Author Topic: Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!  (Read 4566 times)

Offline Grits

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #90 on: January 05, 2006, 10:53:07 PM »
Nope, Badboy posted EM charts on them, Spit VIII sustained turn rate is marginally better than the V and the XVI is marginally better than the VIII. The only Spit that out turns the XVI is the I. Since the Seafire is a heavier V it wont turn better than the XVI either.

Offline Guppy35

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #91 on: January 05, 2006, 11:01:13 PM »
So all the folks responding in here fly 1943 or before rides?

Are you out there taking on the masses of Spit 16s and LA7s in those early birds?

Are they ruining your fun?

I fly the 38G if I've got time to head out to the other guys turf and the Spit IX if I need to get up quick to defend a base.  I sure don't mind what the other guy flies.  I figure it makes me better to learn to deal with those late war rides in my early war bird.

It still comes down to a choice we all make.  What do WE want to fly.

If the mob is flying it, I don't.  I don't buy into the "I fly em so I can compete with the horde" mentality.  

It's all about me and what I fly for fun.  I don't want to dictate what someone else wants to fly.  If they're that worried about getting shot down and have to have something 'uber' to feel good about themselves in the game, so be it.  But if you are getting your self worth from what you do in AH, I kinda feel sorry for ya.

Quit complaining about what the other guy flies and have fun with what you like to fly.

Personally I'd unperk em all and let the AH gods sort em out.

Everyone else can fly jets.  I'd choose not too, and I'd still be tooling around in my 38G or Spit IX.  It's all on me to find what's fun in the game for me.  If that leaves, then I'll go to.  But so far so good :)
Dan/CorkyJr
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Offline Grits

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« Reply #92 on: January 05, 2006, 11:08:30 PM »
Same here Dan. I fly lots of different planes, the P-40 is one of my favorites. Nothing makes me giggle like pwning some latewar uber ride in a P-40.

Dont think of what I am doing as anti-Spit XVI, think of it as helping Kev sharpen and refine his argument against perking the XVI. :)

storch

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« Reply #93 on: January 05, 2006, 11:09:26 PM »
I fly the 110C4b until my eyes shed bloody tears then i switch to the 110G2.  occassionally my squaddies will coerce me into playing a 109K or other exotic ride but when I'm alone in the game I honor wulfgang falck.

Offline Guppy35

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #94 on: January 05, 2006, 11:15:35 PM »
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Originally posted by storch
I fly the 110C4b until my eyes shed bloody tears then i switch to the 110G2.  occassionally my squaddies will coerce me into playing a 109K or other exotic ride but when I'm alone in the game I honor wulfgang falck.


More power to ya :)  

The problem I have with these threads is it all smacks of folks worried about their scores, K/D etc.

We'd better make everyone fly something different so I feel better about the game.

I love Spits.  I've been into the history of them for 30 years.  But I don't fly the XVI in AH anymore because the mob does.  I've never flown the LA7 for the same reason.

I find great fun in killing LA7s or Spit 16s however.  In a fight they're the first one's I look for.  

And that's my choice and what I find fun.  I sure don't want to dictate what someone else flies for fun.

In the end it really doesn't matter cause I don't really die and I get a brand new, factory fresh plane everytime I get shot down.

I can't lose :)
Dan/CorkyJr
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Offline Krusty

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #95 on: January 05, 2006, 11:18:31 PM »
I'm not sure if this has been brought up before. I have to play devil's advocate. I like a lot of the ideas being tossed around but I must add to counter-balance the comments:

If you perk all the late war rides, newbies and those without many perks are forced into lesser rides, whereas the pilots that are already competent, have thousands of perks to spend, and so forth, are unaffected. You're punishing the new and inexperienced and rewarding the old and experienced, not the other way around. [EDIT: or not at all!]

I'm all for boosting the use of the early/midwar planeset, but you might have to overcome this flaw before you declare you've found "the way" :)

Offline Guppy35

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« Reply #96 on: January 05, 2006, 11:23:56 PM »
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Originally posted by Krusty
I'm not sure if this has been brought up before. I have to play devil's advocate. I like a lot of the ideas being tossed around but I must add to counter-balance the comments:

If you perk all the late war rides, newbies and those without many perks are forced into lesser rides, whereas the pilots that are already competent, have thousands of perks to spend, and so forth, are unaffected. You're punishing the new and inexperienced and rewarding the old and experienced, not the other way around.

I'm all for boosting the use of the early/midwar planeset, but you might have to overcome this flaw before you declare you've found "the way" :)



Best way to boost the early war rides is for the vets and the 'names' to stay out of the late war stuff and fly the early to mid war.

Part of the problem is some of the biggest whines come from the old timers.  Any of the newbies coming in are going to see it and follow the whine.

You want to change the tone in the arena, then the vets need to change the tone.  They/we set it in how we talk about this stuff.

