Author Topic: Perking the TA152  (Read 4173 times)

Offline frank3

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Perking the TA152
« Reply #30 on: December 03, 2005, 03:29:16 AM »
Do you use speed or it's ability to turn in a dogfight?

I tried some 110 fights, but wasn't too pleased

Offline wetrat

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« Reply #31 on: December 03, 2005, 03:38:49 AM »
110 c5 is pretty nimble... thing can smack spits around if you know what you're doing
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Offline Wilbus

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« Reply #32 on: December 03, 2005, 04:48:18 AM »
Mostly its turning ability. The speed isn't all that great but not all that bad either.

What makes it extremely dangerous in a dogfight (and even morein a furball) is its 2x20mm and 2x30mm all nose mounted, and if you're feeling crazy you can always load up two more 20's giving you 4x20's and 2x30's with 1150 rounds of 20mm!

Of course that makes it heavier and isn't really needed but can be fun anyway.
Rasmus "Wilbus" Mattsson

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Offline frank3

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« Reply #33 on: December 03, 2005, 05:06:36 AM »
I thought that only the C-4 was actually designed as a dogfight, while the other (G-version) was meant to be an attacker/bomber 'zerstorer'?

I never liked heavy armament during turnfights though, 9 out of 10 times, Im not in the position to fire, and when I am, I don't need more than 1 x 20mm :)

Offline Wilbus

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« Reply #34 on: December 03, 2005, 06:31:17 AM »
The 110's was from the beginning designed as a "Zerstöhrer" or "Destroyer". Never a dogfighter as such although it was designed to fullfill that roll aswell.

The designe and idea popped up already during WW1 but due to technical difficulties nothing ever came to real life.

Many countries resurected the idea prior and during WW2 with twin engine long ranged heavily armed planes. They all had the same idea of long range escorts and long range air surpession. Of course it didn't work when they came up against nimble single seaters.

Remember the C4 was very heavily armed for its time (all nose mounted armament with lots of ammo). The 110 like all other planes evolved during the war, armament being one of the most noticable differences.

Spit went from 8x303's to using 20's and 50 cal. 109's, although using only a single 20mm instead of two wing mounted recieved more ammo (aswell as 13mm instead of 7.9mm) + gondolas. 190's same thing. P51's same thing etc. Just normal evolution.

So the G2 in AH (G4 was nightfighter btw) is really just a late war 110 designed for the same thing as the C4 was.

Armament and speed and surprisngly even climbrate makes it much more suited for AH engagements.

I often get quick snapshots in a fight but flying planes with somewhat, "inferior" armament (MG151 doesn't really pack that much of a punh and can be tough to hit with and HO-5 packs even less punch but easier to hit + high RPM) the kill isn't always guarantied. 109K4 is a whole other thing though not to mention the 110 G2 where, if the enemy as much as passes infront of the plane it is almost a guarantied kill.

Quick kills keep you alive in environments where you are heavily outnumbered.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline *NDM*JohnnyX

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Perking the TA152
« Reply #35 on: December 03, 2005, 08:30:30 AM »
I swear by my 110G. You wouldn't know it by my stats because I toolshed heavily with it, but in a 1v1 against a pilot of similar skill, it'll outfly most planes. You can stall fight to an extent, full flaps it turns on a dime (burns alot of E though) and the armament is superior to just about every thing. Also it takes a ton of punishment and 2 engines is better than one.

Offline Wilbus

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« Reply #36 on: December 03, 2005, 08:40:37 AM »
Quote
Originally posted by *NDM*JohnnyX
I swear by my 110G. You wouldn't know it by my stats because I toolshed heavily with it, but in a 1v1 against a pilot of similar skill, it'll outfly most planes. You can stall fight to an extent, full flaps it turns on a dime (burns alot of E though) and the armament is superior to just about every thing. Also it takes a ton of punishment and 2 engines is better than one.


Yup yup and yup. Flaps can come out at 220mph unlike all other german birds.

Only thing really vulnerable on it is the tail, comes off easily.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Tedrik

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Perking the TA152
« Reply #37 on: December 03, 2005, 09:17:59 AM »
Perk all 1945 planes.better yet perk all planes from 40 to 45 graduatly,i need to use my perks ;)

Offline DoKGonZo

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Perking the TA152
« Reply #38 on: December 03, 2005, 10:17:28 AM »
I seem to recall that one of the reasons for perking planes was also to retain some kind of historically accurate mix. The 1945 era planes should be rarities. At least that's how I recall the discussions ending up a couple of times.

