls off my lead plane he continues on..NO damage at all.

In other words he collides with me (xxx has collided with you), I take the damage, he flies on totally untouched.

This open season for buff ramming? Hardly in a position for evasive manoeuvers.
« Last Edit: November 01, 2005, 04:55:12 PM by Kev367th »
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Offline Tilt

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Collision modeling
« Reply #19 on: November 01, 2005, 05:05:51 PM »
Quote
Originally posted by hitech

"Kev367th has collided with you"

the collision code also displays in your message box.
"you have collided" , this is all done on your FE, and is the only way a collision happens.

HiTech


"Kev367th suffered collision"

or

"Kev367th has collision damage"

would indicate who the injured party is a little more clearly.

as would

"you suffered collision"

or

"you have collision damage"


I think I prefer the latter............
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Offline Tilt

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« Reply #20 on: November 01, 2005, 06:34:33 PM »
Quote
Originally posted by Kev367th
I get a message "xxx has collided with you", not "you have collided with xxx"
Wing falls off my lead plane he continues on..NO damage at all.



I think its being suggested that the wing was shot off your B24 and you could not discern what ever damage the La7 suffered.

I do get wierd collision damage some times....such as losing a flap or gear......................... .seems strange to do such a thing without some form of structural bit falling off.
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Offline watanna

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Collision modeling
« Reply #21 on: November 03, 2005, 10:42:14 AM »
First let me admit I don't have a clue as to all the tech details that have been discussed in this thread.  I can not even imagine what must go into the modeling of a collision.  What I do know is that I and every member of my squad is sick of this situation.  A collision bewteen two aircraft is going to take both planes down.  Whether I see it or not whether he see it or not should not make a difference.  If I hit someone or he hits me we both go down.  I can live with that.  If I collide with parts from plane and I take damage, thats the way it was.  But some players are using this as a weapon.  They know by ramming another player their chances of survival are 50/50 they are going to survive.  I have watched it and have heard it on the radio.  Now lets quit talking about it and fix it.  You can not have this many posts on a single subject without there being a problem.  Ok I don't feel any better but I  least I voiced my opion.  


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Offline hitech

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« Reply #22 on: November 03, 2005, 11:38:01 AM »
watanna: What you are asking for is exatly what happens.

If you and the other player both collide, you will  both take damage.

But you realy need to try to understand there is nothing to fix.

Because if you fly threw a plane, only YOU collided, not what you naturaly assume should be you and the other guy collided.

Because when you refer to BOTH planes you are not taking into account there are in reality 4 planes. 2 on your computer, and 2 on the other guys computer. So when you say both, you are only refering to the 2 on your computer. Because the 2 on the other guys computer did not collide.


HiTech

Offline Norad

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Collision modeling
« Reply #23 on: November 03, 2005, 12:14:00 PM »
I think what watanna is saying is that if there is a collison between your plane and an enemy plane... both planes should go down. I totally agree.  My squad mates and i  have all discussed this issue also and like many others, are kind of fed up with the whole collision issue like other squads are.  Ramming is being used as a weapon like watanna has said. In real life, if two planes collide head on.. there both going to go down, if not both suffer catastrophic engine and prop failure.  It's almost not fun to play any more because 9 times out of 10, when i get collided with, i'm the one going down, watching the other plane fly off , undamaged, and shoot down more of my allies.

Offline Lye-El

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« Reply #24 on: November 03, 2005, 01:12:20 PM »
So if you don't collide on your front end but the other guys sees a collision on his front end with you, You want to take damage from what would appear to you as out of nowhere. I bet nobody would complain about that.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Tilt

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« Reply #25 on: November 03, 2005, 01:12:45 PM »
I think that any thing other than what we have now would be worse than we have now.

watana/norad it is next to impossible to game a collision where the perpetrator survives and the victim suffers damage.............
 
try it ........................try to do it in the DA you will see how difficult it is.

However if one FE forced a collision upon another even when that other never saw a collision (which is what you suggest) then ramming would become the sport of the desparate.

Presently its almost impossible to force a ram other than via a 180 degree  HO. From any other approach the rammer is the only victim.

Now think of a world where you see a near miss and then find you have sufferred collision................ where some one can fly into your rear and bring you down thru collision..........(you cant do that presently.......the rammer dies before the victims FE sees collision)

The only way to avoid all this would be to dumb the collision model down such that both FE's have to see collision before one occurrs on any FE.............. unfortunately the HO shooter would then return to the game enmasse attempting to fly thru his victim.
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Online Kermit de frog

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« Reply #26 on: November 03, 2005, 01:32:32 PM »
I think some people don't wanna grow up and admit that they are wrong.

I agree that the collision model is great.  Sometimes the fella I'm shooting at will cut throttle and force me to either overshoot or ram him from behind.

He will break left or right and make himself a bigger target, and I'll will continue to shoot at him and then boom, I rammed him and only I will get the collision message because He may have rolled his plane at the last second and didn't actually collide with me on his end.

For the people complaing about receiving damage from messages where it only states that the other guy collided with you, you are truly ignoring the possiblity that the other guy SHOT YOUR ARSE before he collided.  After all, if he hit ya, most likely he was shooting at you right before the collision.

This reply is mostly for:
Norad
Watanna
Kev367th
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Offline hitech

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« Reply #27 on: November 03, 2005, 02:04:56 PM »
Norad: I wish that both planes would collide also.

But my wish will not change the simple fact that from when you move your joy stick, to the time the other person sees your plane change roll or pitch, will always have a substantial delay simply do to the time it takes to send information threw a wire.

Your post are simple complaints about the speed of the internet. Wish I could fix that, but im not good enough to make things move faster than the speed of light.

So until your ready to discuss the issue in a manor that starts with the limitations of data transimtion . Im done with the discusion.


HiTech

Offline Scherf

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« Reply #28 on: November 03, 2005, 02:12:28 PM »
Stay away from things on your screen.

Works most of the time.
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Offline watanna

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« Reply #29 on: November 03, 2005, 02:39:21 PM »
HiTech:  I appreciate you taking the time to reply!  Am I more confused than I was before?  Yes  But like I said I am not the sharpest knife in the drawer.