Author Topic: Perk point idea  (Read 1159 times)

Offline hitech

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Perk point idea
« Reply #15 on: December 19, 2005, 12:47:04 PM »
bagrat: The biggest problem with your idea is how it changes how every flys.  It would put far to heavy of penaltiy on death. Hence people would wrather live than fight. Now this sounds good until you relize it meens everone is running from fights unless they have a huge advantage.


HiTech

Offline Shane

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« Reply #16 on: December 19, 2005, 01:26:21 PM »
Quote
Originally posted by hitech
Now this sounds good until you relize it meens everone is running from fights unless they have a huge advantage.
HiTech


uhhhh... and this is different *now* in what way?

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Offline DoKGonZo

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Perk point idea
« Reply #17 on: December 19, 2005, 01:26:38 PM »
Scoring systems which penalize deaths too heavily have led to a much more "passive" style of play.

Systems which penalize new players because they don't have the years the veterans do to afford competetive planes drive new people away.

All that being said, I think the current MA places so little value on death that it has skewed the style of play more towards the absurd.

Offline Zazen13

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« Reply #18 on: December 19, 2005, 01:31:16 PM »
You know what would improve gameplay and fights more than anything?!?

Make it so killing planes on the ground do not count toward score (no perks, no kill awarded messages, no points). Seems like it would be very easy to do, there's already code to prevent certain types of kills from counting during certain types of missions. Just something like:

 IF EnemyPlaneAlt=0 THEN KillCount=0

You could still vulch as you needed to to effect base captures but it would not benifit your score unless you at least let the enemy get airborne. That would double the number, frequency and duration of fights in the MA and would give my poor weary eyes a rest in Ostwinds/Field Guns. ;)

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« Last Edit: December 19, 2005, 01:33:39 PM by Zazen13 »
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Offline Mustaine

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« Reply #19 on: December 19, 2005, 01:41:01 PM »
Quote
Originally posted by Zazen13
You know what would improve gameplay and fights more than anything?!?

Make it so killing planes on the ground do not count toward score (no perks, no kill awarded messages, no points). Seems like it would be very easy to do, there's already code to prevent certain types of kills from counting during certain types of missions. Just something like:

 IF EnemyPlaneAlt=0 THEN KillCount=0

You could still vulch as you needed to to effect base captures but it would not benifit your score unless you at least let the enemy get airborne. That would double the number, frequency and duration of fights in the MA and would give my poor weary eyes a rest in Ostwinds/Field Guns. ;)

Zazen
though at bases above sea level, CV's even, your altitude is not 0.

im not sure, but i think thats what shows in the film viewer also, not height above ground, but above sea level
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Offline SlapShot

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« Reply #20 on: December 19, 2005, 01:46:47 PM »
Quote
Originally posted by Mustaine
though at bases above sea level, CV's even, your altitude is not 0.

im not sure, but i think thats what shows in the film viewer also, not height above ground, but above sea level


LOL ... so change it to ...  IF EnemyPlaneAltAGL=0 THEN KillCount=0

Still it wouldn't make that much of a difference. Those who rely on "vulchin" to pad their score to make them look l33t will only have to wait a few more seconds for the same kill ... just enough time to get wheels off the ground.
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Offline Shaky

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« Reply #21 on: December 19, 2005, 01:52:45 PM »
Quote
Originally posted by Bobby
Wouldn't it be better if a new player got more perks for killing a fighter with a much better ratio? i


They tried something lke this in early AW...it was an umitigated disaster.
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Offline Mustaine

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« Reply #22 on: December 19, 2005, 01:55:26 PM »
i feel like we are talking old apple ii programming


10 PRINT "Hello"
20 GOTO 10





:aok
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Offline Zazen13

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« Reply #23 on: December 19, 2005, 01:55:35 PM »
Quote
Originally posted by Mustaine
though at bases above sea level, CV's even, your altitude is not 0.

im not sure, but i think thats what shows in the film viewer also, not height above ground, but above sea level


Yea, it would be 0 AGL , above ground level, not sea level. I don't see too many people vulching the carrier deck of a CV.

