Wow, why didn't you guys launch from A60 or A49. A61 is pretty far away. I'll post the orders I gave my guys, and the ones i got, If I still have them.
my orders to allies:
Date: 2 December 2005
To: Squadron Commanders, Allied Expeditionary Forces/ Dunkirk/ RAF/Channel Defense Fleet Command
From: Commander in Chief
TOP SECRET TOP SECRET TOP SECRET TOP SECRET TOP SECRET TOP SECRET
CODE WORD CLEARANCE ONLY
OPERATION DYNAMO
Commanders, below you will find the maps and general intel of our current and desperate situation. I have enclosed the orders presented to my by the Prime Minister, and His Majesty King Edward. I cannot express to you enough that the very survival of Britannia, and the struggle against fascist domination of the entire World rests on you and our brave lads.
You will first find a complete map enclosed, including our forward bases, and the bases of our evacuation armadas. Additionally you will find scoring information vital to our victory.
I shall state our mission simply.
1. We must evacuate all troops from Dunkirk using as many as 35 PT Boats. Half will spawn from A46, and half will spawn from A45. They must reach P106 unharmed to be successful. Each PT boat is worth 15 points a piece. No PT boat is permitted to fire any weapons. Any Axis aircraft shot down by a boat will count against us. PT boat crews all get a second life in fighters.
2. We must defend the PT Boats with fighter cover.
3. We must defend Task Force Urgent Rescue. It is worth 300 points.
4. We must defend the town only, at A48. It is worth 100 points.
5. We must shoot down as many enemy aircraft as possible, BUT not at the risk of the PT Boats, Task Force Urgent Rescue, nor of the Town.
6. All Axis Bf110’s and Ju87’s are worth 15 points. Me109’s are worth 10. The higher valued aircraft should be targeted first when given a choice.
7. Our aircraft are only worth 10 points to Axis. Our PT Boats are worth 15.
8. If all boats arrive safely, and the fleet is not entirely sunk, we will win. 30 PT Boats = 450 points.
SPECIFIC SQUAD ASSIGNMENTS
68TH Lightning Lancers Launch PT Boats from A48. Northwest Spawn to YELLOW areas on map. Second life in Hurricane I
325th Checkertails Launch PT Boats from A46. Hanger Spawn to YELLOW areas on map. Second life in Spitfire I
~Fate~ Launch PT Boats from A46. Hanger Spawn to YELLOW areas on map. Second life in Spitfire I
MAW Launch Spitfire I from A15. Fly directly to the center of PT Spawns. Defend boats at all costs. 1 LIFE
Arabian Knights Launch Spitfire I from A15. Fly directly to A48 PT spawn. Defend boats at all costs. 1 LIFE
56th Fighter Group Launch Spitfire I from A15. Fly directly to A46 PT spawn. Defend boats at all costs. 1 LIFE
VMF 101 Nightmares Launch Hurricane I from A16. Fly directly to 12, 9 keypad 7. Defend the Task Force Urgent Rescue. 1 LIFE
Cactus Air Force Launch Hurricane I from A15. Fly directly to A48 Town. Defend it. Base is NOT a target. Town only. 1 LIFE
9GIAP VVS RKKA Launch Hurricane I from A15. Fly directly to A48 Town. Defend it. Base is NOT a target. Town only. 1 LIFE
327th Steel Talons Launch Hurricane I from A15. Fly directly to A48 Town. Defend it. Base is NOT a target. Town only. 1 LIFE
All hands may rearm and re-launch from any friendly base including A46 and A48.
PT Boats take 19 minutes from A48 spawn to P106. Boats MUST BE STOPPED INSIDE THE ACTUAL PORT.
Once PT Boats are safe ~Fate~ and the Checkertails will up together, from A16, to defend the fleet. Coordinate with VMF101 CO.
Once PT Boats are safe, the 68th will re-launch, from A15, to defend town at A48.
All pilots defending PT Boats will rearm and be reassigned based on the needs of the mission.
The Axis cannot launch for A48 Town until T+20 minutes.
It takes 10 minutes for Hurricanes (FULL FUEL TANKS) to get to A48 from A15 without climbing. Climb once you are on station. They have to come down to attack. Expect 110’s.
The Axis can launch against the Task Force immediately. It will take 10 minutes for Hurricanes (FULL FUEL TANKS) to reach Task Force from A16 without climbing. Again, they have to come down to attack the Fleet. Climb once on station. Expect Stuka’s and 109’s.
