Author Topic: doughnut  (Read 7724 times)

Offline Zazen13

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doughnut
« Reply #195 on: November 23, 2005, 01:39:59 PM »
Quote
Originally posted by AKFokerFoder+
Like it or not by your own admissions you are a Vulcher



 


Ok Akfoder, I'm done with you. You make no sense. You define vulching however you like. I will define vulching how I like. I really don't care whether you think I vulched you even though you were airborne. If it makes you feel better about it to say I vulched you then you go for it buddy. According to my definition, the US Army Air Corp's, the US Navy, the Marines Corp and the RAF's I did not vulch you, and do not vulch anyone. By your definition I am vulcher, on that we can agree. As for what you do, to be honest I really could care less, if vulching planes with their wheels down makes you happy enough with AH to pay 15$ a month then good luck to you. Soooooo.....


Have A Nice Day! :aok

Zazen
« Last Edit: November 23, 2005, 01:48:13 PM by Zazen13 »
Zazen PhD of Cherrypickology
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline AKFokerFoder+

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doughnut
« Reply #196 on: November 23, 2005, 01:48:07 PM »
Quote
Originally posted by Zazen13
Ok Akfoder, I'm done with you. You make no sense. You define vulching however you like. I will define vulching how I like. I really don't care whether you think I vulched you even though you were airborne. If it makes you feel better about it to say I vulched you then you go for it buddy. According to my definition, the US Army Air Corp's and the RAF's I did not vulch you, and do not vulch anyone. By your definition I am vulcher, on that we can agree. As for what you do, to be honest I really could care less, if vulching planes with their wheels down makes you happy enough with AH to pay 15$ a month then good luck to you. Soooooo.....


Have A Nice Day! :aok

Zazen


The US Airforce was describing a Air to Ground kill verses a Air to Air kill, not a vulch in game play.

You use a nit pick definition to try to put yourself above others in here as if you are some sort of player with a high standard of ethics.

You can get as low as the rest of us.  And thinking hitting a guy who's wheels just came off the runway is more ethical than hitting him 2 seconds before that doesn't wash.

If that is how you cherry pick, to quote Jabba the Hut "You are my kind of scum" :)

Offline Zazen13

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doughnut
« Reply #197 on: November 23, 2005, 01:53:07 PM »
Quote
Originally posted by AKFokerFoder+
The US Airforce was describing a Air to Ground kill verses a Air to Air kill, not a vulch in game play.

You use a nit pick definition to try to put yourself above others in here as if you are some sort of player with a high standard of ethics.

You can get as low as the rest of us.  And thinking hitting a guy who's wheels just came off the runway is more ethical than hitting him 2 seconds before that doesn't wash.

If that is how you cherry pick, to quote Jabba the Hut "You are my kind of scum" :)


 Vulch is just a slang term we've had since AW was first invented to describe AIR TO GROUND KILLS. It began because people waiting for planes to up at a CAP'd field  to kill as they  spawned on the ruwnay circled around the airstrip just like vultures do around carrion, the comparison was cute and apt so we adopted it. There is no difference, it's just easier to say, "I just "vulched' that guy",  than say, "I just killed that guy air to ground!"

Zazen
« Last Edit: November 23, 2005, 01:57:24 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline AKFokerFoder+

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doughnut
« Reply #198 on: November 23, 2005, 02:04:27 PM »
You are amazing at how you twist and squirm.

Most of the players will say they were vulched if they are wheels up at the base.

You know it, you know what the common understanding in this game is, you just nit pik the definition.

I vulch, you cherry pick.

But I don't act like I am some great moral player.  By all the other things you have said, you have little in the way of ethics to differentiate you from the other dweebs in this game who HO, Cherry Pick, Vulch, and Gang Bang.

You admit to gang banging, you admit to cherry picking aircraft that have just taken off of a vulched field and you admit to avoiding tough fights if possible.  I bet you even HO when no one is looking.  Although you probably call it a deflection shot.

You are certainly a pillar of sportsmanship in the AH community to which we can all stand in awe.

But you are still a decent guy, :)

Offline NoBaddy

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doughnut
« Reply #199 on: November 23, 2005, 02:11:49 PM »
Quote
Originally posted by SlapShot

They are called GRIEFERS ... and GRIEFERS are not covered in your post. They are anti-FUN ... they get their jollys by destroying other's fun. They don't look to what the game has to offer for fun, but rather what the game offers them to spoil someone elses fun.

There is not much that we can do about griefers ... but you can.

Take away the tools or make it real hard (to the best of your ability) to GRIEF in the FT area and this storm will subside.

Eliminate Bombers from the 3 fields.

Eliminate Troops/Ordinance from the 3 fields.

Eliminate PT Boats and their spawn points from the 3 fields.