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Offline Zazen13

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« Reply #24 on: December 19, 2005, 02:01:20 PM »
Quote
Originally posted by SlapShot
LOL ... so change it to ...  IF EnemyPlaneAltAGL=0 THEN KillCount=0

Still it wouldn't make that much of a difference. Those who rely on "vulchin" to pad their score to make them look l33t will only have to wait a few more seconds for the same kill ... just enough time to get wheels off the ground.


Yea, Slappy but think how it would play out. Say you have 8 vulchers and 5 guys trying to take off to defend. Ok, if the vulchers shoot them the moment they spawn or as they are slowly taxiing down the runway they can easily keep pace with the spawning defenders and still preserve energy. But, if they have to let the defenders get wheels up where they are able to manuever the vulchers are going to miss shots and slow down to mauever for shots, the defenders will then have a chance to get multiple planes airborne simultaneously effectively breaking the tight CAP.  The vulchers would also have to linger longer and manuever more within the field's umbrella of AA fire, increasing the chances of vulcher death and improved numerical parity for the defenders. In effect what this would do is make the margin off error for timing very slim when keeping a base tightly CAP'd. The likelihood of the vulchers losing tight CAP would be greatly enhanced thereby enhancing the liklihood a real fight with some semblence of parity would ensue and persist.

Zazen
« Last Edit: December 19, 2005, 02:25:15 PM by Zazen13 »
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Offline Karnak

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« Reply #25 on: December 19, 2005, 02:19:14 PM »
It would also change the tactic of taking off under a vulch.  Instead of trying to get airborne as fast as possible, the new tactic would be to get as much speed as you could while keeping your wheels on the ground, then time your lifting to dodge attacks as best as possible.  A manuverable fighter like an A6M, Hurricane or FM2 or a powerful one like a Spitfire Mk XVI, La-7 or Ki-84 can do surprisingly well in that circumstance.

If you wanted to limit it even more you could program it so that the plane would need to have been off the ground for 10 or more seconds to count.
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Offline Zazen13

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« Reply #26 on: December 19, 2005, 02:28:41 PM »
Quote
Originally posted by Karnak
It would also change the tactic of taking off under a vulch.  Instead of trying to get airborne as fast as possible, the new tactic would be to get as much speed as you could while keeping your wheels on the ground, then time your lifting to dodge attacks as best as possible.  A manuverable fighter like an A6M, Hurricane or FM2 or a powerful one like a Spitfire Mk XVI, La-7 or Ki-84 can do surprisingly well in that circumstance.



That's a great point Karnak, that's exactly what they would do in real life, under the same circumstances. I don't see any reason why this idea wouldn't be doable and beneficial to gameplay. If someone can think of a reason why this would not be a good thing please chime in.

This whole concept would also put an end to the rash of career runway vulchers that up a Fw190D9 or La7 alt to 15k dive passed 15 intervening cons to make high speed vulch passes up and down the runway on the take-off spots before they inevitably run or get wacked. Sure they could still be griefers and do it just to be salamanders, but not for perks, points and  'name in lights'. I'd wager $100 this type of nonsense grinds to a screeching halt if pure vulching was no longer rewarded in these ways.

It would also put a serious fly in the ointment of the 2 account dorks that vulch themselves, these guys are so pathetic and skill-less they'd prolly miss their other account if it had to be in the air when they shot it.


There'd definately be a radical and permanent adjustment to the Top 100 Fighter List, I promise you that. ;)




Zazen
« Last Edit: December 19, 2005, 02:49:45 PM by Zazen13 »
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Offline Zazen13

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« Reply #27 on: December 19, 2005, 08:33:49 PM »
Quote
Originally posted by Mustaine
i feel like we are talking old apple ii programming


10 PRINT "Hello"
20 GOTO 10





:aok


Back in the day I used to love to go to stores and do that to their display computers, except I was baaaad I'd make it loop something a little more vulgar than, "Hello". ;)

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Offline bagrat

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« Reply #28 on: December 19, 2005, 08:54:42 PM »
anyway I've been kickin that idea around for a while an finally got the chance to post it.
Im glad to see all the responses it recieved good or bad, although a few people may of misinterpreted my post, if I didn't want your oppinions I would'nt of asked.
                       So thanks:aok
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Offline viper215

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Perk point idea
« Reply #29 on: December 19, 2005, 08:58:48 PM »
............................. .............no
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