Author Topic: HO bubble  (Read 6180 times)

Offline AKFokerFoder+

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HO bubble
« on: November 28, 2005, 09:54:19 PM »
I understand that in Air Warrior there was a hit bubble in front of your plane that prevented damage from a head on attack.

It seems that every time I get into a 1 on 1 with a bogey, the goal seems to be that you need to be the first one to get a HO guns solution with the NEME.  If you try to avoid the HO, you only bleed e and angles.  If you aren’t willing to go head on, you have to dive out of the fight.

The only solution now seems to be get a cannon plane, get your nose around first and HO before you are HO’d.

I think that a frontal hit shield bubble may help.

Offline Morpheus

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HO bubble
« Reply #1 on: November 28, 2005, 10:17:42 PM »
avoid HO by starting a lead turn on them.
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Offline eilif

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HO bubble
« Reply #2 on: November 28, 2005, 10:25:40 PM »
If gunnery was made more challenging HO shots would be alot more tough and there for less common, as it is AH has the easiest gunnery i have seen. I have played in sims with more challenging gunnery models and HO shots are much less common and dont lead to gripes on the fourms,  not so many crazy snap shots like you can pull here, I do moves here that would work in other sims to avoid getting hit  on the merge with much less succes here.   The HO bubble would just be coveing up the issue imho.
« Last Edit: November 28, 2005, 10:28:32 PM by eilif »

Offline GRUNHERZ

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Re: HO bubble
« Reply #3 on: November 28, 2005, 10:32:19 PM »
Quote
Originally posted by AKFokerFoder+


It seems that every time I get into a 1 on 1 with a bogey, the goal seems to be that you need to be the first one to get a HO guns solution with the NEME.  If you try to avoid the HO, you only bleed e and angles.  If you aren’t willing to go head on, you have to dive out of the fight.
 


Wow, every single statement in that paragraph is tactically wrong.

Offline DoKGonZo

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HO bubble
« Reply #4 on: November 28, 2005, 10:33:32 PM »
HO hits are just too easy - esp. when you really think about the sizes of the planes and the closure rates.

Offline TequilaChaser

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HO bubble
« Reply #5 on: November 28, 2005, 10:43:50 PM »
Quote
Originally posted by DoKGonZo
HO hits are just too easy - esp. when you really think about the sizes of the planes and the closure rates.


for most all new comers, if it works, and works easily, why even bother trying to do or learn anything else,  especially if you can fly cannon equipped planes that the whole ammo load is nothing but cannon rounds,  that at least gives them 2 full sprays for 2 kills to land and jump for joy, heh!

my opinion, only way to break the flow of what has been growing to be more and more HO flying monkeys, is to take them easy ripe bananas away from them and make them learn how to gain angles and preserve E.

or hmm, a randomizer?

but I only have 2 cents and think I just over extended my alloted withdrawl



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Offline TequilaChaser

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Re: HO bubble
« Reply #6 on: November 28, 2005, 10:49:07 PM »
Quote
Originally posted by AKFokerFoder+
I understand that in Air Warrior there was a hit bubble in front of your plane that prevented damage from a head on attack.



if memory serves me correctly, near the end or somewhere before it, the "Hit Bubble" was removed from the FR arenas and used only in the RR arenas and the "Hit Shell" was introduced and used in the FR arenas, but as my memory fades away so does the by gone days of Air Warrior...


TC
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"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline hubsonfire

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Re: HO bubble
« Reply #7 on: November 28, 2005, 11:02:59 PM »
Quote
Originally posted by AKFokerFoder+
I understand that in Air Warrior there was a hit bubble in front of your plane that prevented damage from a head on attack.

It seems that every time I get into a 1 on 1 with a bogey, the goal seems to be that you need to be the first one to get a HO guns solution with the NEME.  If you try to avoid the HO, you only bleed e and angles.  If you aren’t willing to go head on, you have to dive out of the fight.

The only solution now seems to be get a cannon plane, get your nose around first and HO before you are HO’d.

I think that a frontal hit shield bubble may help.


Maybe if you started engaging planes in the air, or at least started vulching them from the rear, your HO concerns would be alleviated.
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Offline Vortex

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Re: HO bubble
« Reply #8 on: November 28, 2005, 11:05:28 PM »
Quote
Originally posted by AKFokerFoder+
I understand that in Air Warrior there was a hit bubble in front of your plane that prevented damage from a head on attack.



The only solution now seems to be get a cannon plane, get your nose around first and HO before you are HO’d.