A lot of those vets spend their time in late war rides under the excuse that if you can't beat the mob, join em, like they're going to teach the newbs a lesson by clobbering em in a late war uber ride.

All that teaches the newbs is to fly late war uber rides, and that the K/D and attaboys is more important.

OK off my soap box.  If I haven't made my point by now, I never will :)
Dan/CorkyJr
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Offline Kev367th

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #97 on: January 05, 2006, 11:30:41 PM »
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Originally posted by Guppy35
More power to ya :)  

The problem I have with these threads is it all smacks of folks worried about their scores, K/D etc.


Ding, ding, ding, give the man a ceeegar.

Krusty - Your right about the perk all mid/late war rides. All it does is force newbs into early war stuff while the vets continue to spend their 1000's of perks on late war stuff.

Oh oh, smacks once again of folks worried about their scores.
Woohoo stick all the newbs in 1942 and earlier stuff and let me pad my score by upping a moderately costing mid/late war ride so I can squish them.

As for the vets changing the tone? - Well we obviously know people won't change countries, hence the ENY limitation, so why expect things to be any different in as far as changing the tone?

Grits - sharpening and refining as we speak ;) .
Re: V - someone claimed this also and was proven wrong, the V does outurn the XIV. Will try to find the thread.

Overall -
I hardly ever fly the XVI, it kills me more than any other plane, does it bother me? NOPE.
Does it bother me there's lots of XVI's? NOPE (at least they stay and fight)

Let them have the XVI free, AS IT SHOULD BE AND SHOULD REMAIN.
« Last Edit: January 06, 2006, 12:04:17 AM by Kev367th »
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Offline Kweassa

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #98 on: January 06, 2006, 12:40:57 AM »
Kev, Spits are always considered special in almost every combat flight sim I've encountered. I guess its a testament to how terrific the plane was. The problem with Spitfires that it is always overused due to its fantatstic handling.

 The 'golden rule' of war-time aviation seems to be that either the plane is really fast or climbs well at the expense of maneuverability, or vice versa. Therefore, in games people are given a choice of either fly a good maneuvering but slow plane, or fly a fast but bad maneuvering plane. This sort of evens out and gives balance to the variety of planes existing at a single virtual world. However, with the Spits, it is different. It's a plane that does it all. Looking at the Spit16, a '43 plane as you say, it practically out-everythings against most of the contemporary planes we have in the plane set. The contemporary '43 Bf109G-6 or Fw190A-5 we have, is admittably an undermatch. Even the early '44 P-47D-11 or Fw190A-8 is not much competition in pure A2A performance.

 Despite that fact, I also think the Spit16 should remain free. We already had one 'scourge of the skies' in the form of the La-7 - and clearly HTC did not do anything about it. If that be so, perking the Spit16 and leaving the La-7 alone is flat-out unacceptable IMO, especially in the name of 'controlling overuse'.

 


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I really don't like the direction AH is moving. My only hope is that TOD or another MA will save it.

What people cry for and get, is more and more. Later, faster, bigger guns and we end up with MA common planeset representing the last weeks of WWII. BLAH!  

We have 1939 planes with max speed close to the stall speed of 1945 planes.
We have 2/3 of the planeset competative in the Hangar Queen pageant.
We have perk points and nothing to spend them on.
We have ENY values that apart from blobking usage on a severe population imbalance are meaninngless (see perks).


 bozon, in reality you and I share the same view points.

 However, IMO, this isn't how AH is going. AH isn't going anywhere - It was ALWAYS like this, at least IMO, structured this way.

 Remember the meager plane set AH started off with. HTC didn't start out by filling early war plane rosters and then moving on to late war. They started out mostly with '44~'45 planes. P-51D, Bf109G-10, F4U-1D, F4U-1C.. and etc etc.. Since then, all of the following new introductions to the plane rosters were to add more competition at the same level. While some early war planes were eventually added, the MA itself started out as late war environment from the very beginning, and despite some worried opinions the MA never changed - up to date.

 There were some suggestions on the Rolling Plane Set idea. HT flunked it. And the people chose to understand. His reasons were clear, and making some people wait forever for their favorites is not gonna be tolerated. However, RPS is not the only idea around. There are other ideas that could be brain stormed, or at least very carefully tested out. But it also seems to fall on deaf ears - or rather, HT and Pyro doesn't seem to perceive this as a problem as some of us do.

 That's why my first group of suggestions were made. It was an attempt to slap a small price on the late-war planes, so the "non-perked alternatives" could gain more ground in the MA.

 The problem is, everytime I suggest it there are significant resistances from the players that somehow, despite the really low perk price suggested, they accuse me of wanting to make late-war planes totally inaccessible to people and throwing the entire game into a RPS type of situation - which clearly isn't true.

