([EDIT] great, it wont let me edit 'spitefires' out of the title, but hey, i kinda like it
)
For some of the newer pilot here, who might want to fly something other than spitfires.
http://www.freeroleentertainment.com/C-hog_vs_spitfires.ahfThis film shows excesive use of negative engergy advantages as well as some of the more widely used possitive E advantages.
In each fight keep your eyes on the two speed counters in the film viewer. Sometimes it is hard to believe what you see when you get shot down, if one doesn't realise the enemy is flying 95mph when attacking at 170mph then your gunnery better be good or you're in for a nasty lesson in overshooting four wing-mounted Hispanio cannons.
These babies are your ticket to ride in the C-hog,
just dont be tempted to waste ammo and plane parts HOing just because you have big boy guns. wait untill the moment is right, then you only need a half second burst on target.
Anything infront of you within
400 yards is your kill with one good burst.
Anything up to
700-800 yrds is still very reachable with hispanios, but damaging anything serious from that range will require a large ammount of concentrated fire.
Stay sharp in you Hog and know when to use
possitive and negative energies to your advantage, you only need one good chance and they fall to pieces.
The Spitfire will be confident. but make mistakes and you play right into the territory the F4Us all shine in.
Flaps and Stall Fighting you will see in almost every fight the use of
negative enegry advantages. by not pointing our nose at the enemy first pass and slowing down to prepare our move we offer them a shot. by giving your slimest profile as that shot becomes open for a second you minimise the chances of being hit. the instant reaction of the enemy will be that he is right on you and will turn into you as you now sit 350yrds above him inverted look down. you speed will be stall speed or even less if you are gunning the engine and the enemy will be starting to climb back up after a dive, most likely doing 170-200. as he shoot back up to reverse the altitude gap there is nothing stoping you floating through your turn and blasting right into the canopy.
another example demonstared alot as the film goes on is the use of the flat overshoot. by flat i mean not using the vertical much more than a 100ft or so.
with a combination of a scissoring routine with very little throttle and alot of flap, followed by good judgement of when the enmy will shoot, followed by a good second of evasive when they do shoot is the only thing you must achieve to force a pilot out in front of you even when you think you're toast. this of course relies on the enemy not noticing or anticipating the overshoot early enough/at all.
a spitfire will fall to pieces very quickly and hispanio are the most acurate and deadly weapon in this game.
with almost 1000 rounds of 20mm cannon you can afford to learn to refine your gunnery.
anyhow, i have said enough gibberish and i am not proclaiming to be anything here. As stated in the title this is for beginers, a few examples of how to beat those pesky spitfires at their own game and do it in something that makes them upset because of its arena reputationthere are 6 one on one fights in a quiet corner of the MA on this film, but what is 27mins of your life anyway? It starts off a bit slow, i deacked for 20 seconds before letting the spitfire (first enemy i seen in 30 mins) up.
A big
to the enemy in this film. instead of getting angry he persisted and advanced his flyingin increasing leaps between each fight.
Link
---->> http://www.freeroleentertainment.com/C-hog_vs_spitfires.ahfhope this might help anyone doubting the possibilty of beating spitfires in less reputed turn and burn rides, and i hope anyone watching enjoys the banter on ch200, its always good
S!
batfink