Author Topic: Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!  (Read 4731 times)

Offline bozon

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #105 on: January 06, 2006, 09:04:42 AM »
one more thing I forgot to add is that splitting the comunity may not be so severe and not so bad. Scenarios and events are common and people will switch areanas.

From a community point of view, the times when the MA was not much more than 200 people online had a much tighter community. Why? Because everyone knew most of the other players playing in his time zone. When I fought a guy I remembered my previous fights with him and gave a hearty . You even had squadron rivaleries - AK vs. the Assasins, 56th FG vs one of the JG iirc. Now, I fight annonymous players. It reached a point when I don't even ask for my old "bozon" handle after reactivating my account - I don't feel it matters any more.

Dont forget the constant departures of vet from the game after claiming it is not fun anymore - AKAK is just the last of them. I too left but came back accepting this as a lesser experience than it used to be. The game mechanics are top notch - it's the game setup aspects that needs fixing.

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Urchin

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #106 on: January 06, 2006, 09:27:34 AM »
Again... people burn out.  HTC can't make a game that is fun for everyone, all the time.  Hell, I got burnt out a while ago, and I'm still not unburnt.  

I flew one sortie in the MA back in like September, then waited till December to cancel because I forgot I even had a subscription.  

I just recently decided to fly the H2H rooms after fixing my joystick (thats an adventure in itself :)).  So far, the H2H rooms are more than enough, I usually play in the same one, and most of the time there are some decent fights in there.

Offline Lye-El

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #107 on: January 06, 2006, 10:06:02 AM »
Quote
Originally posted by bozon



If the CT team is up for a challange, try implementing an early war MA - meaning all rules are as the regular MA only a different plane set.

Bozon


My guess that it would be mostly empty. You would have a few early war affectionados and that would be it. The vast majority WANT to fly the late war birds.

It's evident just looking at the choices flown in the MA.

Just saying :D


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Tilt

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #108 on: January 06, 2006, 10:43:30 AM »
I think its worth a try unperking the Spit and the Hogs............ I suppose the 152 is equally suitable for de perking...........I just dont think it should be there in the first place.

I have no agreement with the desire to modify game play to balance stuff much more than we have now................. but then I have no interest to do so.

I think that folk will use the ac they think is the best for what they want to do............... if that is racking up kills then uber it is.

If it is to introduce a greater element of challenge then the lesser ride accomodates this and brings in greater reward when successful.


Game play is in balance, the numbers between the best rides are pretty even.

If folk want to enjoy a 1941/2 air combat environment then they should not use the MA. (its an open melee arena)  

But to put it frankly that is not what folk want. Time and time again the CT has attempted this..............and failed to attract sustainable numbers.

ergo there is no demand for a 1941/2 arena.
Ludere Vincere

Offline Oldman731

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #109 on: January 06, 2006, 10:59:07 AM »
Quote
Originally posted by bozon
If the CT team is up for a challange, try implementing an early war MA - meaning all rules are as the regular MA only a different plane set.

Bozon

Did almost that with two fightertown setups which we ran within the past six months.  Although it was the CT, we even tried eliminating the Axis v. Allies distinction, and grouped planes in different parts of the map according to time period.

What happened was that, for the first night or two, we had a lot of people come try it.  Numbers were good, it looked like a great idea.  After those first couple of nights, though, attendance dropped.  Many of the CT regulars boycotted the setups because it was no longer historical.  The MA folks - including the ones who were most enthusiastic about an early war arena - went back to the MA.  The question was, why did the MA people go away?  Best guesses so far are that (1) they all got tired of flying 1940-43 airplanes, and (2)squad loyalty may have drawn them back to the MA.  Never really got a lot of responses to the question from them, though.

Kind of a shame, but I think it does show that most AH fliers are wedded to their hot rod 1945 airplanes - no matter what they tell you.

- oldman

Offline Hades55

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #110 on: January 06, 2006, 11:14:06 AM »
< Anyone ever thought the problem lies in the maps themselves? >

Kev, the problem is not the maps, its in the strategy.