 What gets me even more stumped, as you see in this very thread, is if I turn 180degrees around, and suggest, "OK, you guys don't want perks. So if you don't want perked planes, let's do the same for other perked late-war rides"... and I still see people resisting the idea.
 
 
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Is it time to create a second areana? where the Mosquito is actually a fast ride, bombers are more effective than JABOs at destroying stuff, 190s are formidable fighters, C202 can duke it out with spit V and P40s are not laughed at. Maybe even the stuka will see some use when its carring capacity is appreciated.
And no, this is not the CT which is too limiting for too many people.


 Never!

 As a guy who really loves Aces High, I dare claim that a creation of a second MA arena with a different set of rule, which will split up the people discontent from the current MA arena, will become the downfall of AH.

 If a solution must be found, it must be found and applied at a universal level for the entire MA, consistently, and integrated. Splitting up the MA is a cheaper way out, which might satisfy people for a short time, but ultimately will do more harm than good.

 It's either the whole MA changes, or remain status quo. I'd rather see my suggestions go unheard, than support a split MA that might use some of my suggestions as its basis.

Offline Oleg

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #99 on: January 06, 2006, 02:56:44 AM »
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Originally posted by Lye-El
The most kills I have ever gotten in a single sortie is 3. I didn't land them. Last night I flew a Spit VIII. I killed and landed two aircraft on two seperate sorties. If memory serves one was a 109F4 and one was a A6m5. I got something like .2 perkies for each aircraft.


Single kill and death in 35-40 ENJ plane generally will give you more perks than land several kill in 5 ENJ plane.
Sometimes i got >20 perks for 2 kills and death in La5, >40 if i land them.

Personally i will glad to see most late war planes perked slightly (and heavy bombers or formations). 2-5 perk cost actually means nothing even for newbs exept psychologic bar.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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Offline straffo

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #100 on: January 06, 2006, 04:10:33 AM »
Get ride of all post 44 aircraft and give me a P39 + a yak3.

Or keep the 44 planes but give me a P39 + a yak3 !

please !

Offline SirLoin

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« Reply #101 on: January 06, 2006, 05:33:31 AM »
Quote
Originally posted by Grits

No other plane can boast the overall performance of the XVI, while it dominates no one catagory, its clearly the best overall.


I have to agree.
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Offline Kolibri

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Well said bozon
« Reply #102 on: January 06, 2006, 07:25:20 AM »
Yes, you are right.

I think if there are different arena with a different planeset the games will become more fun again.

Keep MA like it is and build 1 or 2 more arena.

1 for planes from 1939 till 1942 for excample.

I would like a arnea with P40's, Spit V and IV, BF109-G6, FW190-A5, P51B, P38G(or is it L?) and so on.

No Lala's no Spit 16. - oh that would be nice.

Hey were is the problem for TC to do so??? They can still use the same maps like the MA. All to do is to limit the planes to a special set.

Yeah bozon - you are really right.:aok

NghtFire

Offline CHECKERS

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Unperk the Spit14, Ta152H and the F4U-C and the F4U-4!
« Reply #103 on: January 06, 2006, 08:07:57 AM »
Kweassa
 
 I agree110%    Perks on prop planes, flat-out suck !

  CHECKERS
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline bozon

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« Reply #104 on: January 06, 2006, 08:48:48 AM »
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Originally posted by Oldman731
Don't know why you think the CT is too limiting for too many people.  We're running the Tunisia 42/43 setup right now (stop by!).  Our sense has been that the "limitation" of the CT is that most people don't really want to fly the pre-1945 planes.

- oldman

I love the CT... and the 1-3 people I find in it, when I log on. On the rare occasions I find 20-30 people there it's GREAT.

The main difference from the MA is the axis vs allied theme (planeset per country) and a very limited plane selection based on the map (fin-rus, for example will not satisfy Jap planes lovers or many types of american birds lovers, even those they can fly with russian skins).

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As a guy who really loves Aces High, I dare claim that a creation of a second MA arena with a different set of rule, which will split up the people discontent from the current MA arena, will become the downfall of AH.

I stated this before and I'll say it again - AH covers a too wide a time spread. 1939 - 1945 has enough planes and performance gap to fill 3 games or diffirent eras. Why don't you see a "from Wright to space flight" game throwing Fokker DR1 vs F16s ?

Currently I'm forced to face the fact that AH is an "end of WWII era" simulation that allows us to fly early war birds as a bonus. I can accept that, only I'd much preferre and earlier focus, much as I preferre late WWII over an F16 simulator. I'm not asking to kill the 1945 AH, just make also a 1942/3 AH.

This couples to my resentment of the 200 fields maps. I love the old small maps and to fill those you only need 90-200 people. Todays MA can easily reach over 500 people at rush hours.

If the CT team is up for a challange, try implementing an early war MA - meaning all rules are as the regular MA only a different plane set.

Bozon
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