Sigh.
This discussion just never goes away.
Bottom line; If you do not come too close to your target, you will not collide.
Period.
If you're always colliding, you will always lose. On your computer, if you try a simple BFM move -- a yo-yo, a displacement roll, ANYTHING -- you can continue on the 6 and not collide. If you get him lined up at 300, start firing, and keep firing through 200 you will collide. If you are setting up the slashing snap shot and try to fly right under him at the pass through, you can easiily collide. If your FE gets the info about his evasive that happens to be in the direction of your extension, just as you rip past him -- you're going to hit him. And its realistic. In real life -- waht happens if you come too close to a terget that's independently piloted? If he does something unexpected, you can collide. SO, dont come too close!!!!
It is YOUR fault, not the computer's, not the internet's, and not the coder's.
Others do collide with us -- and we blame those "victories" on the other guy augering, or stalling, or our good marksmanship as we sprayed through the merge. That fluttering 190 may have lost a collision, not just a stabilizer -- so dont feel victimized. Just dont get too close!!
I R teh dweeb -- and I hardly ever get collisions, maybe once or twice a tour. When they happen, its because I cut the spatial edge too closely. Its never my connection, because those few I get correlate with MY flight positioning mistakes -- not with my ping that day.
Skuzzy or HT -- a question. If I am flying straight, and his avatar on MY front end banks hard into me -- will the system return a "You have collided" or a "He has collided message? In other words, will the computer text say I did it because it was on my front end, or will it say he did it because my plane was actually hit by his? I hope that for clarity's sake its the former --