Additional notes: Both Spitfire I’s and Hurricane I’s are carbureted. A forward pushover, negative G, dive will starve the engine of fuel.
I STRONGLY RECOMMEND A SPLIT S MANUVER WHEN FORCED INTO AN EMERGENCY DIVE!
We can out turn all Axis aircraft. Get the enemy to fight us where we have the advantage…LOW and SLOW.
COMMAND CHANNEL 150
ALL CO’S PLEASE BE IN UNIFORM BY 2230.
MISSION LAUNCH TIME 2300.
Good luck. God Speed, and Happy Hunting!
68Hall, Commanding
SEMPER FI!
BELOW ARE GENERAL ORDERS AND MAPS
Allied Orders
Frame 1- 68Hall
The German Blitz has rolled through Belgium and most of France. Our troops are trapped at Dunkirk and are desperately trying to evacuate. The Royal Navy is in the middle of the largest rescue mission ever attempted. Your orders are to provide cover for the Royal Navy vessels and to fly CAP over Dunkirk itself. The Luftwaffe has been attacking any and all vessels in the area with deadly Ju87 Stuka’s. Bf109 and Bf110 fighters are also present in large numbers.
All BEF fighters have been pulled off the continent and brought back to England. The last squadrons were rolling off the runways as the German tanks were advancing on the airfields. The only airfields in France not under German control are at Dunkirk and Calais. As commander of 11 group, you have been placed in charge of the air operations for this rescue. It is critical that you succeed in your mission, the men on the ground in France are irreplaceable, without them, we cannot win this war.
Objectives
1. The Royal Navy is attempting a daring crossing of the Dover straits from Calais (A46) and Dunkirk (A48). PT Boats (unarmed) are headed to the port of Dover (P106). Fly CAP over these vessels and get them back safe. The attached map shows you the position of the vessels at the start of the frame. Have between 25 and 35 PT boats spawn at A46 and at A48. By clicking the correct start button in the tower they will begin within either circle. Have them run the gauntlet.
2. Fly CAP over the fleet located at 12.9.4. The fleet must remain within the red highlighted box at all times. (See notes at bottom for restrictions on fleet movement).
3. Fly CAP over Dunkirk. We expect the Luftwaffe to attack the town sometime after T+20. Ensure that you have some fighters flying CAP before T+20.
Available aircraft for your mission are Hurricane I’s and Spitfire Mk I’s. These have been transferred to 11 Group for you to use. Below you have a breakdown of your aircraft and active airfields for this operation.
Aircraft Type Fields Available
Spit Mk I (40%) A14, A15
Hurricane Mk I (60%) A14, A15, A16
PT Boat A46, A48 (30 boats, second life in aircraft of CO’s choice)
** RAF start strength should be 60% Hurricanes. Second lifers can be 50% Hurricanes, 50% Spitfires.
** Arrange your squads so that between 25 and 35 PT Boats are starting at the beginning of frame.
STRAT MAP
Axis Aircraft Intel
Bf109’s are at all bases
Bf110’s are at all bases except A44 and A36
Stuka’s are at all bases
END ORDERS
** Axis forces cannot attack Dunkirk untilT+20 allowing you to get some sort of fighter cover over Dunkirk. Your planes may land and refuel at either A46 or A48.
** PT boats CANNOT use any weapons. Any PT boat kills will result in points taken away from Allies. Once dead or safely at P106 the player can despawn PT boat and re-up in a Spitfire or Hurricane as per your orders. The PT-Boats must be within the confines of the port to be considered a safe trip.
** Try to have 25-35 PT boats available at frame start. Split them up between the two bases (A46 and A48). The second life for players in PT boats will be in planes. No more than 50% can go into Spitfires from the PT boats.
** You must keep the fleet headed in a NNE direction, as close to the line drawn on the strat map. You may maneuver the fleet when it is flashing and under attack. Once the attack is over, return to NNE heading.
** A45 is Axis, but no planes can spawn from there. RTB’s and rearms are allowed at A45 by Axis players.
Plane type Point Value
Bf109 10 points each
Bf110 15 points each
Stuka 15 points each
Safe landing of
PT Boat 15 points each
Although you are on the defensive you have the possibility to score more points than the Axis side. Obviously your points will come mainly from getting PT boats to port safely and shooting down German planes. It will be a challenge to win the frame, but more importantly, it should be a fun furious fight!
my maps look the same. The only difference was in the pt point typo. Itlooks tome like both sides did a couple things real well, and missed a few things really well.