To have High Alt War you Need a Reason to go up there and to kill Buffs.
The only reason that can Force you go High hunting Buffs is to Protect
YOUR LOVELY FIGHTER FACTORY witch is the Target.

Imagine 50 Buffs coming to destroy the Spit XVI Factory. Hehehe. :)

The sky between 20.000-30.000 feet will be burned.
If you dont protect your lovely factory you loose your precious ride for
1-2 hours. Or more.

You dont need big changes. The buffs now do nothing, they dont realy
affect the game. Who cares if they destroy some hungars ?
You just go to the next field.

Just, put fighter factories in that big cities, who now do nothing exept to sit there,
and stay in a corner watching the spit hordes trying to protect their lovely ride :)

The same ofcourse with all  precious rides.

You only need a good balance in the lethality. No way, one or two buffs to
have the power to destroy the factory.
You must need ALOT of buffs, BIG MISSIONS to destroy the factory.
Put many Maned 88's in 10s with formation code, many Maned 37s in 10s again (formations only at cities, NOT in fields)and many Maned 20mms for
 low fighters (the real role of mossie, tiffies and p47s) who come ack hunting before the big mission.

And let the war rolling and the pleasure of the battle come again.
Fun All we Want.

That kind of war is the Real Airwar of WWII. European Frond. High alt  fighters.
Keep the other game as is so everyone can have the option of a high or
low alt war.
Low alt war, Eastern Frond. Low alt fighters.

And bring that mobile artillery formations to give a real meaning to Il2 and stukas ground war (exept the low alt dogfights, Il2:) .
Mobile artillery can do real damage in your strategy and it also force a fierce ground war to kill it but also to protect it, the kingdom of low alt fighters but also Early war Fighters 40-41-42.

Put that Factories in the big cities.
Aces High II will go real High

(dont change anything i mean in the strategy. Ofcourse we continue to need repairs to LW planes FM, lethality problems for all with rubber bullets
and maybe a review of the perking system)
« Last Edit: January 06, 2006, 11:47:56 AM by Hades55 »

Offline Airscrew

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #111 on: January 06, 2006, 02:17:05 PM »
my 2 cents

I agree with Morph (and several others) that suggest perking late war fighters or perks based on year on entry in ww2.  
early war 0 perks,  mid war 2-5 perks, late war 5-10 perks, (Jets and such 50 to 100 perks)
I think though if Hitech does something like that he may also need to consider resetting everybodies perks to zero 0.  and reset perks at the beginning of each new tour, (or with each map rotation)  
This would probably give you early war planes for the first day or two as people gradually earn perk points.   They may also need to restructure how perks are awarded.

for newbies right out of the gate HTC could give them 50 or so perk points when they sign up

just a thought;)

Offline Mugzeee

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #112 on: January 06, 2006, 05:00:37 PM »
Quote
Originally posted by Oldman731
 The question was, why did the MA people go away?  Best guesses so far are that (1) they all got tired of flying 1940-43 airplanes,

Yep! Prolly didn’t take very long either.


Quote
Originally posted by Oldman731
Kind of a shame, but I think it does show that most AH fliers are wedded to their hot rod 1945 airplanes - no matter what they tell you.
- oldman
Shame? Its simply what they define as "Having fun"
Its like their cup-O-tea :aok

Set up a pure Fighter Town like there was in Airwarrior...
2 countries.
3 Airfields for each country of varying Altitudes and so on.
NO Gvs!
Super Duper lethal Auto ack ranging 5 miles out from the Air Bases and
a full plane set. They will come.
Think not? Drop into the MA when the "Donut" map is running and all of our questions will come to rest. Oh that’s right. We were discussing way's of trying to force certain philosophies on others weren’t we?
I think oldmans account of the CT experiment says all that really needs to be said. While i do find the historic scenarios can be fun. I also realize that i am only 1 person.
Force our idea of fun on someone else…and they will find another place to have fun.
Whether it be in another arena or another game ;)
Everyone has his or her threshold. I would think it unwise to continually press the envelope to the point of no return.