Thats just a start ...


Funny...after the arena was reset last night, we had at least 2 knits that were proposing missions to capture the FT fields. When asked why, they answered 'to piss em off'. Sad....just plain sad. :(

Uncapturable fields? Unfortunately, this would require recoding part of the game, since it is currently not set up to handle fields that can't be captured. Perhaps, this can be done in the future. Personally, the elimination of ordinance (which would make bombers pointless anyway) would help a lot. Allowing troops to only spawn in from the gv fields outside FT would also. BTW, how high are the mountains around FT? PT's can spawn to the middle of the lake in FT??
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Offline Morpheus

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doughnut
« Reply #200 on: November 23, 2005, 02:22:08 PM »
They dont have to recode anything NB. All they have to do is take 2 minutes to go into the game and disable C47's and M3's at all three of the fields in Fighter Town. A big part of the problem would be solved.

Also, fighter town is just that... A fighter town. Bombers have no business being able to launch from inside it. They too need to be disabled.
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Offline Skuzzy

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doughnut
« Reply #201 on: November 23, 2005, 02:35:14 PM »
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.
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Offline kevykev56

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doughnut
« Reply #202 on: November 23, 2005, 02:44:27 PM »
On some maps in the past there have been incapturable fields. Those with Maprooms missing or a town building underground and unable to be destroyed.

 Why not implement this in FT. No maproom or town on the field would solve the problem...maybe even put the town near HQ, then you can capture the base once you have them on their heels and reset is imminent.

All options to keep FT equal and happy for all. :aok
RHIN0 Retired C.O. Sick Puppies Squadron

Offline Morpheus

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« Reply #203 on: November 23, 2005, 02:48:07 PM »
Skuzzy they are sectioned off. Im not trying to be smart with you... But they are in a hole that is surrounded by a twenty thousand foot ridge line the entire way around. That should say something. Anyone who wants to fight in FT can do so. Bring up the clip board and click on the field, and there they are... Inside FIGHTER TOWN.

What the heck is the problem with having a Fighter only section map in a Fight sim? I flew a C47 with troops over that ridge to take back a base, the rest of them can do it too. But there should NOT be any C47's and M3's allowed up there... At the very least. What is so wrong with that? LOL im ready to give up I swear it.

Bottom line, they do not belong there. There are 120 other fields for them to bomb and capture... And 3 fields which were meant to fight from for those of us who only wish to fight. Its not making them UNcapturable. Its making it more difficult to do it from within Fighter town.
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Offline Zazen13

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« Reply #204 on: November 23, 2005, 02:55:41 PM »
Quote
Originally posted by AKFokerFoder+
You are amazing at how you twist and squirm.

Most of the players will say they were vulched if they are wheels up at the base.

You know it, you know what the common understanding in this game is, you just nit pik the definition.

I vulch, you cherry pick.

But I don't act like I am some great moral player.  By all the other things you have said, you have little in the way of ethics to differentiate you from the other dweebs in this game who HO, Cherry Pick, Vulch, and Gang Bang.

You admit to gang banging, you admit to cherry picking aircraft that have just taken off of a vulched field and you admit to avoiding tough fights if possible.  I bet you even HO when no one is looking.  Although you probably call it a deflection shot.

You are certainly a pillar of sportsmanship in the AH community to which we can all stand in awe.

But you are still a decent guy, :)


People can call anything whatever they choose, people tend to couch things with phrasing to 'slant' it a certain way as it fascilitates their personal motives during a discussion. People call bounces cherry-picks, people call stick-stirring uncoordinated evasives, people call HO's zero deflection forward quarter oblique shots, people call outhouse porkers strategic players, people call vulchers pre-emptive base suppressors, people call cherry-pickers opportunists, people call alt-monkey's smart tacticians. What we're dealing with here is semantics.

Whatever people choose to call someone shooting them down when they were over a field unless they were on the ground it was not by the strict, military definition an air to ground kill and therefore not a vulch which is just the slang term for an air to ground kill.

I am by no means saying killing a plane that has just taken off is difficult, honorable, morally superior, heroic or anything else. All I am saying is IT IS NOT A VULCH. ;)

I'm also not saying vulching is evil, corrupt, indicative of in-breeding, dastardly, akin to raping nuns or any such thing. All I am saying is it's about the most un-sportsmanlike act in the game. Of course there are many degrees of poor sportmanship, cherry picking is probably a 7.5/10 on the un-sportnsmanlike scale but vulching a plane with wheels down is a perfect 10 right up there with spawncamping GV's. ;)


Zazen
« Last Edit: November 23, 2005, 03:02:29 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline ghi

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« Reply #205 on: November 23, 2005, 02:59:37 PM »
Scuzzy,
this is the funniest,best  map ever in rotation just because of that FT, and i don't understand what is going to change in War strategy if you disable troops/bombers on those 3 bases?!
 Anyway  map reset and the war is won, if one of the teams  is down to 3 Airbases , and no need to capture those bases for reset

Offline SlapShot

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« Reply #206 on: November 23, 2005, 03:30:13 PM »
Quote
Originally posted by Skuzzy
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.


