A solid tutorial is something HT could farm out ... you can do some pretty awesome stuff with Flash these days (video, etc), which is gobs easier than integrating such a thing into the coad.
There is lots of good help out there ... Soda's plane analysis page is a great one. Problem is finding it all and then taking so many points of view and coming up with a good notion of "what to do" isn't so easy.
And there are two kinds of help being discussed here - one is basic game mechanics, and the other is tactics and survival skills. The former is pretty easy, the latter isn't. I used to give online help sessions in AW (many, many, many moons ago ... GEnie days) and getting people thinking the right way isn't always a quick process.
Maybe I'll start importing some of my old help files into my Wiki as a starting point.