Offline Oleg

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #113 on: January 07, 2006, 02:37:29 AM »
Quote
Originally posted by Mugzeee
Set up a pure Fighter Town like there was in Airwarrior...
2 countries.
3 Airfields for each country of varying Altitudes and so on.
NO Gvs!
Super Duper lethal Auto ack ranging 5 miles out from the Air Bases and
a full plane set. They will come.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline Loddar

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #114 on: January 07, 2006, 03:53:50 AM »
Do the perkrating much higher and then perk more planes is my opinion.

Everbody played the game for a little time has enough points to play everthing
and go in the line with those Lala, Tempest, 16s players who choose this type
because of no need for a model with a lesser performance rating.

On the other way no need for perks, because the players playing for years
have enough points and those new play late wars like spit16, Doras or K4
who have same performance to the perked ones.

Offline Schutt

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #115 on: January 07, 2006, 04:05:18 AM »
My favorite is resetting the perks every year and perking all the 44/45.

Offline Kolibri

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« Reply #116 on: January 07, 2006, 05:32:51 AM »
:cry

Many replies and that is the point.

There are fureballers, tollcheater, bomberguys, panzerfreaks, teamplayer, single player, much player, less player ... and so on.

Everybody stands for his own interests.

Why doesn't the furballer meet in DA??? I think its made for the furballer.

You won't find a perksystem wich fits to all.:cry

Maybe ToD will help - I don't know.

I still believe in 2 different MA, 1 with all planes and 1 for only early war planes.:cool:

Why do I fly the 190-D9? Very easy, there are so many LA7, Spit 16 and P51-D in the MA, with a 190-A5 or A8 I can hardly survive.

I remember the AW times. There was a relaxed arena and a full realism arena.

Maybe to MA would solve all.

NghtFire

Offline BlauK

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #117 on: January 07, 2006, 06:20:02 AM »
Yup,

perk almost every plane just a bit.

- 41  no perks
  42  2 perks
  43  4 perks
  44  6 perks
  45 10 perks

... and then add some more perks if needed for überperformance and overusage !

Then also combine the separate perk categories into one! make it possible to earn perks in GV:s and spend them in planes etc.


  BlauKreuz - Lentolaivue 34      


Offline Mugzeee

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Re: Many replies
« Reply #118 on: January 07, 2006, 06:28:15 AM »
Quote
Originally posted by Kolibri
:cry

Why doesn't the furballer meet in DA??? I think its made for the furballer.
NghtFire

Actually the DA as used a FFA arena these days. Which is fine. But the MOD used to explain that you werent to interfere with a fight without asking.
Its really NOT a FFA environment by design. But it does work well enough as a FFA Arena, and it has evolved into mostly that. Till some newbe attacks a dueling pair and gets his Arse chewed for not following the rules. But how was he to know? He was just at another base where the FFA clan was having a FFA party. Kind of confusing for the new guy.
Notice that when rules dont get followed it causes fonfusion?
But i am all for the DA as an FFA. But i think it too bland a terrain to draw the crowd that some would like to see.

Offline straffo

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #119 on: January 07, 2006, 07:31:36 AM »
Quote
Originally posted by BlauK
Yup,

perk almost every plane just a bit.

- 41  no perks
  42  2 perks
  43  4 perks
  44  6 perks
  45 10 perks

... and then add some more perks if needed for überperformance and overusage !

Then also combine the separate perk categories into one! make it possible to earn perks in GV:s and spend them in planes etc.


more than a date based system we need a perk based on performance and indicator like :
speed at sea level * speed at 10K * speed at 15K * range * roll rate * climb speed * turn radius etc ...

I don't think someone will be happy with a A6M5 at 6 perk :D
« Last Edit: January 07, 2006, 07:39:58 AM by straffo »