To close out this issue from my standpoint, I'll quote from another thread in which HT responded. (
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=157378)
quote:
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Originally posted by Simaril
Krusty,
the limits arent arbitrary - they're historical. They were included in training manuals and were precisely defined.
Second, while the "pulling up" G-force displaced drop is correct from the standpoint of physics, from an engineering standpoint it doesnt apply in AH. Bombers with bays werre not phycially capable of pulling out with enough G's to make a meaningful difference in the bomb angle. (With the probably eception of the Ju-88, whcih was also intended fro dive bombing.) For example, a B-24 travelling over 275 mph could snap off its empennage by ADJUSTING VERTICAL TRIM. Theres simply no way it could do "toss bombing" the way you suggest.
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I disagree Simaril, putting in what your proposition is arbtrary. I know about your tables but to only implement them with out implementing the real physics adjustements that those tables are generated from, would be a totaly arbitray adjustment.
2. people tend to greatly over state the angle of dive bombing buffs.
3. bombers can pull resonable g's, It all depends on how they are loading.
4. implementing the angles will not realy change game play lot, people will just learn to come down fast, level at 1k and drop that way.
So the next request will be (noden didn't work at that alt so it should be disabled) Followed by the next request ( for low level stuff they could use fixed sights so please implement that).
5. Implementing the F6 things would , make it so it is not posible to do mass formations drops. I.E. Drop when the lead does.
Finaly I do wish to do bombay modeling, But it is by no means just a quick simple implementation. Nore would it drasticly change game play. So hence it gets put low on the list. But to implement your request would go down an artifical limitation path.
HiTech
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Fair enough, HT. Thanks for the response.
I know many have focused on the dive bombing heavies issue, and I'd joined in that chorus a year or so ago. Since digging up the data sheets, though, I've repeatedly said that implementation of bomb bay modelling woudl not impact that infrequent problem.
I had suggested the fixed angles without full physics for simplicity's sake...and honestly, if you guys expect to implement full physics modelling that's even better than I'd hoped for. WIth so many major tasks on the "to do" list, I can surely understand why this sits lower down.
As far as I'm concerned, the issue is closed. It'll be done when its done, and when its done it will be done right. Thats more than good enough for me.
P.S. check out the new sig