I think that a frontal hit shield bubble may help.


Yes, AW did use a bubble which certainly had some advantages. This being one example. In AW, you actually had to fly for a kill. In AH, its mostly about the joust. You will see that from both veteran and new player alike as it is usually the easiest path. Its unfortunate because the end result is that ACM really isn't rewarded in this sim, or at least it is far less so than something like AW. The "run, turn, joust, rinse, repeat" approach is all one really needs to know in AH to rack up a boatload of kills. It really need not be any more complicated than that...and that's a shame.

The Warbirds/AH evolution brought a lot of very cool things to the WWII sim genre. The handling of the front quarter in the gunnery model, and the resulting dominance of the joust as the primary tactic, is one of the less desirable results however. That little tidbit was anything but progressive.
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Offline DoKGonZo

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HO bubble
« Reply #9 on: November 28, 2005, 11:12:07 PM »
Another contributing factor is the range icons. Players just have gobs of time to line up for a HO shot.

Offline Krusty

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HO bubble
« Reply #10 on: November 28, 2005, 11:17:21 PM »
90% of all HOs result in both planes damaged and/or dead. It's their own damn fault for being stupid enough to insist on HOs all the time. Don't change it or it'll just make them try MORE! If they see they can HO and not die, but oops -- I died when he was behind/above/below/totheside, I better only HO again, at least I was safe then!

AWs ho shield was stupid, as is talk of introducing it to AH. This from the guy that got HOed and rammed by the HO-er over a dozen times in the past 2 days, and only got 2 successful HOs (today, on TC no less, in the CT). So I'm not just some hipocrite or something. Why not put a "shield" around it, so that once the shield wears down, bullets do damage? Why not make the bullets just disappear after 1k? Why not get rid of that atmospheric drag problem on all planes? Oh wait, that's called "TIE Fighter"... It's been done.

Offline AKFokerFoder+

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Re: Re: HO bubble
« Reply #11 on: November 28, 2005, 11:44:30 PM »
Quote
Originally posted by GRUNHERZ
Wow, every single statement in that paragraph is tactically wrong.


Please explain?  I am serious.

I engage a plane, we fly past each other I zoom up (rather than flat turn), and reverse at the top, kind of a yo yo.  As I come back down the bogey has done the same.  Now I have to take a nose to nose shot and get damaged (even when you get the kill).  Or you can try to turn under or away from the bogeys guns solution.  When you do, you lose angles (but not parts).  Eventualy you are going to end up with the bogey on your six, getting ho'd, or if you stay in the fight bleeding e, someone cherry picks you.

I had a pretty good fight with a Spit8 in my Spit16, it lasted probably 3 minutes, I then decided to dive out and run.  If I had stayed up there (about 9K) much longer his friends were going to cherry me.  But almost every pass he would fire at me as I tried to avoid the HO.  If he was better, I wouldn't have lived long enought to dive out of the fight.  We dove down to  about 3k and went into another turn fight, but eventually there was a furball, and he broke off (or he would have been cherried).

So other than flat turn, what do you do? Serious here.

Offline AKFokerFoder+

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Re: Re: HO bubble
« Reply #12 on: November 28, 2005, 11:45:45 PM »
Quote
Originally posted by hubsonfire
Maybe if you started engaging planes in the air, or at least started vulching them from the rear, your HO concerns would be alleviated.


How kind :)

Actually most of my vulches are from the rear or sides.

Unless I compress :rofl :rofl :rofl
« Last Edit: November 28, 2005, 11:49:52 PM by AKFokerFoder+ »

Offline AKFokerFoder+

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HO bubble
« Reply #13 on: November 28, 2005, 11:48:44 PM »
Quote
Originally posted by Morpheus
avoid HO by starting a lead turn on them.


Let me see if I understand what you are saying.  At the first merge, start a lead turn just before the merge?  Then go vertical or flat turn?

I have switched to the Spit16, I gave up on the 109s.  Since I can't fly anyways, I may as well take training wheels :)

Offline Morpheus

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HO bubble
« Reply #14 on: November 28, 2005, 11:54:28 PM »
No you start your turn before you even merge. Start it, but dont complete it. A basic lead turn that's all. Gives you an angle on them while they're too busy trying to land a head on shot.  Just always assume that the other guy is going to try for a head on and set up for it. There is always more than 1 way to skin a cat.

Most will, while going for a head on, blow any chance for a good reversal, the ones that dont, usuaully aren't that good to begin with and wont last more than a couple turns. My opinion of course.
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