I have Skuzzy ... those 3 fields ARE NOT need to WIN THE WAR !!!

I know that they CAN'T be made un-capturable, but they can be made VERY HARD to capture ... that doesn't mean that they CAN'T be captured. As Morph pointed out ... a goon can get over the mountains if need be.

If those 3 fields are neutered to the point that each of them CAN'T take the other field or put it out of commission, and the ability to GRIEF the area is eliminated, then you have done your best. Take away the GRIEFER tools and you will see this chit-storm subside.

"Long and ardous" ... so what !!! If the fields that make up FT CAN'T take any of the other fields ... then the task (from the outside) should be long and ardous.

Again, FT fields are not necessary in the greater scheme of winning the war. Stop and think about it.

Thanks for listening Roy ...  ;)
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Offline Zazen13

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« Reply #207 on: November 23, 2005, 03:38:16 PM »
Quote
Originally posted by Skuzzy
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.


I live at FT on Donut map, I own a cottage on the lake. I have seen the map reset once and nearly reset three times by all three countries. I have NEVER, EVER, NOT ONCE, EVER seen anyone fly an aircraft from FT to a base outside of FT. There is no conceivable reason to do so. The distance between FT and the other bases is so prohibitively far it simply makes no sense. There is always going to be a better, quicker, more convenient way to get to a field than from FT the way the map is designed.

If FT bases are in some fashion, I could really care less how rendered un-capturable, it would have ZERO impact on the rest of the map and how it plays out. But, it would save the integrity of the best map AH has or has ever had. All you have to do is add one airfield/base to the reset requirements under arena settings for Donut map. Taking the FT bases would never be a strategic consideration for a potential reset.

Zazen
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline NoBaddy

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doughnut
« Reply #208 on: November 23, 2005, 03:49:03 PM »
Quote
Originally posted by Morpheus
They dont have to recode anything NB. All they have to do is take 2 minutes to go into the game and disable C47's and M3's at all three of the fields in Fighter Town. A big part of the problem would be solved.

 


Morph...

The recoding would be required to change the reset parameters to deal with uncapturable fields. According the the God of Coad, this would be a serious pain in the nether regions.

Dale and I went round about this when I set up TT in Trinity.  Removing C-47s and M-3's from the fields would, effectively, make the fields uncapturable. While this would suit the needs of some of the players, it could also, effectively, make the terrain unresetable. The way I understand it, there really isn't a way to turn off ordinance at the fields and just removing the bombers would do nothing (can you say "suicide Tiffy's" :D). Frankly, the only really affective way, with the current system, is probably peer pressure. For that to work, the community (as a whole) would have to 'step up'. Unfortunately, the community is too large and too fragmented for this to happen, IMO. It would be nice if the 2 major factions ( the furballers and the war winners) would put aside their differences for the betterment of the game. Who knows, maybe pigs will fly tomorrow :O .
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Offline Zazen13

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« Reply #209 on: November 23, 2005, 03:57:11 PM »
Quote
Originally posted by NoBaddy
Morph...

The recoding would be required to change the reset parameters to deal with uncapturable fields. According the the God of Coad, this would be a serious pain in the nether regions.

Dale and I went round about this when I set up TT in Trinity.  Removing C-47s and M-3's from the fields would, effectively, make the fields uncapturable. While this would suit the needs of some of the players, it could also, effectively, make the terrain unresetable. The way I understand it, there really isn't a way to turn off ordinance at the fields and just removing the bombers would do nothing (can you say "suicide Tiffy's" :D). Frankly, the only really affective way, with the current system, is probably peer pressure. For that to work, the community (as a whole) would have to 'step up'. Unfortunately, the community is too large and too fragmented for this to happen, IMO. It would be nice if the 2 major factions ( the furballers and the war winners) would put aside their differences for the betterment of the game. Who knows, maybe pigs will fly tomorrow :O .


If you look under arena settings on the clipboard, there are 2 reset conditions, they are base count and airfield count. These are different values for large and small maps, they are arena settings, therefore they can be defined by modifying the settings table. I am pretty certain from what I know of special events arena settings and such that this could be changed on a whim without any coding required. All they would have to do for Donut is to make a reset able to occur by needing one less base /airfield than it does currently, that would in effect make the FT bases inconsequential as far as map reset conditions are concerned.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc