Author Topic: AntiVulch Code  (Read 5479 times)

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
AntiVulch Code
« on: December 19, 2005, 09:04:34 PM »
Awaiting Zazens Antivulch Idea. :D yoohooo ole Zazen........................ .................?????

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
AntiVulch Code
« Reply #1 on: December 19, 2005, 09:33:58 PM »
The coad's already in place: up at a different field. :aok
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
AntiVulch Code
« Reply #2 on: December 19, 2005, 09:50:50 PM »
hehee..good one bud. :)
So glad you had an original answer. thanks.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
AntiVulch Code
« Reply #3 on: December 19, 2005, 11:34:04 PM »
Or jump into a manned ack...or a Ostwind...or a...
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
AntiVulch Code
« Reply #4 on: December 19, 2005, 11:55:05 PM »
Original Post

You know what would improve gameplay and fights more than anything?!?

Make it so killing planes on the ground do not count toward score (no perks, no kill awarded messages, no points). Seems like it would be very easy to do, there's already code to prevent certain types of kills from counting during certain types of missions. Just something like:

IF EnemyPlaneAlt=0 THEN KillCount=0

You could still vulch as you needed to to effect base captures but it would not benifit your score unless you at least let the enemy get airborne. That would double the number, frequency and duration of fights in the MA and would give my poor weary eyes a rest in Ostwinds/Field Guns.  

Zazen

Reply #1

--------------------------------------------------------------------------------
Originally posted by Mustaine
though at bases above sea level, CV's even, your altitude is not 0.

im not sure, but i think thats what shows in the film viewer also, not height above ground, but above sea level
--------------------------------------------------------------------------------



Yea, it would be 0 AGL , above ground level, not sea level. I don't see too many people vulching the carrier deck of a CV.

Zazen

Reply #2

Originally posted by SlapShot
LOL ... so change it to ... IF EnemyPlaneAltAGL=0 THEN KillCount=0

Still it wouldn't make that much of a difference. Those who rely on "vulchin" to pad their score to make them look l33t will only have to wait a few more seconds for the same kill ... just enough time to get wheels off the ground.
--------------------------------------------------------------------------------



Yea, Slappy but think how it would play out. Say you have 8 vulchers and 5 guys trying to take off to defend. Ok, if the vulchers shoot them the moment they spawn or as they are slowly taxiing down the runway they can easily keep pace with the spawning defenders and still preserve energy. But, if they have to let the defenders get wheels up where they are able to manuever the vulchers are going to miss shots and slow down to mauever for shots, the defenders will then have a chance to get multiple planes airborne simultaneously effectively breaking the tight CAP. The vulchers would also have to linger longer and manuever more within the field's umbrella of AA fire, increasing the chances of vulcher death and improved numerical parity for the defenders. In effect what this would do is make the margin off error for timing very slim when keeping a base tightly CAP'd. The likelihood of the vulchers losing tight CAP would be greatly enhanced thereby enhancing the liklihood a real fight with some semblence of parity would ensue and persist.

Zazen

Reply #3

Originally posted by Karnak
It would also change the tactic of taking off under a vulch. Instead of trying to get airborne as fast as possible, the new tactic would be to get as much speed as you could while keeping your wheels on the ground, then time your lifting to dodge attacks as best as possible. A manuverable fighter like an A6M, Hurricane or FM2 or a powerful one like a Spitfire Mk XVI, La-7 or Ki-84 can do surprisingly well in that circumstance.


--------------------------------------------------------------------------------



That's a great point Karnak, that's exactly what they would do in real life, under the same circumstances. I don't see any reason why this idea wouldn't be doable and beneficial to gameplay. If someone can think of a reason why this would not be a good thing please chime in.

This whole concept would also put an end to the rash of career runway vulchers that up a Fw190D9 or La7 alt to 15k dive passed 15 intervening cons to make high speed vulch passes up and down the runway on the take-off spots before they inevitably run or get wacked. Sure they could still be griefers and do it just to be salamanders, but not for perks, points and 'name in lights'. I'd wager $100 this type of nonsense grinds to a screeching halt if pure vulching was no longer rewarded in these ways.

It would also put a serious fly in the ointment of the 2 account dorks that vulch themselves, these guys are so pathetic and skill-less they'd prolly miss their other account if it had to be in the air when they shot it.


There'd definately be a radical and permanent adjustment to the Top 100 Fighter List, I promise you that.


Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
AntiVulch Code
« Reply #5 on: December 20, 2005, 12:00:14 AM »
The above post was Cut n' pasted from A General Discussion thread. I have thought about this for awhile, I ran it thru my brain every which way. I can't see any fault with implimenting something like this. The only demographic that would suffer more than anyone else would be the 'career vulcher',  those who almost exclusively vulch as a means to generate kills in a fighter. Noone would get credit for planes on the ground so it would be an even playing field all around.

If someone can find a flaw in this let's discuss it here, otherwise I'm going to submit this idea 'officially' to Hitech and Pyro via email.

Zazen
« Last Edit: December 20, 2005, 12:03:32 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
AntiVulch Code
« Reply #6 on: December 20, 2005, 12:45:50 AM »
It's all we need. One more artificial and arbitrary game rule. A kill is a kill is a kill.

Vulch me once, shame on you.
Vulch me twice, shame on me.
Vulch me a third time, scream for a rules change.
sand

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
AntiVulch Code
« Reply #7 on: December 20, 2005, 01:07:27 AM »
Quote
Originally posted by Sandman
It's all we need. One more artificial and arbitrary game rule. A kill is a kill is a kill.

Vulch me once, shame on you.
Vulch me twice, shame on me.
Vulch me a third time, scream for a rules change.


Just for the record I've never been vulched in AH, that was not my motivation for coming up with this idea. Promoting better fights is my motivation.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
AntiVulch Code
« Reply #8 on: December 20, 2005, 01:26:35 AM »
Quote
Originally posted by Zazen13
Just for the record I've never been vulched in AH, that was not my motivation for coming up with this idea. Promoting better fights is my motivation.

Zazen


That's just the thing... the people doing the vulching don't necessarily want a fight. If they did, they would let the fighters roll.

FWIW, I've both vulched and been vulched. I don't try to launch from a field that is capped. If I'm vulching, there's only one reason and that's field capture.

One last thing... IMHO, killshooter favors the vulchee.
« Last Edit: December 20, 2005, 01:45:30 AM by Sandman »
sand

Offline Stratocaster

  • Nickel Member
  • ***
  • Posts: 741
AntiVulch Code
« Reply #9 on: December 20, 2005, 07:35:28 AM »
eh I would still vulch to piss people off.
Strat

∼<<∼Loose Deuce∼>>∼

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
AntiVulch Code
« Reply #10 on: December 20, 2005, 09:47:25 AM »
There are far too many fields, and already defensive measures in place. While I personally would like to see much more ack, and maybe even another VH or 2 on Airfields, I see no reason to make killing planes impossible in a particular circumstance.

I, unlike Zazen, have been vulched many times. I have also vulched some. While I don't make a habit out of it (like many do), I don't see a change in gameplay having a huge effect. The same group that runs vulching sorties all camp, will find another work around, and start sodding gameplay in another area, and we'll be back to square 1, I fear.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
AntiVulch Code
« Reply #11 on: December 20, 2005, 09:49:54 AM »
Quote
Originally posted by Sandman
That's just the thing... the people doing the vulching don't necessarily want a fight. If they did, they would let the fighters roll.

FWIW, I've both vulched and been vulched. I don't try to launch from a field that is capped. If I'm vulching, there's only one reason and that's field capture.

One last thing... IMHO, killshooter favors the vulchee.


     I generally like em off the runway myself.  Makes sure ditching alot more
challenging.
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
AntiVulch Code
« Reply #12 on: December 20, 2005, 10:23:13 AM »
Well, one thing that gives the vulch = no kill merit is that IRL aircraft destroyed on the ground (rolling or not) were NOT credited as kills (sorry, Mr. Boyington).

Although I think if they did that, they should credit it as ground damage (which fighter sorties already don't credit).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
AntiVulch Code
« Reply #13 on: December 20, 2005, 12:06:07 PM »
Quote
Originally posted by Sandman
That's just the thing... the people doing the vulching don't necessarily want a fight. If they did, they would let the fighters roll.

FWIW, I've both vulched and been vulched. I don't try to launch from a field that is capped. If I'm vulching, there's only one reason and that's field capture.

One last thing... IMHO, killshooter favors the vulchee.


You will still be able to vulch, you just won't get any perks, points or recognition for it.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
AntiVulch Code
« Reply #14 on: December 20, 2005, 12:08:50 PM »
Quote
Originally posted by hubsonfire
There are far too many fields, and already defensive measures in place. While I personally would like to see much more ack, and maybe even another VH or 2 on Airfields, I see no reason to make killing planes impossible in a particular circumstance.

I, unlike Zazen, have been vulched many times. I have also vulched some. While I don't make a habit out of it (like many do), I don't see a change in gameplay having a huge effect. The same group that runs vulching sorties all camp, will find another work around, and start sodding gameplay in another area, and we'll be back to square 1, I fear.


Well, what those people may or may not do if vulching yeilds no points, perks or recognition is really not relavent. Not fixing something just because they will still try to find another way to be dweebs is kind of dumb. That's like not putting anti-theft protection on the front door of your business because you figure if you do that they will just knock a hole through an exterior wall to get in anyways.


Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc