Gatt, Eilif doesn't like gamey features, he plays TW and he made me discover it and the wonderful TT that you guys of 4° Stormo shaped.
I just think that he wanted to say that the realism argument is not of great importance given the general layout of this game (yes, don't forget it, it's a game...)
And, in fact, I don't think that we have to stress the realism aspect: it's not a matter of realism, it's a matter of gameplay, like with the diving buffs. They are flaws (at least for some of the players) that can bug the gameplay, hence the fun: so they should be reported and HTC will consider if the issue is really affecting gameplay or it's just the n-th whine not to be considered.
Of course, gameplay may be designed to create differences between planes, to force players to make choices: but, then, I'd like to see every plane researched in the same manner, given the right loadout, maybe discussing it in the forum to see if it has to be made available in the game (DT in Macchi planes weren't often used).
Incidentally, that's even why I think that the fuel loadout issue may affect gameplay, as it is now: because some plane in the planeset do not force players to make any choice. They can take off with enough fuel to make a long run, and drop they're tanks and be (relatively) light for fighting.
That's my 2 cent, and, mind you, I'm a H2H player (till next December, oh big joy!

), so my last statement is made purely on a conjectural basis, not on a direct knowledge of MA situation (I've been there, but a long time ago)... what do you think?