The Ta is a barge, though, with fragile wings. I think its perk price is right in view of its scarcity, but its modelling is hosed.

The C-Hog had to be perked because of how much cannons dominate the game for A2A and A2G and HO. Given how bad my gunnery is due to long periods of not flying I should probably switch to the C-Hog.

The Temp should be perked. Period.

The Spit14 ... dunno ... I rarely bother with Spits. I'll take everyone's word for it's performance.

But I don't see what's so great about the 4-Hog. I tooled around offline a little and it felt a little quicker and lighter on the controls, but didn't see anything there that the La-7 couldn't do just as well for free. It should be perked because it was introduced so late in the war, but it seems overpriced for a plane with just 6 .50's. Also, since the 4-Hog can carry so much ord the high perk price inhibits the role for which it was intended.

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Offline Wilbus

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« Reply #39 on: December 03, 2005, 11:06:49 AM »
The meaning of the perk thing from beginning, as I understood was to prevent overuse of planes. Not to keep rare planes rare.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Glasses

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Perking the TA152
« Reply #40 on: December 03, 2005, 12:18:26 PM »
I might think that the Ta-152 remains perked  as is the only contemporary aircraft of the Tempest and the F4U-4, and for gameplay balance of the Luftwaffe set .It is the only aircraft in the LW that has the Range of the P-51D and Beyond and of course is a fighter furthermore it would minimize the chance of a mounting cadre of whiners who would like other perks being unperked like the F4-U4(which is a monster) The Tempest(holy mother of kurt tank this is a rocket) the SpitXIV(this plane should be lowered to  Ta or CHOG ranges)  , the CHOG(perked because of all the HO dweebs getting 20% of kill and unbalancing gameplay with all HOs at any one time,needs to remain perked.)  

Now either they want it to be perked for they will eventually review and  Fix(in a positive way) the plane or keep it perked for the mention above aircraft.  Just like some people call for perking the 190D-9  . It's no point as of right now to unperk it, it would be nice to see it unperked for a tour or two to see how much usage it gets in the MA,which will probably be none ,  it can't pull hi G turns, it can't climb very fast,, doesn't have  a top speed or well of an advantage in top speed until you reach 22k, it stalls very badly, and it can't turn since you'll be most of the time uncoordinated or stalled,and it accelerates like  a diabetic ,over weight, old woman, in the Mohave Desert, in High Noon in the Summer.  

I don't think it's a good idea because once you Unperk the Ta-152 the whine police will come to unperk other aircraft ,much worse aircraft,for 'balance' with the ussual   reasons, of that it is a rare bird, that only one operational squad.... blah, blah, blah. So it won't

Offline Grits

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Perking the TA152
« Reply #41 on: December 03, 2005, 12:24:55 PM »
F4U-4 totally pwns the La7.

Offline wetrat

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« Reply #42 on: December 03, 2005, 04:24:09 PM »
Quote
Originally posted by *NDM*JohnnyX
Also it takes a ton of punishment and 2 engines is better than one.
I'll disagree on that one. It's a gigantic target, and on any kind of solid deflection shot, pieces are gonna fall off. Important ones. 6-shooting it's not quite as big, but that tail was sewn on instead of welded.
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Offline Morpheus

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Perking the TA152
« Reply #43 on: December 03, 2005, 04:47:13 PM »
Ta152 in todays Aces High has no business being perked. Its a dog down low and that's where it counts.

I can think of any number of planes I would fly before I paid for a Ta152 with a gang bang me please tag over my head.
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Offline Howitzer

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Perking the TA152
« Reply #44 on: December 03, 2005, 06:25:59 PM »
Yup 152 is a pregnant hippo even in the most skilled hands.  If you get in trouble against anything a shade more manueverable than a b24, you are done.  

Hogs should remain perked.  That C hog with the 4 20's is a hoss, and if anyone says that the F4u4 isn't worth the price, you could be flying it wrong.  It has some serious strengths.  I know the gun package isn't the most optimal, but that is definetely one of the top 5 planes in the game in terms of what you can do with it.